Pages: 1 2 3 4 5 [6] 7 8 |
101. Damage Profile Modifiers - in Feedback/Requests [original thread]
We all know that there are very few highslot modules to choose from so I decided to introduce the idea for one..... wouldn't take any new assets, just paint the other damage modifiers . Add in a damage profile modifier module for the high slot ....
- by All Gucci - at 2015.01.11 16:49:00
|
102. Change the way extenders and plates function... - in Feedback/Requests [original thread]
True Adamance wrote: I feel less intelligent have read this thread. "May God have mercy on all our souls" Your goofy as hell dude you play and act out a fictional religion from a game lmfao!!!! may the Real god have mercy on your soul... I...
- by All Gucci - at 2015.01.11 16:32:00
|
103. [Suggestion] Change Installation Setup - in Feedback/Requests [original thread]
let get this done.... I know we have some smart players that can give balanced figures, get on it.
- by All Gucci - at 2015.01.11 08:22:00
|
104. New gamemode. - in Feedback/Requests [original thread]
Everyone unite and bring about change to 514
- by All Gucci - at 2015.01.11 08:17:00
|
105. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: This idea makes it harder for scouts to have a crazy amount of hit points, which is good, but it also makes it harder for logistics suits, so I do not like the idea overall. Logis would get hit harder with the chang...
- by All Gucci - at 2015.01.11 00:11:00
|
106. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Breakin Stuff wrote: All Gucci wrote: Breakin Stuff wrote: All Gucci wrote: Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,s...
- by All Gucci - at 2015.01.10 23:50:00
|
107. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Breakin Stuff wrote: All Gucci wrote: Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while ot...
- by All Gucci - at 2015.01.10 18:45:00
|
108. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
Jack McReady wrote: All Gucci wrote: bring counter arguments so I may crush them my argument is, that you are wrong and you cant crush that because by the fact that you are wrong and bringing up this topic you lost all credibility, asumi...
- by All Gucci - at 2015.01.10 18:36:00
|
109. Change the way extenders and plates function... - in Feedback/Requests [original thread]
Make them based off of percentages like all the other modules.....the reason this game is unbalanced is some stats are affected by percentages Movement speed,sprint, strafe, shield delays....etc while others are a static numbers....Armor,Shields. ...
- by All Gucci - at 2015.01.10 18:22:00
|
110. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Monkey MAC wrote: All Gucci wrote: Pokey Dravon wrote: Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar) People love to ignore stamina like it's no big deal... SImply put, ...
- by All Gucci - at 2015.01.10 17:54:00
|
111. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
Godin Thekiller wrote: I don't remember Amarr ever told to me as being better shield tankers than Gallente. Like ever. I don't think I've ever seen a shield fit Amarr ship in EVE either. Well, until now, anyways aren't the slowest ships in...
- by All Gucci - at 2015.01.10 06:29:00
|
112. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
Nocturnal Soul wrote: For the love of christ! JUST! STOP! No other Amarr supporters...no.. In fact no one but you thinks the Amarr suits should be this way again. It's not gonna happen! (you are quite ignorant and simple minded ,you obviousl...
- by All Gucci - at 2015.01.10 06:08:00
|
113. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Why? (i simply want to see an explanation, i would love to know your opinion) Amarr were originally dual tank. Has less shields then Gal. Gal are armor regen.... so the sheild delays aren't as much of a problem A gal ...
- by All Gucci - at 2015.01.10 05:40:00
|
114. Gallente should have better stamina stats than Caldari - in Feedback/Requests [original thread]
We will trade some of our stamina (not regen) .... you may have this excess stamina for better sheild delays
- by All Gucci - at 2015.01.10 04:49:00
|
115. Amarr should have slightly better sheild delays than gallente - in Feedback/Requests [original thread]
bring counter arguments so I may crush them
- by All Gucci - at 2015.01.10 04:46:00
|
116. DECRESING ARMOR BAD! - in Feedback/Requests [original thread]
Buwaro Draemon wrote: killian178 wrote: Cal are shields, gal are armor, amarr dual, min speed. And its amarr No wonder I keep seeing Gallente suits with more armor then they can afford. Amarr are the armor tanking race of Eve. Caldari ar...
- by All Gucci - at 2015.01.10 00:58:00
|
117. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Boot Booter wrote: You are comparing apples and oranges. Ehp and movement wise Amarr - +75 ehp, 10% movement penalty Cal / Gal - +37.5 ehp, 6% movement penalty Minmatar - +0 ehp, 0% movement penalty Amarr also has the highest stamina and s...
- by All Gucci - at 2015.01.08 16:24:00
|
118. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Boot Booter wrote: Amarr also has the highest stamina and second highest stamina regen (behind minmatar) People love to ignore stamina like it's no big deal... SImply put, if you feel that the mix of stats that th...
- by All Gucci - at 2015.01.08 16:18:00
|
119. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Tweaksz wrote: All Gucci wrote: Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to...
- by All Gucci - at 2015.01.08 15:48:00
|
120. Is +35 more ehp supposed to be a playstyle? - in Feedback/Requests [original thread]
Buf the movement speed of the amarr by 5 percent (not sprint)......seriously is having a basic ferroscale with a 10.1% movement penalty worth using? and how much of an advantage does 35 more ehp translate to when things get to proto level? our w...
- by All Gucci - at 2015.01.08 14:23:00
|
Pages: 1 2 3 4 5 [6] 7 8 |
First page | Previous page | Next page | Last page |