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1. Awful experiences only on this account since matchmaking improvement... - in Feedback/Requests [original thread]
Ever since the matchmaking improvements, playing on my vehicle account Agent Overkill, resulted in a majority of awful matches. A big chunk of the enemies teams use a lot of proto, I'm usually in a CRU tank or dropship, and my teams generally lose...
- by Agent Overkill - at 2015.04.11 21:17:00
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2. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Vehicle hardeners cooldown to fast and I think that if they were lower, it would be a step in the right direction for making vehicles more balanced.
- by Agent Overkill - at 2013.12.27 03:18:00
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3. [Request] More stuff - in Feedback/Requests [original thread]
What we need are kajigers.
- by Agent Overkill - at 2013.12.18 03:25:00
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4. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I don't know. Maybe I just expect Proto AV, but looking at the Assault Forge Gun (ie, the only worthwhile FG): Ishukone AFG does 1500 damage. Against a Gunnlogi with 3 Hardeners, you're looking at only 2650 shields which...
- by Agent Overkill - at 2013.12.18 01:34:00
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5. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: I am a dropship pilot (Python) but I have tried my hand with some higher end fits using some of the available HAV hulls. As far as face-tanking is concerned, the dropship is not capable of simply standing still and expect...
- by Agent Overkill - at 2013.12.17 22:53:00
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6. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
jerrmy12 kahoalii wrote: TLDR 30 seconds+is plenty of time to get killed, you must be hit by MLT swarms Nope, I get get hit by forgeguns and ADV/Proto swarms. If you run a fit that haves you vulnerable for 30 seconds, when you get to the poi...
- by Agent Overkill - at 2013.12.17 21:31:00
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7. Vehicle feedback from a professional tank/dropship pilot - in Feedback/Requests [original thread]
Vehicles have waves of opportunity with active modules that need to cool-down and leave vehicles vulnerable. The problem is that vehicles aren't vulnerable for that long and when their HP drops a little, they can retreat easily out of the reach of...
- by Agent Overkill - at 2013.12.17 21:09:00
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8. [Request] Make remote repair modules more usuable - in Feedback/Requests [original thread]
Remote repair modules are really tricky to use is dropships and not easy to use in LAVs. Having a lock-on radius around the vehicle in addition to the box would help with the issue. Something needs to be done to make it it more usable.
- by Agent Overkill - at 2013.06.05 15:44:00
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9. [Request] Allow us time to reconnect to PSN after disconnect before kicking us - in Feedback/Requests [original thread]
It's really frustrating getting disconnected from PSN (only happens once every 3-4 months) and losing the asset I was using because, Dust insists/forces you to reset dust for you to continue playing. It would be great that if I could continue pla...
- by Agent Overkill - at 2013.06.04 23:44:00
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10. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: It would be really nice if shares in EVE/Dust were actually traded on a stock exchange. The current mechanic stinks, but it does have the ability to pay dividends for instance. If shares were actually tradeable (and cla...
- by Agent Overkill - at 2013.04.08 23:02:00
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11. [Request] Corps & PC: Incentives for the individual @FoxFour & Nullarbor - in Feedback/Requests [original thread]
Piercing Serenity wrote: I think you're pushing the idea of balance and equity a big too far. We aren't workers. No one owes us anything. We aren't indentured servants. We owe corporations nothing. If you want to have individual wealth, I say f...
- by Agent Overkill - at 2013.04.08 22:55:00
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12. Having to pay to use mic chat turns all my PSN friends off Dust514 - in Feedback/Requests [original thread]
CCP should have seen this coming and us players have posted about this problem and they have taken no action (so far).
- by Agent Overkill - at 2013.04.08 22:37:00
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13. [Suggestion] Allow us to disable CQ to load faster? - in Feedback/Requests [original thread]
Something minimalist like this would be nice. The Merc Quarters is nice and all but I would like an option to disable it to make things load faster.
- by Agent Overkill - at 2013.04.08 22:23:00
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14. [Request] Grenade button changes: tap to cycle equipment & grenades - in Feedback/Requests [original thread]
Tapping in my opinion is the fastest, clutter free way to select what you want. Tap, double, or triple tap to bring up what you want without switching to the other stuff. Hopefully Dust will do this as good or better than MAG. If people hate the ...
- by Agent Overkill - at 2013.04.08 22:04:00
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15. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
If I was a defender, I'll get cheap dropships. get in the path of RDVs and crashing into them to deny the attackers clones and to stop the RDVs from getting the crates. That would be an expensive but effective.
- by Agent Overkill - at 2013.04.01 03:28:00
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16. [Clarification] Drop Uplink - in Feedback/Requests [original thread]
On ambush, ambush OMS, and skirmish, with or without a sqaud, every1 can use uplinks to spawn. I tested militia and standard uplinks.
- by Agent Overkill - at 2013.03.19 21:13:00
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17. How about this forum actually work? - in Feedback/Requests [original thread]
R F Gyro wrote: Also, hitting the "preview" button every now and then may help. Sometimes that may too cause work to be lost.
- by Agent Overkill - at 2013.02.10 08:40:00
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18. Fix the breach mass driver. - in Feedback/Requests [original thread]
ALL breach weapons besides the breach shotgun and scrambler pistol need to be looked into. The trade-offs for extra hip-fire accuracy is way too high.
- by Agent Overkill - at 2013.02.09 20:03:00
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19. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
I really like the ideas in MCC Destruction and Weapons fire, explosions lighting effects, and Message from the employer as well as the others. They would all really add to the immersion which is lacking in this game.
- by Agent Overkill - at 2013.02.09 19:59:00
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20. [Feedback] Mortally wounded point of view not where my body is - in Feedback/Requests [original thread]
I always hated that when I think I'm going to get revived at one location, but my body is actually at another.
- by Agent Overkill - at 2013.02.09 19:24:00
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