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301. A little idea that could push scouts into viability - in General Discussions [original thread]
Ander Thedas wrote: Jadd Hatchen wrote: Ander Thedas wrote: [quote=Jadd Hatchen]I think you misread what I wrote. All Devices would be equipable in all Equipment slots. They would be the same as fitting a Light Weapon in a Heavy Weapon sl...
- by Ander Thedas - at 2013.12.04 08:56:00
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302. Can we please get the rest of the content?? - in General Discussions [original thread]
True Adamance wrote: Crimson Cerberes wrote: We are still missing A LOT of basic content: Caldari heavy Gallente Heavy Minmatar Heavy Amarr scout Caldari scout Amarr tanks Caldari tanks Amarr LAVs Minmatar LAVs Amarr Dropships Minmatar Drop...
- by Ander Thedas - at 2013.12.04 07:08:00
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303. The winner gets 50m - in General Discussions [original thread]
I won! And I made my guess when he was only 100 kills in! Thanks again for the ISK.
- by Ander Thedas - at 2013.12.04 06:46:00
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304. A little idea that could push scouts into viability - in General Discussions [original thread]
Jadd Hatchen wrote: Ander Thedas wrote: [quote=Jadd Hatchen]I think you misread what I wrote. All Devices would be equipable in all Equipment slots. They would be the same as fitting a Light Weapon in a Heavy Weapon slot. This wouldn't chang...
- by Ander Thedas - at 2013.12.04 06:39:00
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305. A little idea that could push scouts into viability - in General Discussions [original thread]
Roger Cordill wrote: Qn1f3 wrote: 4447 wrote: Qn1f3 wrote: I'm also happy with the Scout as a whole, considering the EHP, slots and CPU/PG. With eventual minor adjustments, but the real problem is that the Scout as of now has no unique...
- by Ander Thedas - at 2013.12.02 22:39:00
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306. A little idea that could push scouts into viability - in General Discussions [original thread]
Jadd Hatchen wrote: Ander Thedas wrote: Well, maybe it's not THAT little. So, scouts have been hurting for a while now as where they currently stand is just a slightly faster medium suit with far less options. I see scout potential as bein...
- by Ander Thedas - at 2013.12.02 22:32:00
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307. A little idea that could push scouts into viability - in General Discussions [original thread]
Bump for feedback.
- by Ander Thedas - at 2013.12.02 21:51:00
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308. A little idea that could push scouts into viability - in General Discussions [original thread]
Qn1f3 wrote: I'm also happy with the Scout as a whole, considering the EHP, slots and CPU/PG. With eventual minor adjustments, but the real problem is that the Scout as of now has no unique roll to fill which the other suits can't do better or ...
- by Ander Thedas - at 2013.12.02 19:43:00
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309. [Request] Adding a scout oriented equipment slot - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=124597&find=unread
- by Ander Thedas - at 2013.12.02 12:27:00
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310. A little idea that could push scouts into viability - in General Discussions [original thread]
4447 wrote: Ander Thedas wrote: 4447 wrote: I got a ideaGǪ maybeGǪ just maybeGǪThey snipe Sniping is still an option. This really doesn't effect that. If anything it just provides more countermeasures for those that do choose to sn...
- by Ander Thedas - at 2013.12.02 12:15:00
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311. A little idea that could push scouts into viability - in General Discussions [original thread]
4447 wrote: I got a ideaGǪ maybeGǪ just maybeGǪThey snipe Sniping is still an option. This really doesn't effect that. If anything it just provides more countermeasures for those that do choose to snipe, while giving a adequate tool-bag ...
- by Ander Thedas - at 2013.12.02 11:38:00
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312. A little idea that could push scouts into viability - in General Discussions [original thread]
rpastry wrote: nerf aim assist. make scouts suits cheaper. (or give them more cpu/pg) make scouts spawn quicker. (they're less mass after all) let scouts spawn anywhere, or within a ~50-100m radius of an uplink. (but with longer spawn timer ...
- by Ander Thedas - at 2013.12.02 10:33:00
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313. A little idea that could push scouts into viability - in General Discussions [original thread]
Well, maybe it's not THAT little. So, scouts have been hurting for a while now as where they currently stand is just a slightly faster medium suit with far less options. I see scout potential as being something tremendous when utilized properly,...
- by Ander Thedas - at 2013.12.02 09:10:00
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314. Are scanner results - in General Discussions [original thread]
ACE OF JOKERS wrote: Michael Arck wrote: Nope, its only squad based. Which is weird because i run solo a LOT and when i am and i scan , the rest of the team swarms the shining reds... And im in a squad...only ALONE. Because they hav...
- by Ander Thedas - at 2013.11.25 05:10:00
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315. Is that a Caldari scout suit? - in General Discussions [original thread]
Aw. O well, would have been a nice little touch otherwise. I guess I don't look at my Caldari ladies from behind enough.
- by Ander Thedas - at 2013.11.25 05:07:00
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316. The winner gets 50m - in General Discussions [original thread]
2.6
- by Ander Thedas - at 2013.11.25 05:06:00
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317. Is that a Caldari scout suit? - in General Discussions [original thread]
Cody Sietz wrote: Either a female assault Or you sir, are just great. Do female assaults have those ridges on the back of their heads?
- by Ander Thedas - at 2013.11.25 05:01:00
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318. Why are there no man cannons in this game? - in General Discussions [original thread]
Iron Wolf Saber wrote: Stick foot in railgun accelerator, have operator fire. We'd have to be awfully magnetic for that to work.
- by Ander Thedas - at 2013.11.25 05:00:00
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319. Is that a Caldari scout suit? - in General Discussions [original thread]
http://dust514.com/events/winter-carnage/
- by Ander Thedas - at 2013.11.25 04:58:00
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320. How hard is it to change the Sentinel Suit Bonus? - in General Discussions [original thread]
Alldin Kan wrote: No one truly benefits feedback damage reduction so the only reason to only skill into the role is for the extra low slot and reload bonus. I feel like this bonus is in place for when the Heavy laser weapon is released. It...
- by Ander Thedas - at 2013.11.22 21:06:00
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