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21. [Suggestion] How to adjust sp cap - in Feedback/Requests [original thread]
Maffia- Thug wrote: One more thing. MAG had a good setup as well. We may want to see if we can incorporate what they did some how. yea what mag did was pretty good for those of you that didnt play MAG, it had a pretty low experience gain ra...
- by Alshadow - at 2012.10.10 17:14:00
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22. changes to end of battle rewards - in Feedback/Requests [original thread]
ok so far this game rewards people who play independantly and skill for hardcore dmg and kills, and the way the game works promotes boosting with noncombat techniques like reping a vehicle you damaged. this is a list of things i think should happ...
- by Alshadow - at 2012.10.10 17:11:00
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23. Re-balancing Weapons for Versatility (Bringing Back the Breach) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: I was talking to Mr. Zitro while eating lunch earlier today, and I had an idea based on what we discussed, and also based on my own observations since I started into this Beta in Replication. First of all, I would put forw...
- by Alshadow - at 2012.10.10 16:57:00
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24. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
sendeth wrote: Jack McReady wrote: Necrodermis wrote: they already tried giving SMGs actual damage. problem is it made them way more effective than a AR. you also have to think about it this way. you are shooting another armored person. ...
- by Alshadow - at 2012.10.10 16:56:00
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25. 30% of my sp gain comes from passive alone <3 - in General Discussions [original thread]
i personally think passive sp gain should be the bulk of the sp u get, i think the game should be more based on team performance than personal performance, i.e. isk reward should be based on if your team wins you get a multiplyer to how much isk y...
- by Alshadow - at 2012.10.10 16:50:00
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26. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
Avenger 245 wrote: Smg pretty impressive no change, went 6/0 in 40 seconds with one in militia gear, try side arm damage mods, the 2nd SMG skil and weaponry skill your talking the same damage as a AR. Its good as is, standard AR does 30 dmg the...
- by Alshadow - at 2012.10.09 17:17:00
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27. laser rifles - in Feedback/Requests [original thread]
all i really want this post to do is come up with a real way for the laser rifle to be a smart choice over an AR, as far as i know LR are more expenisve and heavier, and as a logi i want a really light gun, but i dont want to be screwed out of ran...
- by Alshadow - at 2012.10.09 17:15:00
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28. laser rifles - in Feedback/Requests [original thread]
Zero Harpuia wrote: Actually, Necro makes a good point. If it just used overheat instead of having a reload, then you could use it as a damn fine Logi gun, something that is sorely needed. The reload function could instead be used to swap focus...
- by Alshadow - at 2012.10.09 17:12:00
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29. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
Necrodermis wrote: they already tried giving SMGs actual damage. problem is it made them way more effective than a AR. you also have to think about it this way. you are shooting another armored person. the little power the SMG takes isn't goin...
- by Alshadow - at 2012.10.09 17:10:00
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30. laser rifles - in Feedback/Requests [original thread]
Magpie Raven wrote: Got a couple of point to make. With sharpshooter trained up the range is actually pretty good. I think the starting damage should be increased a little. Currently it takes way to long to get through armor. The gun is gre...
- by Alshadow - at 2012.10.09 17:03:00
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31. SP Cap: a new low - in Feedback/Requests [original thread]
honestly if u ask me, sp gain from matches should be reduced massively and passive sp gain should get a huge buff and isk reward should be based on victory or loss, not preformance, seems more like a Mercs life, u gain exp as you do the job, and o...
- by Alshadow - at 2012.10.09 13:43:00
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32. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
i think a big part of why u think ARs are OP is because everyone uses them, u get killed more by badass AR users than anything else, everyone uses a milita AR at the start wich really influences alot of people to keep their ARs, now if there was...
- by Alshadow - at 2012.10.09 13:36:00
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33. laser rifles - in Feedback/Requests [original thread]
ive been using them alot this build, and so far i can say that eh diference between standard adv and proto are totally not as big as they should be. the damage of the LR is also not impressive until youve fired it for a bit causing you to waist a...
- by Alshadow - at 2012.10.09 13:33:00
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34. [Feedback/Request] SMG Rebalance - in Feedback/Requests [original thread]
now that theres a class that starts with SMG skills, and also considering that that class is meant to use logi suits, i think the smg needs to be a more independant weapon, the only changes i really want for it is a massive increase to range, bu...
- by Alshadow - at 2012.10.09 13:25:00
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35. What are your squad tactics? - in General Discussions [original thread]
i think the whole game would be alot beter if in the begining of the game each squad was assigned an objective to go after automatically , and the squad leader could change theobjective as he pleased, but couldnt just flat up erase it.
- by Alshadow - at 2012.10.04 13:42:00
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36. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
i like most of what u said... i used to just want this game to be a hardcore tactical shooter but so far this build i like the way it is, idk what is is, maybe just hit detection being beter but the game feels like the best of both worlds now, of ...
- by Alshadow - at 2012.10.02 17:16:00
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37. New build Woes - in General Discussions [original thread]
im just gonna treat this like a troll post
- by Alshadow - at 2012.10.02 17:12:00
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38. Regarding the new Melee - in General Discussions [original thread]
Billi Gene wrote: how does i use the butt of the shotgun? smack em with the arm gard
- by Alshadow - at 2012.10.01 15:19:00
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39. Mass Driver fixes - in Feedback/Requests [original thread]
D3LTA NORMANDY wrote: Another issue is that it shoots grenades but handgrenades have only splash damage so has it impact damage and handgrenades not? hand grenades are fused.... no real impacts..... getting hit with a grenade directly but wi...
- by Alshadow - at 2012.09.28 13:43:00
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40. [Reques] Behold my 2 inch vertical!! - in Feedback/Requests [original thread]
the weight of a heavies gear is supposed to be nearly irrelevant because of the motors in his suit
- by Alshadow - at 2012.09.28 13:41:00
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