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421. Some crucial stuff for Dust that never released - in General Discussions [original thread]
CCP Cmdr Wang wrote: - We are also working on other anti-vehicle items such as EMP weapons, chaff, and webifiers. [REQUEST] Weapon customization: Subsystem, Rigging, Slots, or Add-ons - The design for this is ready, but it is a very large tas...
- by Alldin Kan - at 2013.12.10 02:50:00
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422. Fear... - in General Discussions [original thread]
Fear is what stops you and makes you weak... Makes your dropsuits feeble... You must overcome your fear, when you're afraid you can't act, when you can't act you can't defend, and when you can't defend you DIE. Upon making my return I will become...
- by Alldin Kan - at 2013.12.09 15:13:00
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423. Announcement:December Events! - in Announcement and Events [original thread]
steadyhand amarr wrote: IMPERFECTS ASSEMBLE!!!!!!! TANK KING RETURNING TO DUTY SOON!!!!!!
- by Alldin Kan - at 2013.12.09 14:54:00
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424. The one game that will make me quit Dust... - in General Discussions [original thread]
ReGnYuM wrote: Alldin Kan wrote: ...is this. Will you return my crown Only if I get another console, I'm still way more active than you on Dust and with similar k/d :)
- by Alldin Kan - at 2013.12.08 03:13:00
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425. The one game that will make me quit Dust... - in General Discussions [original thread]
...is this.
- by Alldin Kan - at 2013.12.08 02:30:00
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426. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Cosgar wrote: Now I'm not saying they didn't need to work on the Flaylock, but do you think they would have brought down the nerf hammer so hard had they managed to fix hit detection in 1.3? The RoF together with high damage was easily able t...
- by Alldin Kan - at 2013.12.07 03:24:00
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427. Tell me the different better a good player and a FOTMer - in General Discussions [original thread]
negative49er wrote: Explain? A good player does not rely on a shotgun and can effectively use an Armored dropsuit while a FOTMer uses a Logi as a slayer and uses 70HP triage nanohive all the time.
- by Alldin Kan - at 2013.12.07 03:08:00
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428. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
GET ATMESON wrote: Mortedeamor wrote: why not buff the assault suits high low slow count to equal the logi's and buff the pg and cpu to fit modules to them Buffing the assault suit will end up making heavys life harder. Not that CCP care...
- by Alldin Kan - at 2013.12.07 02:58:00
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429. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Cosgar wrote: Scouts out outran framerate, making them teleport across the field. All pilots complained about invisible swarms. Broken game is broken. That's why the flaylock and grenades became stupid OP after the explosion fix in 1.2. MD was ...
- by Alldin Kan - at 2013.12.07 02:56:00
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430. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Cosgar wrote: Core mechanics aren't the problem? They had to nerf scout speed and strafing because of inconsistent framerate, they nerfed swarm launcher range because of draw distance, and TTK took a huge nosedive once they finally fixed hit d...
- by Alldin Kan - at 2013.12.07 02:40:00
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431. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Cosgar wrote: Alldin Kan wrote: It's time you stop posting... It's time you look at the bigger picture instead of just one suit. You don't fix what exploits broken core mechanics without fixing the broken core mechanics. Nobody complains a...
- by Alldin Kan - at 2013.12.07 02:17:00
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432. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
Cosgar wrote: Or they could simply fix TTK on light weapons so that sidearms and speed differences are more relevant than they aren't right now. Nerfing the current OP thing while core mechanics are still broken will just make all the tryhards ...
- by Alldin Kan - at 2013.12.07 01:52:00
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433. CCP I hope you'll reduce H/L slot count for Logi by Update 2.0 - in General Discussions [original thread]
A "support" suit that's able to have more firepower and health than Assault doesn't belong in this game. Here are examples for the impaired: Logistics MK.0 or CK.0 with 4-5 damage mods on AV or sniper and 450+ armor. Logistics GK.0 with 3 damage...
- by Alldin Kan - at 2013.12.07 01:12:00
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434. Very Scary... :0 - in General Discussions [original thread]
Sana Rayya wrote: Here's what I'd put on it, but apparently I suck at building suits so take this with a grain of salt. 3x Complex Shield Extenders 1x Basic Armor Plates 3x Enhanced Armor Plates 1x Basic Ferroscale Plate Duvolle Core Locus Gre...
- by Alldin Kan - at 2013.12.07 01:00:00
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435. How to balance Uplinks - in General Discussions [original thread]
I-Shayz-I wrote: You have the right mindset, but these changes are going about it the wrong way. 1. Your "queue" idea makes it impossible for players to overwhelm an opponent by all spawning in at once. It will also make uplink camping easier....
- by Alldin Kan - at 2013.12.07 00:30:00
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436. How to balance Uplinks - in General Discussions [original thread]
Monkey MAC wrote: Yes but in the lore about the article being "dropped" instantly gives the clone both an advanced and aggressive form of cancer, so much so the clone body has about 2days of life left. While I see your point, whenever you take...
- by Alldin Kan - at 2013.12.07 00:27:00
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437. How to balance Uplinks - in General Discussions [original thread]
Dexter307 wrote: How about this -only one drop uplink placed per person -when you spawn on one you tate damage since its supposed to be painful. So sapwn with 25% hp for std, 50% for adv, and 75% for proto -only one uplink every 25x25 Meter a...
- by Alldin Kan - at 2013.12.07 00:17:00
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438. How to balance Uplinks - in General Discussions [original thread]
Monkey MAC wrote: Alldin Kan wrote: Monkey MAC wrote: While I agree they need changing, I do not think your suggested ideas will help the uplink problem. The thing is uplinks are misused because the mechanics allow, its a form of tac ins...
- by Alldin Kan - at 2013.12.07 00:08:00
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439. How to balance Uplinks - in General Discussions [original thread]
Zero Harpuia wrote: Personally I'd be up for removing them entirely, but this sounds nice. They need to fix the current spam issues though, or else your #2 won't hold any water. They currently just spawn in, drop different kinds of links, swap ...
- by Alldin Kan - at 2013.12.07 00:05:00
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440. How to balance Uplinks - in General Discussions [original thread]
Monkey MAC wrote: While I agree they need changing, I do not think your suggested ideas will help the uplink problem. The thing is uplinks are misused because the mechanics allow, its a form of tac insertion in COD Its a way to get almost guar...
- by Alldin Kan - at 2013.12.06 23:52:00
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