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61. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
Maybe some crowd support from logi-types who want to shield rep too?
- by Aq'sa - at 2012.07.27 13:06:00
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62. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
Support bump.
- by Aq'sa - at 2012.07.27 13:05:00
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63. [BUG or Typo or Bad at Math] Meters?! - in Technical Support/Bugs [original thread]
Meh- insignificant? Or everyone too busy getting kills with the server up?
- by Aq'sa - at 2012.07.27 13:04:00
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64. Visor/Helmet Upgrades - in Feedback/Requests [original thread]
On top of the fitting wheel looks like there's already a spot for a 'highslot' item....
- by Aq'sa - at 2012.07.27 13:03:00
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65. [BUG or Typo or Bad at Math] Meters?! - in Technical Support/Bugs [original thread]
I get that- I am simply saying we have used the word RADIUS instead of DIAMETER- if the numbers aren't meant to be absurd. And as a side-note was just parsing the difference between an actual blast radius, the expanding radius of chemical reacti...
- by Aq'sa - at 2012.07.26 19:14:00
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66. The TRUE meaning of "514" - in General Discussions [original thread]
Nate Silverley wrote: 4447 wrote: 514 could of meant that it took 514 clone batches to get it right? 514 is Montreal's area code, which kinda ruins the sci-fi setting for me because it oddly relates to the Yellow Pages. I just can't get r...
- by Aq'sa - at 2012.07.26 14:08:00
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67. [BUG or Typo or Bad at Math] Meters?! - in Technical Support/Bugs [original thread]
Grenade explosion radius seems to be rather oddly listed in description. In function they act as grenades should, and explode in a 15-20 ft DIAMETER- or around 5-6m DIAMETER. Some of these grenades are listed as 6m+ 'blast RADIUS.' Implying a 12...
- by Aq'sa - at 2012.07.26 13:52:00
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68. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
Garrett Blacknova wrote: They could make a Missile turret that basically works like Swarm Launchers, with lock on for vehicles only. You could hold L1 to mark and lock a target, then once locked, the missiles will track the locked target. If it...
- by Aq'sa - at 2012.07.26 13:42:00
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69. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
Any hope of getting a Dev to give us a hint if shield reps are intended to be rewarded with points at some juncture?
- by Aq'sa - at 2012.07.26 13:33:00
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70. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
More options are always better- People find unique and new 'Fad' fits in eve even when no new modules are released. People come up with new viable combinations of fits that work as fleets. I am always in favor of more options- with caution towards...
- by Aq'sa - at 2012.07.26 13:30:00
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71. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
Tagging or marking enemies would be a huge asset- maybe target painter module?
- by Aq'sa - at 2012.07.26 13:28:00
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72. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
Heh, despite your odd hand acrobatics allowing rally to be used- I'm sure thats in the works it's in the known bugs on release notes. By the way no bonus for fighting near the rally point- intended? ....good idea?
- by Aq'sa - at 2012.07.25 13:20:00
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73. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
Exactly- don't have to increase 'move' speed and 'sprint' speed with same skill or module- they are very different from either 'lore' or realism standpoint and gameplay based aspects are different as well between sprinting and moving fast. I just ...
- by Aq'sa - at 2012.07.25 13:17:00
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74. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
Hrrm- so we still don't even know if this is not yet implemented, broken or working as intended.
- by Aq'sa - at 2012.07.25 13:14:00
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75. [REQ] Movement Speed Buff with Mobility Skill - in Feedback/Requests [original thread]
I'm not necessarily advocating a walk speed module- just that the skill follows the pattern of increasing a base ability as well as unlocking modules. Seems to be natural skill aspect compared to its peers- if extra speed is game breaking at 5%/lv...
- by Aq'sa - at 2012.07.24 17:14:00
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76. [REQ] Squad Leader Objective Tagging - in Feedback/Requests [original thread]
Is there an expansion or change of mechanic that can help alleviate this? For Example: Commanders tagging objectives using spawn map, or widening the radius you can 'ID' taggable objectives?
- by Aq'sa - at 2012.07.24 17:11:00
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77. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
Can someone with experience beyond current build chime in on points for shield reps- was it 'on' before?
- by Aq'sa - at 2012.07.24 17:09:00
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78. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
Would it be OP to lock on small missiles to suits- with limited blast radius/missile turn speed.
- by Aq'sa - at 2012.07.24 17:09:00
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79. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
Thought eve rockets were only "guided" lore-wise by virtue of launcher tracking the target and firing at a solution that equated to rocket impacting enemy. Hrrm. Either way- I think the idea for limited lock-on for suits/vehicles (maybe only loc...
- by Aq'sa - at 2012.07.23 17:22:00
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80. [REQ] SkillPoints for Shield Reps - in Feedback/Requests [original thread]
There are remote rep modules for vehicle-to-vehicle shield repair. IE my jeep reps your tank. To my knowledge, no points yet.
- by Aq'sa - at 2012.07.23 17:17:00
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