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461. Why Is Roadkill Acceptable In Most Games But Game Breaking In Dust? - in General Discussions [original thread]
Is it gamebreaking? I lose money to them occasionally but I kill tons of them so the WP from that mean more ISK which more than equals out. Doesn't break anything unless you lack the AV to counter them. Honestly I get almost as many kills from tru...
- by Altina McAlterson - at 2013.07.18 04:39:00
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462. To all non Asian players that play the Asian server. - in General Discussions [original thread]
Badwolf Jones wrote: We often play on the Asian Servers when the Oceanic servers are quiet. Interesting that you think that the Asian servers aren't full of squads running with the latest fit of the month. In fact, it was on the Asian sever t...
- by Altina McAlterson - at 2013.07.18 04:24:00
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463. Enough with the MD QQ. - in General Discussions [original thread]
People QQ because unlike AR's when you get caught by a MD user it's usually impossible to escape so they get sad and whine about it instead of focusing on not getting themselves into compromised positions. Scrubs QQ. Good players treat dying as ...
- by Altina McAlterson - at 2013.07.18 04:21:00
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464. proto weapons vs basic - in Rookie Training Grounds [original thread]
DRDEEZE TWO POINTO wrote: Do the prototype dovulle only have 50 more dps or is it worth all of that fitting. Like extra range and less kick back. Used to be longer range but not any more. Now it's the extra damage, but it's more than just wha...
- by Altina McAlterson - at 2013.07.18 04:16:00
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465. To all non Asian players that play the Asian server. - in General Discussions [original thread]
Thanks for the heads up that there's not much cheap crap there. My minmitar assault w/ dual flaylocks is en route.
- by Altina McAlterson - at 2013.07.18 04:06:00
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466. Reasonable Forge gun fix - in General Discussions [original thread]
Only thing bad about Forge Guns in the range. If they weren't so effective I'd complain about it but I can live it. I shed a small tear whenever a DS gets called in though, just for the pilot before I blast them out of the sky. I'm just saying I f...
- by Altina McAlterson - at 2013.07.18 03:36:00
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467. I'm just being punished now.... - in General Discussions [original thread]
Delta 749 wrote: Oh you poor bastards that decide tanking one specific way is the end all be all Hybrid tanking FTW I'd agree if I didn't have 5 highs and 2 lows... CCP just sort of cut and pasted shield and armor tanking from EVE and in the...
- by Altina McAlterson - at 2013.07.18 03:32:00
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468. What is the best Dust Character name? - in General Discussions [original thread]
But I really hate alts.
- by Altina McAlterson - at 2013.07.16 21:57:00
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469. Question of Alts - in Rookie Training Grounds [original thread]
Alts are lame, don't use them.
- by Altina McAlterson - at 2013.07.15 23:01:00
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470. What is the best Dust Character name? - in General Discussions [original thread]
Back in the day A Woman Driver could be found in their LAV every match without fail, always got a chuckle out of me.
- by Altina McAlterson - at 2013.07.15 22:58:00
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471. help with Meta Level? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: meta level of you and the enemy team supposedly contributes to how much ISK you get, but I'm not sure if it's true Not directly. The only time meta level actually affects the game is Tech 2 BPC invention in EVE onlin...
- by Altina McAlterson - at 2013.07.08 05:00:00
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472. Stacking Penalties Question - in Rookie Training Grounds [original thread]
DRE PrEaCh wrote: Ok... so what would I get if i had: Level III Proficiency (9%) 3 Complex Damage Mods (3 x 10%) 1.09 * 1.1 * ( 1 + ( .1 * .87 ) ) * ( 1 + ( .1 * .57 ) ) = 37.7% And it would be 30.3% with 2 damage mods and proficiency III
- by Altina McAlterson - at 2013.07.08 04:24:00
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473. flaylock pistols - in General Discussions [original thread]
God Anpu TheImmortal wrote: These easy to access weapons are to damn powerful. You can literally start a new character and be at level 4 and kill anyone. This weapon should cost a great deal more also a proto cost 28k are u serious and some one...
- by Altina McAlterson - at 2013.07.07 16:21:00
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474. Loss in Triple SP - in General Discussions [original thread]
5P3CTR3 R1S1NG wrote: Did you even read this thread? Someone already explained this and the problem is , is that some people got an extra 570K SP. Seriously something you gotta deal with. You got exactly what you were supposed to get. So no ...
- by Altina McAlterson - at 2013.07.07 05:04:00
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475. does KD REALLY MATTER?? - in General Discussions [original thread]
For an assault anything over 2.0 is solid play to me.
- by Altina McAlterson - at 2013.07.06 18:48:00
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476. Petition to nerf sorry "balance" - in General Discussions [original thread]
danny12343331 wrote: Forge guns shouldn't even be used against infantry it's an AV weapon always see that ******** ass heavy and the ishukone forge gun at the roof camping, picking off people from the hack like seriously it shouldn't even be u...
- by Altina McAlterson - at 2013.07.06 18:46:00
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477. Loss in Triple SP - in General Discussions [original thread]
If you capped out on Wednesday you got exactly what was intended. If you waited until Thursday you got extra because CCP made a mistake. Did CCP do it on purpose because they really, really hate Wednesdays and everyone that plays on that day? D...
- by Altina McAlterson - at 2013.07.06 18:35:00
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478. Most leathal weapon? - in General Discussions [original thread]
One of the DEVs was looking at this in the IRC a month or two ago and I didn't catch what they said was the most but the least kills game from the proto Flux Grenade while the least kills for an actual lethal weapon was wolfman's scrambler pistol.
- by Altina McAlterson - at 2013.07.06 18:19:00
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479. Can we get an option to link active modules? - in General Discussions [original thread]
Nebra Tene wrote: Yeah, its quite unbalanced when ANTI-VEHICLE weapons manage to take down Vehicles, huh? Yea, because I feel so satisfied when I kill a tank because the driver couldn't turn on his hardeners. You have no idea what you're talk...
- by Altina McAlterson - at 2013.07.06 01:03:00
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480. Forge gun over-effective range - in General Discussions [original thread]
Thurak1 wrote: I can see where this is a bit of a problem. The whole point of a red zone to to give teams a somewhat fair chance of spawning and fighting back. If players are able to camp the other team while sitting in a safe zone it defeats t...
- by Altina McAlterson - at 2013.07.05 23:53:00
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