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1. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
I found some more minor annoyances. Sound - If you get taken down seconds before the battle ends, the heartbeat sound persists during the loading screen. - There are currently no sounds for the armor repairer. - LAVs sound as if they're stuck...
- by Aijul - at 2012.08.21 03:32:00
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2. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
Waypoints could work as well! Once a line is drawn, you can then "trace" it, marking waypoints at select intervals or nodes. These intervals could also have side notes left by the leader either entered via the keyboard/virtual keyboard, or from a...
- by Aijul - at 2012.08.20 22:11:00
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3. [Request] Drawing routes on the Overview Map - in Feedback/Requests [original thread]
In the overview map, squad leaders should be able to map out routes for their members to follow in addition to setting targets to either attack or defend. Leaders would be able to draw out these routes using either the right analog stick, PS Move...
- by Aijul - at 2012.08.20 20:45:00
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4. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
I've found a few more you could possibly add. - You can infinitely sprint with the shift key despite depleted stamina. - Allowing a "Quick Chat" message field to appear at the bottom of the far left corner of the screen while in-game when the u...
- by Aijul - at 2012.08.19 19:50:00
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5. Collective thoughts on the new update... - in Feedback/Requests [original thread]
Reserved if needed.
- by Aijul - at 2012.08.16 04:04:00
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6. Collective thoughts on the new update... - in Feedback/Requests [original thread]
I decided to compile a list of all the bugs, oddities and suggestions I've came across this far in the new update. I'll change this post when more are found, or if the developers deliver a hot fix. Feel free to add more. I'll edit it in if more pl...
- by Aijul - at 2012.08.16 04:03:00
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7. [Feedback] Hit detection....... - in Feedback/Requests [original thread]
Two builds left until release sounds troubling. I am not basing CCP by saying this, but compared to other games in the beta or even alpha stage, I would give it another year or at least 6 months before releasing to the public.
- by Aijul - at 2012.08.16 03:38:00
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8. Semi-Destructable Envrionments the less memory intensive option. - in Feedback/Requests [original thread]
Dynamic per pixel shadows might be too much. We'll all be playing at 10FPS with everything else going on, the horror! I think if destructive environments are too resource intensive, certain structures which are part of the level geometry (not s...
- by Aijul - at 2012.08.10 04:54:00
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9. 101 Bullets, List of E3's assinated annoyances. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Added one more bullet Its sometimes possible to get wedged in between a two sharp slopes and get 'stuck' in such a manner on the terrain where the game thinks you are constantly falling.
I'm glad you've caught t...
- by Aijul - at 2012.08.08 02:17:00
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10. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
So the point of EVE is to backstab everyone? (Serious question btw)
- by Aijul - at 2012.08.05 04:09:00
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11. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
How about an indicator and better direction to prevent accidental team killing? First time players probably would not have a clue who is the enemy, and who is on their team. All players on a team should have a visible mark above their heads, or a ...
- by Aijul - at 2012.08.04 23:56:00
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12. Improving the initial experience. - in Feedback/Requests [original thread]
I agree with these points. DUST can still be a challenging game while still giving new players a sense of direction. As many has stated before, an extended tutorial that must be played before going into battle and can be accessed at anytime in the...
- by Aijul - at 2012.08.04 23:46:00
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13. A Suggested List of Keyboard/Mouse Controls for the Upcoming Build - in Feedback/Requests [original thread]
-snip-
- by Aijul - at 2012.08.02 20:23:00
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14. [REQUEST] Passive SP in Skills - in Feedback/Requests [original thread]
This is exactly what i was thinking, but then I realized that CCP would probably want us to spend our skills the way we want, not automatically leveling in skills we exercise. Still a good idea I hope they consider. It would make skill upgrading s...
- by Aijul - at 2012.08.01 01:08:00
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15. [ REQUEST ] ( Pleading actually ) Better Graphics on Release - in Feedback/Requests [original thread]
I always thought Call of Duty was a fish. Anyway, I believe the graphics will improve before release, but CCP might not be too familiar with the Unreal Engine, or more of a major concern, the PlayStation 3. I've seen screen shots of EVE, so I kno...
- by Aijul - at 2012.08.01 00:47:00
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16. Dust's immersive sounds, your thoughts - in Feedback/Requests [original thread]
I turned the music off and found it a bit disappointing that there are barely any environmental sounds to be heard. In conjunction with the great ideas so far, it would be great that in the maps we have, audible sounds of thunder should be heard...
- by Aijul - at 2012.07.31 18:05:00
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17. A Suggested List of Keyboard/Mouse Controls for the Upcoming Build - in Feedback/Requests [original thread]
Since KB/M controls are supposedly in the next build, I made a list of suggested default keymappings which have been adapted from first person shooters such as Team Fortress 2 and F.E.A.R. If you have further suggestions or comments, please list...
- by Aijul - at 2012.07.29 22:32:00
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18. Feature Request (Vertical & Horizontal Screen Adjustments) For different siz... - in Feedback/Requests [original thread]
I also use my PC monitor (Which is 16:10, so the image is stretched a bit) so I would also like this option as well. To be honest though, it's not too noticeable.
- by Aijul - at 2012.07.29 17:34:00
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19. Forums inside the game - in Feedback/Requests [original thread]
I agree, or at least a "Submit Bug/Feedback" option in the NEOCOM which opens up a promt similar to that if you're sending mail in-game, except it's always going to be sent to the same server or user the feedback is directed to. This could probabl...
- by Aijul - at 2012.07.27 18:50:00
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20. [Feedback] A Greater Perspective on the Battlefield - in Feedback/Requests [original thread]
Maybe it was just me, heh.
- by Aijul - at 2012.07.24 23:20:00
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