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4181. ccp rattati save us from lav's - in Feedback/Requests [original thread]
iKILLu osborne wrote: as it stands the majority of players in pub matches are solo(about one squad on each team.). thus many call lav's for a quick cheap transport which is fine if they took passengers with them such as a heavy or someone with ...
- by Apothecary Za'ki - at 2014.06.20 14:28:00
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4182. ccp rattati save us from lav's - in Feedback/Requests [original thread]
iKILLu osborne wrote: DEAD-EYE-KILLER wrote: Wow tankers are such selfish players. i'm not a tanker sir i'm the uplinker in drop ship that requires rail tanks on the ground to engage enemy installations/tanks. but thanks for supporting a p...
- by Apothecary Za'ki - at 2014.06.20 14:27:00
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4183. ccp rattati save us from lav's - in Feedback/Requests [original thread]
i only skimmed the OP but i agree.. the lockout needs to be shorter on LAVs and dropships so we can get 3+ guys out there instead of 1 per vehical.. maybe lock driver to personal/squad only for a set periot of time while passangers can jump in rig...
- by Apothecary Za'ki - at 2014.06.20 14:26:00
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4184. suggestion charlie red line - in Feedback/Requests [original thread]
my only problem is with dropping orbitals into the redline just to kill vehicles being spawned in of which could have been used to push back or rush out. make it so you cannot drop Orbitals into redline areas. as for redline snipers they should ...
- by Apothecary Za'ki - at 2014.06.20 14:18:00
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4185. On shield regulators and their current place - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I am sure many of us Minmatar and Caldari suit users were excited to hear the news of shield modules being buffed... Personally I found the extender and recharger/energizer buffs to be quite reasonable. Not perfect necessa...
- by Apothecary Za'ki - at 2014.06.19 20:59:00
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4186. heavy and HMG @Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: have you considered the assualt suits. they are the private whipping boys of heavys also a good scout does not need to outstrafe a heavy they simply kill them from the start seriously though i must say i play all t...
- by Apothecary Za'ki - at 2014.06.19 20:58:00
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4187. heavy and HMG @Rattati - in Feedback/Requests [original thread]
Adipem Nothi wrote: If mercs are running around you, then turn up your input sensitivity. You're no slower to rotate than anyone else. The only difference between an HMG Heavy and another merc is that they can live longer and kill faster in CQC...
- by Apothecary Za'ki - at 2014.06.19 20:54:00
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4188. General jump highness increase - in Feedback/Requests [original thread]
shaman oga wrote: I DON'T WANT TO SEE BUNNYHOP HEAVIES. But, all the suits except for light frames need to jump a little higher. This thing of jump highness is really bugging me, jump highness seems to be totally related to sprint speed, s...
- by Apothecary Za'ki - at 2014.06.19 20:52:00
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4189. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
im not quite in favour of this as i use medium logi suits most of the time and -6% x3 or x4 would just get us killed more then we already do
- by Apothecary Za'ki - at 2014.06.19 20:51:00
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4190. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar
- by Apothecary Za'ki - at 2014.06.19 20:48:00
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4191. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
I-Shayz-I wrote: Whenever I see someone in a thread using DPS as their reasoning for the HMG to be nerfed I just leave that thread. Just because you have RPM and damage, doesn't mean you can calculate the actual DPS, so thank you for this. It'...
- by Apothecary Za'ki - at 2014.06.19 20:47:00
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4192. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Apothecary Za'ki wrote: do you even play heavy? do you know how meny bullets it takes to actually kill some one who isnt at less then 10 meters? LOTS! and that means constant overheating and wasting ammo.. and its bull...
- by Apothecary Za'ki - at 2014.06.19 20:45:00
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4193. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
update. just easly took out a heavy at less then 20 meters with my adv CR while hardly sustaining any damage.. so to all those whineing about heavy and hmg is op.... LEARN 2 PLAY!
- by Apothecary Za'ki - at 2014.06.19 20:40:00
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4194. [ZOOM!!!] MOAR Zoom in Hotfix Charlie - in Feedback/Requests [original thread]
if a sniper gets in the right place they can 100% guaranteed cover a cap point with 0% risk. this needs fixing
- by Apothecary Za'ki - at 2014.06.19 20:20:00
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4195. Anyone else feeling like TTK is a bit too low with the current chang... - in Feedback/Requests [original thread]
scout? Flank Flank Flank.. and cloak!
- by Apothecary Za'ki - at 2014.06.19 17:11:00
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4196. [Request] Starter medic loadout with a rep tool instead of a needle - in Feedback/Requests [original thread]
or started medics get 2 equip slots and have both needle and rep tool but no side arm
- by Apothecary Za'ki - at 2014.06.19 17:10:00
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4197. Proximity Mine Buffs - in Feedback/Requests [original thread]
+1 by default Mines need 6 carried and a bit of a dmg buff.. if a tank driver is smart they will just shoot them to get rid of them. lower skill requirement to L1standard, L3advanced, L5proto instead of L2standard L4advanced L5proto (1 3 2 4 ar...
- by Apothecary Za'ki - at 2014.06.19 17:09:00
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4198. swarm lauchers lock on to warning to vehicles - in Feedback/Requests [original thread]
Kratek Heshan wrote: we should have this lock on sound so we can know if we are getting lock on by launchers so we can avoid it quickly or a nice annoying LOCKED-ON tone so we can annoy the smeg out of pilots by locking on but not fireing :P
- by Apothecary Za'ki - at 2014.06.19 16:53:00
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4199. swarm lauchers lock on to warning to vehicles - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: Yeah, sure, and infantry units should get a heads up when a sniper is aiming at them. well id like a little easier time spotting snipers (think scope glinting from BF3/4 on snipers with 8x or higher scopes) cause ...
- by Apothecary Za'ki - at 2014.06.19 16:52:00
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4200. buff the assault dropships pls ratti pls read and ADS users if u agr... - in Feedback/Requests [original thread]
-1 dropships are already hard to take out even with out giving them a hp buff.. now if it was the logi dropships.. id say yes
- by Apothecary Za'ki - at 2014.06.19 16:50:00
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