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521. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Gh0st Blade wrote: Now about how the scrambler should be nerfed XD. The rifle can keep the rpm but deal 30 damage per hit close to the combat rifle. Then the charge can deal maybe 150% more damage per charge but maybe lower the charge time to b...
- by All Gucci - at 2015.01.15 11:27:00
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522. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
killertojo42 wrote: Jathniel wrote: killertojo42 wrote: Every weapon has had its DPS hit except the scrambler rifle, it is not obnoxious to say that the scrambler rifle should follow suit It is obnoxious. Because the scrambler actual...
- by All Gucci - at 2015.01.15 11:19:00
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523. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Gh0st Blade wrote: Then why would I die by a militia scrambler in my sentinel that fast in combat but I barely got through his 400 shield and 300 into his 800 armor? Also I have been dealt 700 damage by a proto scrambler rifle at that distance....
- by All Gucci - at 2015.01.15 11:11:00
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524. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
Bradric Banewolf wrote: TooMany Names AlreadyTaken wrote: Oh shut up and leave it be... It's best to get it tweaked and balanced now rather than nerfed to oblivion later. The data is going to speak for it self. If the users don't get the ...
- by All Gucci - at 2015.01.14 22:22:00
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525. Multi-fix for scrambler rifle - in Feedback/Requests [original thread]
scrambler did get nerfed 3 times... heatbuild up twice and clip size.....Just cause you get wrecked by them you come on the forum to cry lol. If any weapon were to receive the next nerf it would be easy mode CR.
- by All Gucci - at 2015.01.14 22:18:00
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526. Caldari Assault Proposal - in Feedback/Requests [original thread]
There is nothing wrong with the caldari bonus.....it applies to 4+ different weapons, while the amarr only applies to 2...... If anything the amarr assualt should be getting a buff to accommodate the scrambler pistol. So no to caldari assualt chan...
- by All Gucci - at 2015.01.14 15:16:00
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527. Weapon Balancing - in General Discussions [original thread]
Cavani1EE7 wrote: Leave it alone or nerf it along with Breach ScP. ScP is fine you just like to cry about every shield weapon..... Scr, Flux strikes, Flux nades, and ScP lmfao where is your pride?
- by All Gucci - at 2015.01.14 05:58:00
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528. 1 man vehicles ! - in Feedback/Requests [original thread]
It would be cool if we had vehicles that can only fit one passenger, specially since tanks are coming back , has to be fast but fragile... with a quick cloak feature to hide your vehicle while out of it or in it
- by All Gucci - at 2015.01.12 19:28:00
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529. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Breakin Stuff wrote: All Gucci wrote: One Eyed King wrote: You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right? Assaults could get an efficacy bonus. Logis could hav...
- by All Gucci - at 2015.01.12 16:02:00
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530. I would - in General Discussions [original thread]
Breakin Stuff wrote: I would like to thank everyone who has taken the time and effort to actually do the work and post proposals, spreadsheets and input that assists in the making of said proposals. These include, but are not limited to Pokey...
- by All Gucci - at 2015.01.12 15:58:00
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531. Damage Profile Modifiers - in Feedback/Requests [original thread]
Sir Dukey wrote: All Gucci wrote: We all know that there are very few highslot modules to choose from so I decided to introduce the idea for one..... wouldn't take any new assets, just paint the other damage modifiers . Add in a damage pro...
- by All Gucci - at 2015.01.12 07:27:00
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532. Smoke Nades!!! - in Feedback/Requests [original thread]
Minja with smoke nades!!!
- by All Gucci - at 2015.01.11 17:05:00
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533. Smoke Nades!!! - in Feedback/Requests [original thread]
Create a smoke nade that covers 30 meters and lowers your profile scan signature while in the smoke! That would make for some exciting fight ! I can see it now smoke nade + Re = Lol or Smoke nade+ shotgun assault = Even more Lol....or smoke nade...
- by All Gucci - at 2015.01.11 17:01:00
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534. Change the way extenders and plates function... - in Feedback/Requests [original thread]
One Eyed King wrote: You guys do realize they can play with Logi numbers, Assault bonuses, and even Heavy numbers etc to balance this out right? Assaults could get an efficacy bonus. Logis could have their base HP increased some. If the perc...
- by All Gucci - at 2015.01.11 16:52:00
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535. Damage Profile Modifiers - in Feedback/Requests [original thread]
We all know that there are very few highslot modules to choose from so I decided to introduce the idea for one..... wouldn't take any new assets, just paint the other damage modifiers . Add in a damage profile modifier module for the high slot ....
- by All Gucci - at 2015.01.11 16:49:00
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536. Change the way extenders and plates function... - in Feedback/Requests [original thread]
True Adamance wrote: I feel less intelligent have read this thread. "May God have mercy on all our souls" Your goofy as hell dude you play and act out a fictional religion from a game lmfao!!!! may the Real god have mercy on your soul... I...
- by All Gucci - at 2015.01.11 16:32:00
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537. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
let get this done.... I know we have some smart players that can give balanced figures, get on it.
- by All Gucci - at 2015.01.11 08:22:00
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538. New gamemode. - in Feedback/Requests [original thread]
Everyone unite and bring about change to 514
- by All Gucci - at 2015.01.11 08:17:00
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539. Request to the Devs: MInes - in General Discussions [original thread]
Great ideas... only thing I would suggest is having the infantry proximity explosive have same damage progression as locus nades....with 2 seconds of distinctive beeping (or enough time for the slowest assault to get out of its blast radius withou...
- by All Gucci - at 2015.01.11 00:25:00
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540. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: This idea makes it harder for scouts to have a crazy amount of hit points, which is good, but it also makes it harder for logistics suits, so I do not like the idea overall. Logis would get hit harder with the chang...
- by All Gucci - at 2015.01.11 00:11:00
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