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61. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: Alaika Arbosa wrote: I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style ma...
- by Alaika Arbosa - at 2014.05.17 01:41:00
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62. Game modes as a priority - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: Godin Thekiller wrote: Alaika Arbosa wrote: I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps. Add betting and spectator mode and I'd even +1 the id...
- by Alaika Arbosa - at 2014.05.17 01:18:00
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63. Game modes as a priority - in General Discussions [original thread]
I could back the existence of "game modes" if they were restricted to Arena style battles on Arena style maps. Add betting and spectator mode and I'd even +1 the idea.
- by Alaika Arbosa - at 2014.05.17 00:33:00
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64. [request] low altitude fleet battles. - in General Discussions [original thread]
Godin Thekiller wrote: Arkena Wyrnspire wrote: 137H4RGIC wrote: Godin Thekiller wrote: Ships don't get close to low orbit........... Why shouldn't they How fast does an interceptor go in EVE? How fast is escape velocity for 1g? M...
- by Alaika Arbosa - at 2014.05.17 00:30:00
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65. Jetpacks - in General Discussions [original thread]
If we get jetpacks, all I ask is that I can blow the jetpack wearer up if I hit their propellant tank.
- by Alaika Arbosa - at 2014.05.17 00:23:00
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66. Recognition of DUST vets in Legion - in General Discussions [original thread]
Maken Tosch wrote: An alternative would be to give us some unique dropsuits that only players who have been around in closed beta or maybe even open beta for Dust. But honestly I'm more concerned about retaining my name. Maken Tosch has been m...
- by Alaika Arbosa - at 2014.05.17 00:20:00
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67. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
My thoughts on how the Eve:Legion Progression should look. Firstly, it should be mainly Passive SP gain with the Passive SP filling a queued skill (just like Eve). Active SP gain should be present, though not in the same fashion as we are current...
- by Alaika Arbosa - at 2014.05.17 00:16:00
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68. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Sarus Rambo wrote: Maken Tosch wrote: In that case, it should be fine as long as you have to put in the effort (not just initially but every now and then). I guess I misread it originally. Sorry about that. Lol ok, no problem. I think t...
- by Alaika Arbosa - at 2014.05.16 20:32:00
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69. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
Sarus Rambo wrote: Giant post incoming: The progression system described sounds pretty terrible honestly. I've seen it described perfectly as a "WoW" like skill tree. Yes this is stupid easy to understand for new people, but it lacks any sort ...
- by Alaika Arbosa - at 2014.05.16 18:15:00
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70. Sticky:[DISCUSSION] - Progression - in General Discussions [original thread]
I've heard that it will not be done, but I really think that you should just copy pasta the Eve Skills setup for Legion. IMHO, it is a mistake to do otherwise. I am not saying that It should be an exact mirror, just that it is similar enough in ...
- by Alaika Arbosa - at 2014.05.16 17:46:00
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71. Giving us the ability to go prone? - in General Discussions [original thread]
McFurious wrote: I remember dolphin diving. Easily fixed: Can't prone while in the air. Prone should have animation and consume stamina. Scouts should be fastest, mediums average, and heavies the slowest. I think heavies needing two other pla...
- by Alaika Arbosa - at 2014.05.16 01:33:00
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72. Giving us the ability to go prone? - in General Discussions [original thread]
Selinate deux wrote: Needs to be implemented badly. There's no reason I shouldn't be able to use prone in this game. IIRC, the prevention of "dolphin diving" is what led to no prone. I was all for no prone too, at least until it was proposed...
- by Alaika Arbosa - at 2014.05.15 22:24:00
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73. [Suggestion] Fighting for planets, not districts - in General Discussions [original thread]
Ulysses Knapse wrote: R F Gyro wrote: Godin Thekiller wrote: Dude, districts are already made into planets, and that's how many districts I there is (haven't looked in a long time). To change that would mean a lot of things would need cha...
- by Alaika Arbosa - at 2014.05.15 13:11:00
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74. [Suggestion] Fighting for planets, not districts - in General Discussions [original thread]
Godin, think of it like this. Firstly, in order to seize the planet, you'd need to attack multiple time. No one could seize the planet in a single day (unless they zergblobbed the planet from space and land with a ridiculous amount of firepower)....
- by Alaika Arbosa - at 2014.05.14 00:57:00
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75. [Suggestion] Fighting for planets, not districts - in General Discussions [original thread]
I like this idea. It makes it more analogous to Eve as well. In Eve, when you seize Sov, you take the entire Solar System and the Anoms, Asteroid Belts, Moons and Planets follow. In Legion, you could seize a Planet and the Districts there would...
- by Alaika Arbosa - at 2014.05.14 00:23:00
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76. Legion must not launch without... - in General Discussions [original thread]
Godin Thekiller wrote: All of the above, and T II vehicles Oh, you can't forget about FW 3.0, PC 2.0, and a better LP store! I second the quoted items though I want to be able to roam New Edens planets the same way that my capsuleer can roam...
- by Alaika Arbosa - at 2014.05.12 22:38:00
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77. All we NEED from Legion initially - in General Discussions [original thread]
Ripley Riley wrote: castba wrote: Dust with updated visuals + PvE + player market Worry about planetside exploration & other stuff later. Pssst, hey CCP Rouge... seriously... this guy, he gets it. All of that planet exploration stuf...
- by Alaika Arbosa - at 2014.05.12 13:47:00
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78. [Suggestion/Feedback] Wild Pvp and Drones - in General Discussions [original thread]
I agree that the tech should still work in 0.0, though only if the necessary tech is present. The necessary tech should be NPC sponsored in NPC 0.0 and an I-Hub upgrade in Sov 0.0. TBH, IMHO we should be quartered in Stations in NPC 0.0 at the o...
- by Alaika Arbosa - at 2014.05.12 12:15:00
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79. Backpacks, and vehicle cargo bays - in General Discussions [original thread]
bacon blaster wrote: Godin Thekiller wrote: bacon blaster wrote: Godin Thekiller wrote: bacon blaster wrote: honestly, I expect to find some sort of mechanic like this. Mostly, I expect there to be a cargo craft, ideally something a...
- by Alaika Arbosa - at 2014.05.12 04:49:00
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80. [Suggestion/Feedback] Wild Pvp and Drones - in General Discussions [original thread]
Personally, I think that the systems security status should vary by District, though not more than +/-.2 difference from the Solar System Sec Status. Hek being a 0.5 might have some Districts that were considered to be 0.7 and some that were consi...
- by Alaika Arbosa - at 2014.05.12 04:37:00
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