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201. bailing out of tank BS - in General Discussions [original thread]
Operative 1171 Aajli wrote: Aqua-Regia wrote: CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. Lol. You have no r...
- by Aqua-Regia - at 2013.12.19 05:34:00
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202. Remove Multi-Q for Factional Contracts. - in Feedback/Requests [original thread]
So much randoms on one side now, Multi-Q need to be rework. Just like MAG, Multi-Q kill Dom. (Who the hell play MAG for Sabo.)
- by Aqua-Regia - at 2013.12.19 05:24:00
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203. bailing out of tank BS - in General Discussions [original thread]
Pokey Dravon wrote: What about people who like to hop out of the tank to speed hack and objective and then hop back in? I can't afford to sit there for 30 seconds while I wait to get out. Get a LAV
- by Aqua-Regia - at 2013.12.19 04:47:00
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204. bailing out of tank BS - in General Discussions [original thread]
Anmol Singh wrote: Aqua-Regia wrote: CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec. If you're gonna die, you ha...
- by Aqua-Regia - at 2013.12.19 04:45:00
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205. bailing out of tank BS - in General Discussions [original thread]
No troll, IF I "F U C K" YOUR TANK UP YOU HAVE NO RIGHT TO JUMP OUT BY PRESSING one button. If you think your a skill tank driver fight till the end, than bailing out and running like a sissy. sorry cap-lock was on.
- by Aqua-Regia - at 2013.12.19 04:25:00
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206. bailing out of tank BS - in General Discussions [original thread]
CCP need to make it that you have to hold circle for 30sec before you can jump out the tank. If your tanks gonna pop you have no right to jump out the last the last sec.
- by Aqua-Regia - at 2013.12.19 04:07:00
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207. uncompetitive players and corp destroy what make this game fun - in The War Room [original thread]
843-BANE wrote: ITS SO TRUE! We here at Burgezz PRIDE ourselves on being non-competitive ******-scrub-bitches. Although, we also enjoy tear-collecting. You've filled up my jar nicely. One more for the shelf. Did not know a low level forums...
- by Aqua-Regia - at 2013.12.18 22:13:00
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208. uncompetitive players and corp destroy what make this game fun - in The War Room [original thread]
Derrith Erador wrote: axis alpha wrote: Well this my second fps after resistance. I don't complain on the forums or use cheap fotm... id like to think I'm a sub par player but I can tell you I'm not a scrub. Just because some of us don't pla...
- by Aqua-Regia - at 2013.12.18 21:08:00
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209. uncompetitive players and corp destroy what make this game fun - in The War Room [original thread]
TheWee BabySeamus wrote: Who pub-stomped you and/or took your district? PC No, Pub No. FW Amarr Yes OSGR Valdez wrote: Don't worry Aqua I still love you! Man forgotten some players I can't outwit and know I be lying if I say I hate a...
- by Aqua-Regia - at 2013.12.18 21:07:00
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210. So how goes it? [im stuck at work] - in The War Room [original thread]
Hmm I believe you guys won. don't remember was reading something on a channel fast before I log off.
- by Aqua-Regia - at 2013.12.18 03:47:00
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211. uncompetitive players and corp destroy what make this game fun - in The War Room [original thread]
This is me(Aqua) talking on how much I hate most of you left over in dust. 98% of the player base left in Dust 514 are the simple cowardly, unskillful, FPS reject that hate on other FPS game and seem to be hiding behind the truth that they suck ...
- by Aqua-Regia - at 2013.12.18 03:29:00
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212. CCP Scumbags fire 15 employee's right before Christmas.... - in General Discussions [original thread]
CCP you did a great move to save the other job. I'm not hating believe it was the best move.
- by Aqua-Regia - at 2013.12.17 04:03:00
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213. Thank you for the payment State Peacekeepers - in General Discussions [original thread]
True Adamance wrote: I executed 7 cowards last night in FW. As a commissar of the Faith such is my duty. So did I, Amarr don't need randoms
- by Aqua-Regia - at 2013.12.16 23:37:00
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214. Remove Multi-Q for Factional Contracts. - in Feedback/Requests [original thread]
Also add a skill point lock for new player(about 5 to 8 million SP), can't let the clueless player in factional warfare.
- by Aqua-Regia - at 2013.12.16 23:19:00
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215. Add SP restriction to FW? - in General Discussions [original thread]
If only it was competitive, most player jump to FOTM/Easy WIN.
- by Aqua-Regia - at 2013.12.16 20:41:00
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216. Remove Multi-Q for Factional Contracts. - in Feedback/Requests [original thread]
TL/DR: Please make player select the side they like to play for than just selecting all faction(the default option(also remove this)) and remove Multi-Q for all 4 faction, and limited to 2 . (Also please add a player count requirement be for the ...
- by Aqua-Regia - at 2013.12.16 20:32:00
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217. Whos the biggest, No drama, and pretty much the longest running corp in DUST his... - in The War Room [original thread]
I vote for Made in Poland...
- by Aqua-Regia - at 2013.12.16 18:07:00
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218. Announcement:December Events! - in Announcement and Events [original thread]
CCP Saberwing wrote: Croned wrote: So the Dev event days are on a Monday, Wednesday, and Friday? Do you guys assume that none of us work/go to school? Why can't these dates be on Friday, Saturday, and Sunday instead? We also work. :) We'r...
- by Aqua-Regia - at 2013.12.16 17:59:00
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219. How much ISK have you burnt up in FW? - in General Discussions [original thread]
About 24.7 million mostly on Amarr FW. Going less ISK now in FW. (no point in FW now) LOL, look at all you easy mode going cheap.
- by Aqua-Regia - at 2013.12.16 07:18:00
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220. So... who actually matters? - in The War Room [original thread]
TechMechMeds wrote: Long Evity wrote: AE, OH, PX1, FA, RE, and RND are the only corps that matter. In pc, which is now irrelevant. Only to poor ISK players it is, I make a living of PC .
- by Aqua-Regia - at 2013.12.16 07:12:00
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