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DeadlyAztec11
Ostrakon Agency
7035
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Posted - 2015.01.14 01:38:00 -
[1] - Quote
Here's an idea, what if the suit bonus of the Caldari Assault were changed to steadying your rail based weapon?
So, first off the Rail Rifle, Bolt Pistol and MagSec would get more ADS sway. Both the MagSec and Rail Rifle would receive minute buffs to recoil for the RR and damage to the MagSec.
The new skill would reduce ADS sway by 6% per level: 30% at V.
What's my logic?
The MagSec is fairly useless when you have the SMG and better sidearms available. So it needs a buff, though suits like scouts and faster suits like the Minmatar Assault would arguably get the best results from this buff. So make it only useful to its full potential on the Caldari Assault like the Scrambler Rifle is only amazing when used on the Amarr Assault.
Same applies to the Bolt Pistol. Right now it is arguably OP (darn AA). So it will most likely be nerfed soon since it feels like I see it more and more often. By making it only useful to its full potential on the Caldari Assault you would stop Scouts from being as effective while strafing back and forth while hip firing. And you would stop heavies who just sit there and headshot you because they don't have to worry about being instantly killed.
RR, not the ARR but RR, is kind of weak at range. Mostly because unless your enemy is a weak scout in the middle of an open field chances are you will need to burst fire which is an arduous task on rail based weapons.
Why Sway instead of Charge?
Because that way the Caldari Assault would also be the best suit to use for fast on the go sniping. No not being behind the lines in a nest waiting for someone to run out in the open and stand still... People could now setup an accurate shot fast, practically while standing still. No need to worry about quick scoping because the entire "look in to either the sky or ground" mechanic when you aim a Sniper Rifle while moving would still be retained.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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GLOBAL fils'de RAGE
Consolidated Dust
135
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Posted - 2015.01.14 04:01:00 -
[2] - Quote
Original! |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
243
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Posted - 2015.01.14 12:25:00 -
[3] - Quote
This has to be a troll proposal. Nonetheless, it is a nerf proposal. I didn't think it was possible for the caldari assault to have an even worse bonus.
You want the cal assault to assault from 250m+? And be even less effective with the rail rifles? |
DeadlyAztec11
Ostrakon Agency
7039
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Posted - 2015.01.14 12:31:00 -
[4] - Quote
Mexxx Dust-Slayer wrote:This has to be a troll proposal. Nonetheless, it is a nerf proposal. I didn't think it was possible for the caldari assault to have an even worse bonus.
You want the cal assault to assault from 250m+? And be even less effective with the rail rifles? How would it be worse? This would allow them to keep the beastly Bolt Action pistol at its prime, it would make the Sniper Rifle easier to use in an instant, the Rail Rifle would get a buff to recoil and the MagSec would get a buff to damage. Also only the Caldari Assault would get to use these weapons to their full effect.
If you think any of this is a troll then you probably didn't read past the first paragraph.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
243
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Posted - 2015.01.14 12:42:00 -
[5] - Quote
DeadlyAztec11 wrote:Mexxx Dust-Slayer wrote:This has to be a troll proposal. Nonetheless, it is a nerf proposal. I didn't think it was possible for the caldari assault to have an even worse bonus.
You want the cal assault to assault from 250m+? And be even less effective with the rail rifles? How would it be worse? This would allow them to keep the beastly Bolt Action pistol at its prime, it would make the Sniper Rifle easier to use in an instant, the Rail Rifle would get a buff to recoil and the MagSec would get a buff to damage. Also only the Caldari Assault would get to use these weapons to their full effect. If you think any of this is a troll then you probably didn't read past the first paragraph. You want to add sway to a rifle.
W.T.F.
Just to negate it with the bonus so the sniper rifle can benefit? |
DeadlyAztec11
Ostrakon Agency
7039
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Posted - 2015.01.14 12:45:00 -
[6] - Quote
Mexxx Dust-Slayer wrote: You want to add sway to a rifle.
W.T.F.
Just to negate it with the bonus so the sniper rifle can benefit?
It already has sway, all guns in Dust do. I want to have the sway for rail based weaponry increased so that only the Caldari Assault can use them to their full potential. That way other suits are penalized for running the weapons just like non Amarr Assault suits are penalized for running Scrambler Rifles.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
243
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Posted - 2015.01.14 12:55:00 -
[7] - Quote
DeadlyAztec11 wrote:Mexxx Dust-Slayer wrote: You want to add sway to a rifle.
W.T.F.
Just to negate it with the bonus so the sniper rifle can benefit?
It already has sway, all guns in Dust do. I want to have the sway for rail based weaponry increased so that only the Caldari Assault can use them to their full potential. That way other suits are penalized for running the weapons just like non Amarr Assault suits are penalized for running Scrambler Rifles. I know all guns have sway, I meant emphasis on add, as in more. The sway is so minimal on all rifles, adding 30% sway to the RR then negating it with the bonus would make the RR extremely harder to use on other suits.
But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it. |
Jack McReady
DUST University Ivy League
1784
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Posted - 2015.01.14 13:00:00 -
[8] - Quote
Mexxx Dust-Slayer wrote: But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it.
this, 5% reduced charge up time per level is a way better bonus than what the OP suggested. |
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
243
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Posted - 2015.01.14 13:08:00 -
[9] - Quote
Jack McReady wrote:Mexxx Dust-Slayer wrote: But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it.
this, 5% reduced charge up time per level is a way better bonus than what the OP suggested. Yes, maybe even 10% per level. Why not? |
Juedfin90
BLACK-GUARD E.B.O.L.A.
