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1401. its funny... - in General Discussions [original thread]
Auris Lionesse wrote: Apothecary Za'ki wrote: Auris Lionesse wrote: rail rifles were fine all the way back to 1.7 they never needed to be changed. the problem was combat rifles out dpsing ar's and doing more damage per shot than scrambler...
- by Apothecary Za'ki - at 2014.11.04 22:48:00
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1402. its funny... - in General Discussions [original thread]
Iron Wolf Saber wrote: Quite a few old returnees are back and RRs from their time were pretty must staple guns for a long time. shame.. RR needs to be 1sec spoolup and ARR can be 0.30 that seems fair :P
- by Apothecary Za'ki - at 2014.11.04 22:04:00
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1403. its funny... - in General Discussions [original thread]
Auris Lionesse wrote: rail rifles were fine all the way back to 1.7 they never needed to be changed. the problem was combat rifles out dpsing ar's and doing more damage per shot than scramblers at one point. i dont know why people complain abou...
- by Apothecary Za'ki - at 2014.11.04 22:02:00
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1404. **** the needle changes. - in General Discussions [original thread]
MINA Longstrike wrote: Who honestly thought caving to people who got a 'bad needle' once or twice was a good idea? These needle changes are completely moronic. i agree somewhat.. there should be an auto call for help after 5-10 seconds or som...
- by Apothecary Za'ki - at 2014.11.04 22:00:00
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1405. **** the needle changes. - in General Discussions [original thread]
Aero Yassavi wrote: Is there even a negative to getting revived only to get killed instantly? Best case if getting revived in crossfire is you save a suit and the team a clone. Worst case? You're right back where you were before the revive. I...
- by Apothecary Za'ki - at 2014.11.04 22:00:00
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1406. Image all the ISK you could save... - in General Discussions [original thread]
Aero Yassavi wrote: CUSE WarLord wrote: save your kdr for what FTFY it dosnt save your KDR as when you get "downed" it still counts as a death
- by Apothecary Za'ki - at 2014.11.04 21:58:00
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1407. Image all the ISK you could save... - in General Discussions [original thread]
sir RAVEN WING wrote: ...if you would only allow me to stab you with the needle instead of killing a clone. ALL THE LIKES! wish all the people would just press X so i can res them and save them mountains of isk :P
- by Apothecary Za'ki - at 2014.11.04 21:57:00
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1408. ?¿? ¿ Jara Kumora ¿?¿? - in General Discussions [original thread]
Gabriella Grey wrote: So besides every time I come back from a match and look to my left there is a holographic person giving me the look that screams "where have I been?" Is it possible that Jara could randomly be found all over our mercenary ...
- by Apothecary Za'ki - at 2014.11.04 21:56:00
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1409. Glitch - Activating the Amarr Laser Lance - in General Discussions [original thread]
****.. was going to say dont tell true adamance.. but too late :|
- by Apothecary Za'ki - at 2014.11.04 21:55:00
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1410. The needle became the most irrelevant SP sink on the battlefield - in General Discussions [original thread]
DeadlyAztec11 wrote: Logi's already rarely used them. Now there's few reasons to actually equip it. there is not a logi suit that i do not have a needle on.. i tried using them all the time as long as there was a high chance the person who i ...
- by Apothecary Za'ki - at 2014.11.04 21:54:00
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1411. its funny... - in General Discussions [original thread]
.. one word got out that the "patch" before 1.9 some how got undone EVERYONE and their MOTHER is useing rail rifles again.. kill padding before they get fixed again i think :P what do you the community think?
- by Apothecary Za'ki - at 2014.11.04 21:52:00
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1412. Best Assault suit? and LightWeapon? - in General Discussions [original thread]
Senator Snipe wrote: Want to see what some of you assault guys thought on which assault suits are best and why. Same goes for Light Weapons. Thanks winmatar+CR
- by Apothecary Za'ki - at 2014.11.04 20:33:00
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1413. scout suits and innate armor repair. - in General Discussions [original thread]
Riruodo wrote: Apothecary Za'ki wrote: PARKOUR PRACTIONER wrote: Gal has bonus to repair so assuming it be more, maybe itll have it after the patch is smoothed out. naw iirc gal = 3 min = 2 amarr = 1 cal = 0.5 or so i recall Caldari ...
- by Apothecary Za'ki - at 2014.11.04 20:32:00
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1414. scout suits and innate armor repair. - in General Discussions [original thread]
Leadfoot10 wrote: Ripley Riley wrote: They are. 1.9 reversed the 'Balance' hotfix from Tuesday. I believe it was unintentionally done. Should be fixed soon. ^^^ This. yeah i just finally got when he said.. so i guess RR is king again ti...
- by Apothecary Za'ki - at 2014.11.04 20:31:00
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1415. seriously ??? - in General Discussions [original thread]
SPARTAN 4848 wrote: OK now that u guys have deleted my post i hope u will look into it . i need that AUR to respec right now in all honesty you would get better response if you went to the correct place.. go to support and i believe billin...
- by Apothecary Za'ki - at 2014.11.04 20:30:00
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1416. scout suits and innate armor repair. - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: Gal has bonus to repair so assuming it be more, maybe itll have it after the patch is smoothed out. naw iirc gal = 3 min = 2 amarr = 1 cal = 0.5 or so i recall
- by Apothecary Za'ki - at 2014.11.04 20:28:00
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1417. scout suits and innate armor repair. - in General Discussions [original thread]
Ripley Riley wrote: They are. 1.9 reversed the 'Balance' hotfix from Tuesday. I believe it was unintentionally done. Should be fixed soon. ah so its a bug that scouts dont have their innate reps yet?
- by Apothecary Za'ki - at 2014.11.04 20:24:00
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1418. scout suits and innate armor repair. - in General Discussions [original thread]
i see gallente have the 3hp/s on their scout but i see 0hp/s for the other 3 suits, im quite sure i saw that they were supposed to have some repair amounts too.. can anyone confirm or deny this? as im quite sure i read the spread sheets numbers c...
- by Apothecary Za'ki - at 2014.11.04 20:22:00
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1419. SP cap? - in General Discussions [original thread]
ResistanceGTA wrote: Happy Violentime wrote: For those already in.. Did the cap reset with the patch today? No, its not at the 750k I was thinking. the 750k cap will be applied tomorrow as wednesday is the day the bonus sp resets
- by Apothecary Za'ki - at 2014.11.04 20:20:00
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1420. So... - in General Discussions [original thread]
Louis Domi wrote: How does the breach do more damage than a proto RR? 51-58. Also breach has no charge time, and is just a tad bit slower? about 30 rpm? breash is shorter range maxing out at like 71m where as RR maxes out at like 101m
- by Apothecary Za'ki - at 2014.11.04 18:08:00
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