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81. Full Disclosure - in The Council's Chamber [original thread]
mollerz wrote: Actually I'm finding I'm H1N1 afflicted. Inebriants couldn't be further from my mind. Thanks for attacking a sick scout, btw. Aww, sorry to hear that. I'd give you some chicken noodle soup if you were close by.
- by Appia Vibbia - at 2014.01.14 18:43:00
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82. Full Disclosure - in The Council's Chamber [original thread]
mollerz, this is either a really bad troll attempt that I just can't find funny Or I question your sobriety.
- by Appia Vibbia - at 2014.01.14 07:34:00
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83. Full Disclosure - in The Council's Chamber [original thread]
So this thread is about an ISK welfare program?
- by Appia Vibbia - at 2014.01.14 07:09:00
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84. Where does the CPM stand on 1.2 Strafe Speeds? - in The Council's Chamber [original thread]
When holding a Heavy weapon, you strafe faster than you walk forward. That sums up what I think about changes to strafe speed.
- by Appia Vibbia - at 2013.07.12 14:56:00
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85. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
I know that there is still some lag issues, because the "larger hitbox" concept is probably just that. Scout A sprints to get behind a box, Sentinel B starts shooting at where they see Scout A. Scout A sees that they are behind a box. Sentinel B s...
- by Appia Vibbia - at 2013.07.09 20:07:00
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86. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
Django Quik wrote: [note rough numbers] Maybe make profile and radius have an impact on LOS identification too. . . This doesn't prevent people seeing other players but stops a red chevron from showing and position being relayed to squad/teamm...
- by Appia Vibbia - at 2013.07.05 18:08:00
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87. Which CPM member best represents scouts? - in The Council's Chamber [original thread]
The Scout's passive scan radius needs to buffed up to 20m, but would be best returning to 25m again. The range is simply not enough to notice someone in time to round a corner or fend off someone walking up behind you. Why is it that Gallente Sc...
- by Appia Vibbia - at 2013.07.05 17:50:00
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88. What does it take to get this addressed? - in The Council's Chamber [original thread]
N1ck Comeau wrote: It's to reduce lag, if you could see everything from anywhere it would have some super bad lag. Are you that new to this game? There was no such problem in the builds prior.
- by Appia Vibbia - at 2013.06.30 05:45:00
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89. What does it take to get this addressed? - in The Council's Chamber [original thread]
Been a month since anything was given https://forums.dust514.com/default.aspx?g=posts&t=74777&find=unread litterally a month: https://forums.dust514.com/default.aspx?g=posts&m=846932#post846932
- by Appia Vibbia - at 2013.06.23 12:33:00
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90. Dust p2w items - in The Council's Chamber [original thread]
What they did, was take the old Merc Pack and set most items in it to be purchasable. That they've gone from a rarity to commonplace ($20 per 50) is how you see them abused. This is most definitely an oversight. And the Thukker grenades are balan...
- by Appia Vibbia - at 2013.06.13 22:11:00
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91. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
I say time based. make sure someone has been posting on the forums for 2 months. Definitely need to make sure the people use the forums as a qualifier for knowing what is going on. I've had so many talks with players about hearsay. One guy last ...
- by Appia Vibbia - at 2013.06.05 16:42:00
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92. Sticky:Introducing your CPM(0) Representatives.... - in The Council's Chamber [original thread]
So when does the community get the opportunity to remove and replace members? Or perhaps just a lesson for the current council on the social graces of dealing with an NDA.
- by Appia Vibbia - at 2013.06.04 18:37:00
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93. Character models not rendering - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: That draw-distance is breaking for players and ruining game play experience and we pressed the matter to CCP to find a solution for it? What more do you expect golden goblets? It is not something we just swept under the...
- by Appia Vibbia - at 2013.05.16 18:47:00
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94. Request: minutes - in The Council's Chamber [original thread]
I'd like to request the minutes from all past and future CPM meetings for the sake of transparency.
- by Appia Vibbia - at 2013.05.16 18:35:00
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95. Character models not rendering - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Already noted and discussed. Bullshit response. And what was this discussion? https://forums.dust514.com/default.aspx?g=posts&t=75000&find=unread is the only place the general players can see anytihg and a...
- by Appia Vibbia - at 2013.05.16 18:33:00
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96. New Blog: Why Murder Taxis are hurting Dust 514 - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Kushmir Nadian wrote: Seriously need addressing as one AV nade should suffice for stock LAVs. Would have no issue paying 10,000 ISK per LAV. I am using a Base AV grenade and most of them are popping.... Everyti...
- by Appia Vibbia - at 2013.05.16 18:15:00
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97. Character models not rendering - in The Council's Chamber [original thread]
Original post in Tech support bugs: https://forums.dust514.com/default.aspx?g=posts&t=74777
- by Appia Vibbia - at 2013.05.16 18:04:00
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98. Character models not rendering - in The Council's Chamber [original thread]
I have made this statement in many places. A thread has been created and "responded to" in technical support/Bugs. "responded to" needs to remain in quotes when the only response is "we'll look into" is not an acceptable response when you say it l...
- by Appia Vibbia - at 2013.05.16 18:03:00
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