7
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Posted - 2015.01.14 13:17:00 -
[10] - Quote
Jack McReady wrote:Mexxx Dust-Slayer wrote: But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it.
this, 5% reduced charge up time per level is a way better bonus than what the OP suggested.
First +1 for this thought.
Second:
I have Cal/Min/Gal Assault full proto all cores and all race specific weappons proto so thats my result:
Suit
-Cal is a strong suit if you play it the right way, with komplex regulators &Recharger, you have 600 Shield with 70hp rep after 2s -Min is fast as hell with kin cats -Gal not my playing style but good too (nice low slots for dumpening and reps)
--->kinda equal, every suit is strong in their own way
Weappon difference: -CR, tac AR,RR are strong at range, just skill the damage @5 y will see it -but at close range the secandarys, ecpecially is the worst of them, even with prof.5 ... its clear, nobody plays it...
DO SOMETHING CCP!
" If you aren´t strong, be smart " citation from Sun Zu´s Book Tactics of War
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Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
244
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Posted - 2015.01.14 13:21:00 -
[11] - Quote
DeadlyAztec11 wrote:Mexxx Dust-Slayer wrote: You want the cal assault to assault from 250m+? And be even less effective with the rail rifles?
Please skill into reading comprehension. The RR would get a buff and a nerf, but the new skill of the Caldari Assault would counteract the nerf. So basically the Caldari Assault would get to have its cake and eat it too. I read what you said clearly, what do you think I don't understand? Why would you want to factor in more sway to rail weaponry? The RR does not need a buff nor additional sway, the cal assault needs to be able to achieve a better applied DPS with a recoil and/or charge up reduction bonus. |
Ku Shala
The Generals
1130
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Posted - 2015.01.14 15:04:00 -
[12] - Quote
No offence mexxx but are you not the super strafeing cqc proto rr that kills at less than 20m?
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Tiger Style
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
61
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Posted - 2015.01.14 15:16:00 -
[13] - Quote
There is nothing wrong with the caldari bonus.....it applies to 4+ different weapons, while the amarr only applies to 2...... If anything the amarr assualt should be getting a buff to accommodate the scrambler pistol. So no to caldari assualt change as long as the amarr remain this way.
Emperor Gucci
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
168
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Posted - 2015.01.14 15:50:00 -
[14] - Quote
I've said this before and reactions were terrible I'm for the idea
Yet another slave of Mortedeamor
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DeadlyAztec11
Ostrakon Agency
7047
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Posted - 2015.01.14 17:46:00 -
[15] - Quote
All Gucci wrote:There is nothing wrong with the caldari bonus.....it applies to 4+ different weapons, while the amarr only applies to 2...... If anything the amarr assualt should be getting a buff to accommodate the scrambler pistol. So no to caldari assualt change as long as the amarr remain this way. That's an entirely different situation all togeather. Do you want the Scrambler Pistol to be heat based? Would it encite you to use it more?
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
7047
|
Posted - 2015.01.14 17:49:00 -
[16] - Quote
Mexxx Dust-Slayer wrote:Jack McReady wrote:Mexxx Dust-Slayer wrote: But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it.
this, 5% reduced charge up time per level is a way better bonus than what the OP suggested. Yes, maybe even 10% per level. Why not? Then there is basically no reason for the charge up and improving the recoil would not be viable any more because it would make the RR OP.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
DeadlyAztec11
Ostrakon Agency
7047
|
Posted - 2015.01.14 17:52:00 -
[17] - Quote
Slave of MORTE wrote:I've said this before and reactions were terrible I'm for the idea I understand. I pitched the daily missions idea about five times since open Beta, and I got a mediocre response every time.
Rattati pitched it and there was roaring applause.
It's just the way things go. I suppose it doesn't help that I am trying to go for only slight and balanced improvements instead of going with the more sensational and rash suggestions that frustrated players make.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2204
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Posted - 2015.01.14 17:59:00 -
[18] - Quote
By "sway" do you mean recoil/kick?
Because if not, what you just suggested was just an unwarranted nerf to RRs and Calassaults. I mean, I'm getting tired of Calassaults always whining, but I don't think they need a nerf.
Home at Last <3
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DeadlyAztec11
Ostrakon Agency
7047
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Posted - 2015.01.14 18:58:00 -
[19] - Quote
Fizzer XCIV wrote:By "sway" do you mean recoil/kick?
Because if not, what you just suggested was just an unwarranted nerf to RRs and Calassaults. I mean, I'm getting tired of Calassaults always whining, but I don't think they need a nerf. So all rail based light and sidearm weapons would get more sway as default. The RR would get better recoil by default and the MagSec would get higher damage. The Caldari Assault bonus would reduce the sway. So practically only the Caldari Assault would be able to use the RR, Bolt Pistol, MagSec and Sniper Rifle to its full effect
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Mexxx Dust-Slayer
Fatal Absolution General Tso's Alliance
246
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Posted - 2015.01.14 19:28:00 -
[20] - Quote
DeadlyAztec11 wrote:Mexxx Dust-Slayer wrote:Jack McReady wrote:Mexxx Dust-Slayer wrote: But all suits are decent with the ARR and RR right now, in fact the amarr and gal assault are better with it than cal assault if they're stacking damage mods. A recoil reduction and/or charge up reduction bonus will remove the more crippling features of the rail rifles from the cal assault and leave other suits to deal with it.
this, 5% reduced charge up time per level is a way better bonus than what the OP suggested. Yes, maybe even 10% per level. Why not? Then there is basically no reason for the charge up and improving the recoil would not be viable any more because it would make the RR OP. You could say that for the amarr assault and the ScrR too - basically no reason for heat build up if you can fire over 90% of the clip without overheating. The RR would not be OP with a small % of both bonuses. |
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