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201. SANDBOX - in Feedback/Requests [original thread]
why cant dust have the sandbox mode we were sold on and promised, we all know this games a glorified beta test and what the hell needs to be tested more that the sandbox mode? most of us were protostomped into the dust just holdng out to see what ...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.14 20:51:00
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202. how a sandbox should work in dust - in Feedback/Requests [original thread]
look
- by Alabastor 'TheBlaster' Alcar - at 2014.06.13 14:06:00
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203. expnded map access - in Feedback/Requests [original thread]
i think they are 5km x 5km but im not positive
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 04:17:00
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204. how a sandbox should work in dust - in Feedback/Requests [original thread]
u know ccp is giving the buff this nerf that partof the community what they want by discontinuation of content development but i say fuk that wedont needconstant buffs and nerfs we need the content and proper function development we were promised,...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 03:46:00
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205. how a sandbox should work in dust - in Feedback/Requests [original thread]
Auris Lionesse wrote: lol his guy must be new haha. they already announced dust is dead and theyre working on legion. they even lied and said if our reaction was negative they wouldnt go forward with it. the reactions were overwhelmingly negat...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 03:35:00
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206. how a sandbox should work in dust - in Feedback/Requests [original thread]
Godin Thekiller wrote: Alabastor 'TheBlaster' Alcar wrote: Godin Thekiller wrote: lol, recommended gear level. That amused me. Go on................ even better, someone gets paid for doing nothing. i never said people get paied for d...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 03:29:00
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207. how a sandbox should work in dust - in Feedback/Requests [original thread]
Godin Thekiller wrote: lol, recommended gear level. That amused me. Go on................ even better, someone gets paid for doing nothing. i never said people get paied for doing nothing read fool, posibly BOUNTY based PAYOUT
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 03:06:00
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208. how a sandbox should work in dust - in Feedback/Requests [original thread]
Vitharr Foebane wrote: Things like that require a client update IE will never happen yeah it wont happen if you remain complacent and not demand such things, this game will die if left on this track just like mag did
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 03:03:00
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209. how a sandbox should work in dust - in Feedback/Requests [original thread]
to bad legion is just a waste of resources never to be finished side project, dust is an actual game with real players
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 02:53:00
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210. how a sandbox should work in dust - in Feedback/Requests [original thread]
Firstly a sandbox in dust should have pve enemies and hackable enemy infrastructure, along with a recomended gear level and estimated time to clear all enemies, clearing a district should pay out to all involved mercs even if they are not present ...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 02:44:00
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211. expnded map access - in Feedback/Requests [original thread]
is this still an option or well we never get to battle across the entire map
- by Alabastor 'TheBlaster' Alcar - at 2014.06.12 02:18:00
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212. expnded map access - in Feedback/Requests [original thread]
we need more map opened up all of that un-used space needs to be put to work
- by Alabastor 'TheBlaster' Alcar - at 2014.06.11 20:35:00
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213. a bonus winning reward on matches :) - in Feedback/Requests [original thread]
payout system suks in general
- by Alabastor 'TheBlaster' Alcar - at 2014.06.11 20:32:00
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214. Hotfix Bravo - Crowdsourcing - in Feedback/Requests [original thread]
if u remve vehicles for ambush can we get an expanded map version of ambush oms with vehicles?
- by Alabastor 'TheBlaster' Alcar - at 2014.06.11 15:48:00
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215. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
expand the map and set caps on vehicles by type hav(2) lav (4-6)or derpship(2-4), expand the map make it more sandbox
- by Alabastor 'TheBlaster' Alcar - at 2014.06.10 19:49:00
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216. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
yeah a few swarm laucher variants would help longer lock ranges, damages or lock times, maby a return of the dumbfire variant
- by Alabastor 'TheBlaster' Alcar - at 2014.06.10 16:23:00
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217. Grenades - in Feedback/Requests [original thread]
id like my third grenade back please i skilled that up just for the third grenade and now its just wasted sp
- by Alabastor 'TheBlaster' Alcar - at 2014.06.07 05:35:00
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218. missing vehicles?? - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: they were removed cause vehicles are too OP atm and anti vehicle is underpowered vehicles are hardly op, and i dont see how they can be balanced correctly without the missing racial av weapons either, you cant fully ...
- by Alabastor 'TheBlaster' Alcar - at 2014.06.06 21:43:00
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219. missing vehicles?? - in Feedback/Requests [original thread]
will we ever get back our logi dropships and cars or advanced tanks? and are the missing racial vehicles out of the question also? i really hope not.
- by Alabastor 'TheBlaster' Alcar - at 2014.06.06 21:19:00
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220. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
The dark cloud wrote: headbust wrote: make armor modules raise the scan profile of a suit this will affect almost noone besides the gal scouts heavys usually dont care about being scanned lol they will just unload on the guy trying to capita...
- by Alabastor 'TheBlaster' Alcar - at 2014.05.22 21:32:00
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