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21. what did you do the av grenades? - in Technical Support/Bugs [original thread]
Henry FitzEmpress wrote: Maybe I'm lucky, but haven't had any problems with locking since the hotfix. AVGs still pretty much work for me the same as ever. Which AVG do you use? I use the Packed AV so the throw radius is much smaller, have to be...
- by Angrim Khan - at 2012.10.28 21:42:00
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22. large missile turrets are game breaking OP - in General Discussions [original thread]
Zekain Kade wrote: Here's why. A Large blaster turret has short range, is meant to deal with infantry, or light vehicles. A rail gun is for long range, but it does have it's own range cap. it is meant to take out heavy armor, but can't deal e...
- by Angrim Khan - at 2012.10.28 21:37:00
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23. Are the specs for the AV grenades, accurate???? - in General Discussions [original thread]
Ydubbs81 RND wrote: Really? Forgive my ignorance... I didn't know AV grenades did damage to people without being in a vehicle Yep. Hit a vehicle with a AV yesterday. The vehicle took about 50% damage, however the driver, who took a direct hi...
- by Angrim Khan - at 2012.10.28 21:32:00
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24. [BUG] Purchased and fitted rifle not registering - in Technical Support/Bugs [original thread]
They all look exactly the same. As for firing the Charge, the word 'charge' in the name should give you a clue. They have to 'charge' before firing. There is even a nice little icon to help you. So no, no bugs, everything working as intended. ...
- by Angrim Khan - at 2012.10.28 06:55:00
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25. AIM IS USELESS THESE DAYS - in Technical Support/Bugs [original thread]
Shijima Kuraimaru wrote: Aim assist? What is this thing you speak of? Seriously... I never use aim assist. I don't do as well as the no-lifers, but I never use it. Perhaps I should. Nah.
- by Angrim Khan - at 2012.10.28 06:21:00
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26. what did you do the av grenades? - in Technical Support/Bugs [original thread]
Tiel Syysch wrote: Angrim Khan wrote: Kaminoikari wrote: Tiel Syysch wrote: From what I was told, the only way they could fix the AV grenades staying around forever without waiting for a full patch was going to be kind of dirty, backwa...
- by Angrim Khan - at 2012.10.28 06:14:00
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27. what did you do the av grenades? - in Technical Support/Bugs [original thread]
Kaminoikari wrote: Tiel Syysch wrote: From what I was told, the only way they could fix the AV grenades staying around forever without waiting for a full patch was going to be kind of dirty, backwards fix. This must be what we have til the n...
- by Angrim Khan - at 2012.10.28 04:38:00
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28. Request: Hover Bikes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: I wish all the ground vehicles were hover vehicles. Feels really outdated that all the ground vehicles are basically just regular tanks and humvees. Particularly when they handle so poorly over the terrain. Fut...
- by Angrim Khan - at 2012.10.28 03:51:00
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29. Request: Hover Bikes - in Feedback/Requests [original thread]
WHz DS9899 wrote: Now if I remember correctly, CCP said that there will be maps that get up to 50 sq. km. That's one huge ass map, and I want something to be small and fast to cross a map that big. The first thing that comes to mind is Hover Bi...
- by Angrim Khan - at 2012.10.28 03:09:00
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30. BUGS BUGS BUGS NUCKING BUGS - in General Discussions [original thread]
ANONYMOUS KILLERS wrote: Mister Hunt wrote: Bugs should be reported in the proper forum using the proper format. FKIN AYY I just seen that..smh damn now i have to rewrite this.. fk it ill leave it here and do it later right now im to damn...
- by Angrim Khan - at 2012.10.28 02:52:00
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31. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Sentient Archon wrote: D3aTH D3alER54 wrote: Swarms vs dropships are completey useless that's a fact, unless you using it on a DS that's just stand still then yeah it's effective. Well I thought CCP said the swarms were fixed and it shou...
- by Angrim Khan - at 2012.10.28 02:44:00
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32. AA flak gun - in Feedback/Requests [original thread]
The general idea sounds quite good. Would need a lot of tine tuning of course. Currently the blaster turrets simply don't have the range to be effective at this job. Or is it that the Dropships have almost infinite range on their missile launchers?
- by Angrim Khan - at 2012.10.28 02:34:00
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33. My arch enemy - in General Discussions [original thread]
Yep, the last week, the 'force' has taken a strong dislike to strafing. Any attempts to move other than directly forwards or backwards will be punished! Another form of lag? No idea, but it appeared around the same time as the 'lag at objectives'...
- by Angrim Khan - at 2012.10.28 00:47:00
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34. Increased ISK gains - too much? - in General Discussions [original thread]
EnglishSnake wrote: Tank spam doesnt happen because most tanks are easy to pop with AV fits of less than 20k plus they are more expensive to run because of it Proto stuff you may see more of I guess I was using the term 'tank spam' as a ...
- by Angrim Khan - at 2012.10.23 12:34:00
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35. Magic shields - in Technical Support/Bugs [original thread]
Daithos wrote: Another sniper related suggestion; remove the huge glowing billboards off of objectives/equipment depots while zoomed in. Yes. It makes enemies crouched next to resupply depots etc extremely hard to see. I'm pretty sure that w...
- by Angrim Khan - at 2012.10.23 12:31:00
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36. sniping - in General Discussions [original thread]
Fivetimes Infinity wrote: Hit detection is still broken. So yeah, sometimes you'll shoot a guy and it'll do no damage. Sometimes you'll shoot them 5 or 10 times and it'll do no damage. WELP Especially when the enemy is in concealed terrain i...
- by Angrim Khan - at 2012.10.23 12:27:00
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37. What does dropsuit command do? - in General Discussions [original thread]
Sha Kharn Clone wrote: MachIrish wrote: Fivetimes Infinity wrote: Blarg Samson wrote: Not sure if this is how it works In Dust. (I have to do some more research.) In Eve the smaller the sig radius then the harder it is for someone to h...
- by Angrim Khan - at 2012.10.23 12:26:00
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38. Increased ISK gains - too much? - in General Discussions [original thread]
I hope that CCP carefully considers the effects of increasing ISK payouts. I know I will be flamed for saying this, but the ISK rewards in the current build have so far been quite well balanced. More risk = more reward. Players are mostly stuck ...
- by Angrim Khan - at 2012.10.23 12:21:00
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39. SCREENSAVER !!!!? - in General Discussions [original thread]
+1 (although Og's point is also valid)
- by Angrim Khan - at 2012.10.23 11:34:00
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40. Railgun Installations - in Feedback/Requests [original thread]
Chunky Munkey wrote: [quote=Angrim Khan][quote=Chunky Munkey][quote=Aesiron Kor-Azor]Their fire rate is like 3 seconds though? And they need to be super accurate to hit Perhaps a skill increase can affect fire rate, because when I jump in a ra...
- by Angrim Khan - at 2012.10.23 10:54:00
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