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781. CCP stop tanks hearing too much - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: Apothecary Za'ki wrote: OP has a point.. being in a tank should have SOME disadvantages and i would fully agree with some background noise plus lower incoming noise form De-cloak and RE placement, a smart tanker won...
- by Apothecary Za'ki - at 2014.06.20 21:57:00
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782. how to remove/fix jihadd jeeping. - in Feedback/Requests [original thread]
jihad jeeping is ledgit.. costs isk for the loadout and the jeep so its fair.. if you dotn want to be jihad jeeped, fit a buffer tank
- by Apothecary Za'ki - at 2014.06.20 18:45:00
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783. CCP, could you please add 1 more Sniper Rifle ? - in Feedback/Requests [original thread]
because you kill heavys alot? and -1 for giving snipers more weapon reserved to redline snipe with
- by Apothecary Za'ki - at 2014.06.20 16:26:00
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784. curious about an idea for a game mode - in Feedback/Requests [original thread]
how about a mode thats like "RUSH" in Battlefield.. Fractured road could work well. Fractured road First cap point (C) attackers from MCC defenders from G4 spawnpoint Second cap point (B) Attackers from G4 spawn Defenders from H8 spaw...
- by Apothecary Za'ki - at 2014.06.20 16:14:00
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785. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
BL4CKST4R wrote: https://docs.google.com/spreadsheets/d/1XLKQOSker6X38Flzxd8EzLcNIPKdi9E2xOO0xO8DM2c/edit?usp=sharing Sidearms are a pretty unbalanced aspect in Dust 514. Some sidearms are or were so powerful that they took the place of Light ...
- by Apothecary Za'ki - at 2014.06.20 14:50:00
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786. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
why not give the scrambler and Ion a burst fire variant ( a bit like their light weapon counterparts) think M93R or burst fire GLock17/18 normal varient scrambler pistol should have a version where it can do a charged shot too like its daddy the ScR
- by Apothecary Za'ki - at 2014.06.20 14:47:00
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787. Hotfix Charlie Sidearms (spreadsheet inside) - in Feedback/Requests [original thread]
leave the SMG as it is as i sometimes have to use it as a replacement light weapon with lower range and lower pg/cpu cost because I AM A LOGI and some load-outs are just IMPOSSIBRU with out the Assault SMG for personal defense. and yes all weapon...
- by Apothecary Za'ki - at 2014.06.20 14:45:00
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788. CCP stop tanks hearing too much - in Feedback/Requests [original thread]
OP has a point.. being in a tank should have SOME disadvantages and i would fully agree with some background noise plus lower incoming noise form De-cloak and RE placement, a smart tanker wont stay still long enough to be surprise *********'d by R...
- by Apothecary Za'ki - at 2014.06.20 14:31:00
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789. ccp rattati save us from lav's - in Feedback/Requests [original thread]
iKILLu osborne wrote: as it stands the majority of players in pub matches are solo(about one squad on each team.). thus many call lav's for a quick cheap transport which is fine if they took passengers with them such as a heavy or someone with ...
- by Apothecary Za'ki - at 2014.06.20 14:28:00
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790. ccp rattati save us from lav's - in Feedback/Requests [original thread]
iKILLu osborne wrote: DEAD-EYE-KILLER wrote: Wow tankers are such selfish players. i'm not a tanker sir i'm the uplinker in drop ship that requires rail tanks on the ground to engage enemy installations/tanks. but thanks for supporting a p...
- by Apothecary Za'ki - at 2014.06.20 14:27:00
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791. ccp rattati save us from lav's - in Feedback/Requests [original thread]
i only skimmed the OP but i agree.. the lockout needs to be shorter on LAVs and dropships so we can get 3+ guys out there instead of 1 per vehical.. maybe lock driver to personal/squad only for a set periot of time while passangers can jump in rig...
- by Apothecary Za'ki - at 2014.06.20 14:26:00
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792. suggestion charlie red line - in Feedback/Requests [original thread]
my only problem is with dropping orbitals into the redline just to kill vehicles being spawned in of which could have been used to push back or rush out. make it so you cannot drop Orbitals into redline areas. as for redline snipers they should ...
- by Apothecary Za'ki - at 2014.06.20 14:18:00
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793. On shield regulators and their current place - in Feedback/Requests [original thread]
Zaria Min Deir wrote: I am sure many of us Minmatar and Caldari suit users were excited to hear the news of shield modules being buffed... Personally I found the extender and recharger/energizer buffs to be quite reasonable. Not perfect necessa...
- by Apothecary Za'ki - at 2014.06.19 20:59:00
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794. heavy and HMG @Rattati - in Feedback/Requests [original thread]
Talon Paetznick II wrote: have you considered the assualt suits. they are the private whipping boys of heavys also a good scout does not need to outstrafe a heavy they simply kill them from the start seriously though i must say i play all t...
- by Apothecary Za'ki - at 2014.06.19 20:58:00
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795. heavy and HMG @Rattati - in Feedback/Requests [original thread]
Adipem Nothi wrote: If mercs are running around you, then turn up your input sensitivity. You're no slower to rotate than anyone else. The only difference between an HMG Heavy and another merc is that they can live longer and kill faster in CQC...
- by Apothecary Za'ki - at 2014.06.19 20:54:00
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796. General jump highness increase - in Feedback/Requests [original thread]
shaman oga wrote: I DON'T WANT TO SEE BUNNYHOP HEAVIES. But, all the suits except for light frames need to jump a little higher. This thing of jump highness is really bugging me, jump highness seems to be totally related to sprint speed, s...
- by Apothecary Za'ki - at 2014.06.19 20:52:00
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797. Armor speed penalty based on suit "weight" (Reasonable co... - in Feedback/Requests [original thread]
im not quite in favour of this as i use medium logi suits most of the time and -6% x3 or x4 would just get us killed more then we already do
- by Apothecary Za'ki - at 2014.06.19 20:51:00
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798. How to fix the Scouts so they still kill, but not OP - in Feedback/Requests [original thread]
leave scouts as they are.. but get this.. give Assault suits precision and range/duration as another bonus on the suits so they are the bane of scouts who dont use Ewar
- by Apothecary Za'ki - at 2014.06.19 20:48:00
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799. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
I-Shayz-I wrote: Whenever I see someone in a thread using DPS as their reasoning for the HMG to be nerfed I just leave that thread. Just because you have RPM and damage, doesn't mean you can calculate the actual DPS, so thank you for this. It'...
- by Apothecary Za'ki - at 2014.06.19 20:47:00
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800. HMG / HEAVY A WORD on Balance - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: Apothecary Za'ki wrote: do you even play heavy? do you know how meny bullets it takes to actually kill some one who isnt at less then 10 meters? LOTS! and that means constant overheating and wasting ammo.. and its bull...
- by Apothecary Za'ki - at 2014.06.19 20:45:00
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