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201. Fluxes and RE's - in Feedback/Requests [original thread]
ACT1ON BASTARD wrote: Thumb Green wrote: ACT1ON BASTARD wrote: Why? I use fluxes on all my suits specifically for res. I lmao when the same scout keeps throwing a re hoping to get a kill and i have my allotek fluxes on. Scouts are really ...
- by Apothecary Za'ki - at 2014.09.17 22:31:00
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202. Fluxes and RE's - in Feedback/Requests [original thread]
no i disagree. flux nades are designed to clear equipment and shields.. and RE are EQUIPMENT. also flux are needed when people glitch RE's inside of a cap point where normal nades cannot effect them but they can still detonate and kill people or t...
- by Apothecary Za'ki - at 2014.09.17 22:28:00
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203. Basic Frames:economy and versatility. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Basic frames are laughably underused currently. IThey are inexplicably more expensive than there specialized counterparts, and they offer nothing that the specialized suits cannot do better. This needs rectifying. I have...
- by Apothecary Za'ki - at 2014.09.17 22:24:00
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204. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sequal Rise wrote: Adipem Nothi wrote: Necalli XIBALBA wrote: Now tell us what you plan todo about those damned shotguns?!!! The range on those things is ridiculous! Would prefer to see fire-from-cloak fixed befo...
- by Apothecary Za'ki - at 2014.09.17 22:20:00
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205. Sticky:Hotfix Delta - Sidearm Numbers - in Feedback/Requests [original thread]
CCP Rattati wrote: Dear players, this was quite an effort, one of the more strenuous ones, but good fun and definitely needed. We have a proposal from the CPM, Zatara took the lead on this one, as well as a thread started by Mobius, https://f...
- by Apothecary Za'ki - at 2014.09.17 22:19:00
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206. NPE reality 514 - in Feedback/Requests [original thread]
TechMechMeds wrote: I am personally fine with the game but it obviously needs to change rather dramatically. i personally think that the main problem is SP and the limit on the weekly bonus.. i think newbies who are under 5m or 10m SP shoul...
- by Apothecary Za'ki - at 2014.09.15 19:32:00
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207. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Adipem Nothi wrote: Apothecary Za'ki wrote: Adipem Nothi wrote: A few examples of things Scouts do: * Infiltrate / Uplink * Infiltrate / Recon * Infiltrate / Hack + Booby-Trap Point being, many Scoutly jobs involve equipment. Scouts per...
- by Apothecary Za'ki - at 2014.09.15 19:26:00
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208. How to buff FW to get people playing. - in Feedback/Requests [original thread]
Meee One wrote: Anmol Singh wrote: Add a Isk payout that is based off the same thing as pubs but only half the isk. BOOM !! Mind=Blown CCP Rattati, this is a major issue. LP items cost isk too so it would be nice that we can sustain our...
- by Apothecary Za'ki - at 2014.09.15 17:32:00
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209. How to buff FW to get people playing. - in Feedback/Requests [original thread]
Anmol Singh wrote: Add a Isk payout that is based off the same thing as pubs but only half the isk. BOOM !! Mind=Blown CCP Rattati, this is a major issue. LP items cost isk too so it would be nice that we can sustain ourselves and profit f...
- by Apothecary Za'ki - at 2014.09.15 17:30:00
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210. I thought Cloaked Shotty was getting the nerfbat? - in Feedback/Requests [original thread]
Crimson ShieId wrote: They supposedly already added that delay, though I don't recall any information on a shotgun nerf. I think they may have been looking at one for the militia shotgun, but not the class in general. if they did it dosnt wo...
- by Apothecary Za'ki - at 2014.09.15 17:29:00
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211. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Apothecary Za'ki wrote: just a simple idea.. remove 1 equipment slot from light/scout suits so they can still use their crutch or RE (not both) and give assaults the second Equipment slot since they are supposed to be t...
- by Apothecary Za'ki - at 2014.09.15 17:15:00
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212. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Just remove 1 slot from scout and leave the rest as is. If you give assault 2 slots then they would be tanked logis. Then there's no point in logis. well logi have up to 4 slots but you are right they would be Ass...
- by Apothecary Za'ki - at 2014.09.15 17:11:00
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213. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Adipem Nothi wrote: A few examples of things Scouts do: * Infiltrate / Uplink * Infiltrate / Recon * Infiltrate / Hack + Booby-Trap Point being, many Scoutly jobs involve equipment. Scouts performed these jobs (albeit poorly) before cloak was...
- by Apothecary Za'ki - at 2014.09.15 17:09:00
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214. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
Atiim wrote: The only way I could see Assaults being balanced against Logistics when they have 2 Equipment slots is if all Logistics had 4 Equipment slots across each tier. Though I think the latter should happen regardless. i agree.. since ...
- by Apothecary Za'ki - at 2014.09.15 17:08:00
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215. Scouts! Still no reason to be an Assault - in Feedback/Requests [original thread]
just a simple idea.. remove 1 equipment slot from light/scout suits so they can still use their crutch or RE (not both) and give assaults the second Equipment slot since they are supposed to be the Versatile Suit.. and modify cpu and pg accordingl...
- by Apothecary Za'ki - at 2014.09.15 13:42:00
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216. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Cat Merc wrote: In one of my oldest threads, where I suggested orbital drops as an option, I had a similar idea. It also came with black ops suits, orbital drop suits that resist AA, and moar. Ignore me, just a vet with memories. Black o...
- by Apothecary Za'ki - at 2014.09.12 17:23:00
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217. Drop Uplink scan profiles - in Feedback/Requests [original thread]
Nirwanda Vaughns wrote: Wondering if it was possible to have the scan profiles of uplinks altered? it just seems that as they go up in meta valie they should be harder to detect to enable them to be used for tactical purposes and not just spam...
- by Apothecary Za'ki - at 2014.09.12 17:21:00
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218. Rattati: This logi wants to nerf uplinks hard, please read - in Feedback/Requests [original thread]
John Demonsbane wrote: (Note: I am not in front of the needed information, and more importantly, am too lazy to make precise calculations. Use the current numbers as reference.) Step 1: Nerf uplinks hard . Like back into the stone age, eve...
- by Apothecary Za'ki - at 2014.09.08 21:02:00
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219. Federal Defense Union Scout G-I - in Feedback/Requests [original thread]
Sgt Kirk wrote: It has Freedom when it should have more Freedom. only minmatar should be useing suits with same high/low slot layout :P
- by Apothecary Za'ki - at 2014.09.08 12:22:00
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220. Rattati Scouts are way too OP - in Feedback/Requests [original thread]
Kin Cat wrote: I'm sorry but this is practically the only thing being used in PC anymore. Every other suit is standing in the shadow of the scout. It's not just shotguns like u want to nerf Rattati. It's the cloak, it's the fact that every sin...
- by Apothecary Za'ki - at 2014.09.08 11:02:00
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