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81. How one respec per update helps balance - in General Discussions [original thread]
what about when a new update comes we get 1 week to try out basic versions of all the stuff that came out, but no respec. This way you at least know what it does, you all know we have that dying curiosity to see what in the world it does, but then...
- by Arc-08 - at 2013.07.17 13:18:00
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82. The LAV Debacle and Possible Solutions - in General Discussions [original thread]
i say allow murder taxi to stay alive, but make it so that only scout LAV have the capability to murder taxi. :P i'm half kidding about that. but guys i have a great way to get people into scout lavs. just let me know if you think the idea has an...
- by Arc-08 - at 2013.07.15 17:33:00
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83. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Dropships wouldn't be so dead if RDV LAV's woudn't instantly deal over 11 million damage to you, making you plumet hoplessly to your doom. Oh ya, perfect way to troll your teammates, call in an lav and blow up ur friendly dropship. I will get you ...
- by Arc-08 - at 2013.05.25 23:19:00
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84. Cannonball 2000+514 - in General Discussions [original thread]
well, i do agree with the point that Dropship Races would also be very fun, but for LAV races, you could have a main dropship, and that is what is recording, along with two guys in gunners seats, all of them record so you get a sky view along with...
- by Arc-08 - at 2013.05.25 22:53:00
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85. Arc's Dropship Pilot core features - in General Discussions [original thread]
I would like to host a Dropship Race sometime, let me know if this sounds good.
- by Arc-08 - at 2013.04.29 17:54:00
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86. Arc's Dropship Pilot core features - in General Discussions [original thread]
landing in safe ground is very easy, but landing in a hotzone is much harder because of turrets and stuff. You aren't taking any risk while in safeground. but a mobile CRU speeds things up a bit more, all we need is a "everybody drop out" signal l...
- by Arc-08 - at 2013.04.17 11:41:00
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87. Lazer rifles - in General Discussions [original thread]
Blackie 71 wrote: I could see it also if lasers had a single power supply, but that they take time to recharge before the laser can be fired again. What do you think? ya that is actually a really good idea. That could make the laser rifle, o...
- by Arc-08 - at 2013.04.17 00:56:00
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88. Dropships are like HAVs with no ammo for the main gun - in General Discussions [original thread]
Dropships Are meant to be paper thin, Airplanes/helicopters today are no tanks. But As they are Paper Thin, they need to be more like Construction Paper thin not oragami paper thin.
- by Arc-08 - at 2013.04.17 00:23:00
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89. Arc's Dropship Pilot core features - in General Discussions [original thread]
I disagree with all 3. 1. It's just a tool. If I need to "disrespect" that tool to achieve a larger goal, I'll do it. 2. Mobile CRU is a terrible use of a dropship. If you're playing with corp mates you can pick then up at spawn in a few seconds,...
- by Arc-08 - at 2013.04.17 00:03:00
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90. Arc's Dropship Pilot core features - in General Discussions [original thread]
completely agreed
- by Arc-08 - at 2013.04.16 21:22:00
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91. Arc's Dropship Pilot core features - in General Discussions [original thread]
oh ok i see. Any other pilots here wanna give any feedback?
- by Arc-08 - at 2013.04.13 18:57:00
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92. Lazer rifles - in General Discussions [original thread]
Again, thanks for refreshing my memory guys. If you are a dropship guy check out my other post Arc's Dropship Pilot core features post!
- by Arc-08 - at 2013.04.12 11:55:00
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93. Arc's Dropship Pilot core features - in General Discussions [original thread]
anyhow, the DS are balanced in damage and HP wise >>BUT<< THEY ARE NOT BALANCED when it comes to WP that a DS can gain, its completly unfare at the time and I hope CCP fixes soon, each updaet they don`t I will bump my balance DS thread...
- by Arc-08 - at 2013.04.12 11:53:00
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94. Arc's Dropship Pilot core features - in General Discussions [original thread]
added to the list logibro, that kinda goes with respects the vehicle though
- by Arc-08 - at 2013.04.12 01:03:00
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95. Arc's Dropship Pilot core features - in General Discussions [original thread]
yes, but NEW FEATURES IN UPRISING UPDATE
- by Arc-08 - at 2013.04.12 01:02:00
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96. Arc's Dropship Pilot core features - in General Discussions [original thread]
This is just something I am putting out that i beleive is a characteristic of decent Pilots. I welcome all ideas of fellow pilots. 1. Respects the vehicle he/she is flying 2. Fulfills a support role of a Dropship (strategic mobile CRU, tanking) 3....
- by Arc-08 - at 2013.04.12 00:59:00
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97. Lazer rifles - in General Discussions [original thread]
OHYEA thank you for helpin me realize this, i knew it i just forgot (I don't care if you think i never knew this but i did) anyway great to see so many replies
- by Arc-08 - at 2013.04.11 23:40:00
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98. Lazer rifles - in General Discussions [original thread]
Hello Everyone, this is not a suggestion to change the laser rifle, it is fine in my eyes... BUT!! a laser is focusing light with lenses into a beam that fires off. So how exactly is there an ammo limit for a laser rifle. I don't understand how yo...
- by Arc-08 - at 2013.04.11 00:12:00
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99. [Work in Progress]Dropship WP -Contribution Wanted, perhaps needed- - in General Discussions [original thread]
If they don't add any of those (epicly amazing) features into the game, then they need to make it so dropships can't be targeted/shot down so long as they are moving at a decent speed. Thus you are only vulnerable whilst dropping people off at a l...
- by Arc-08 - at 2013.03.20 21:06:00
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100. [Work in Progress]Dropship WP -Contribution Wanted, perhaps needed- - in General Discussions [original thread]
Wow, amazing to see other people that understand how dificult dropship piloting is. All of those ideas are great, and i would totally pay money if they wanted to make it the new "dropship pack". These countermeasures and point systems really need ...
- by Arc-08 - at 2013.03.18 17:09:00
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