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2881. A Reminder of what DUST looked like back in 2009.. - in General Discussions [original thread]
Jason Pearson wrote: Stahp. Go and watch the Warbarge vid repeatedly pls. My thoughts exactly. Why are we talking about Carbon engine vs Unreal? Why are we talking PS3 vs PC? Who cares? Let's talk about why we don't have full access to the w...
- by Aero Yassavi - at 2014.01.17 01:01:00
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2882. Why is TTK a problem? - in General Discussions [original thread]
Mithridates VI wrote: One reason is that if every gun can kill in mere moments, the customisation that DUST promotes becomes meaningless. The difference between firing at shield or armor is minimal, and long-range rapid-fire weapons are king be...
- by Aero Yassavi - at 2014.01.16 22:48:00
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2883. How do you want your Caldari Heavy? - in General Discussions [original thread]
Highest shields possible with minimal armor, 150 on the armor side sounds about right. However, it'll also need very low shield recharge delay, since it wouldn't get near the same benefit as all those other heavies with core focused repair tool bu...
- by Aero Yassavi - at 2014.01.16 22:37:00
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2884. Who are the top Scrambler Rifle users? - in General Discussions [original thread]
Man, I haven't used my CRW-04 or Imperial Viziam for two weeks now, been running mostly the CRD-9. It's weird, I like the normal versions much better, but the assault just works better with a commando, plus lowered fitting requirements.
- by Aero Yassavi - at 2014.01.16 22:32:00
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2885. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Fire of Prometheus wrote: Aero Yassavi wrote: I'm trying to put myself into positions to use my melee a little more often, since it is 240 a hit, but melee is still too unreliable. If I was any good at it, I'd probably consider putting on a ...
- by Aero Yassavi - at 2014.01.16 22:23:00
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2886. I think it is the maps. - in General Discussions [original thread]
Not necessarily, when you look at all the outposts all the objectives are within places a tank cannot get to, with the exception of Bravo on the three-point version of the Caldari Orbital Artillery. This is good game design. The vehicles are still...
- by Aero Yassavi - at 2014.01.16 22:20:00
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2887. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
I'm trying to put myself into positions to use my melee a little more often, since it is 240 a hit, but melee is still too unreliable. If I was any good at it, I'd probably consider putting on a complex stimulant module to bump the melee up to 360...
- by Aero Yassavi - at 2014.01.16 22:12:00
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2888. anyone else do better solo then with a group? - in General Discussions [original thread]
Meh, I performance is roughly the same solo and when in a group. I agree with Viktor that when in a group it is often a competition for who gets the kills and hacks and stuff, because there are actually other people on your team who know what they...
- by Aero Yassavi - at 2014.01.16 20:13:00
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2889. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
So I was playing solo for a bit and was trying to get the CRU behind Alpha on Ashlands, but some guy from LOTIS spawns in with a Logistics Ck.0 suit, and I'm just in my advanced Commando fit. We both see each other and take quick shelter on opposi...
- by Aero Yassavi - at 2014.01.16 20:02:00
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2890. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Just for the record, making comparisons to real life or starting an argument with "this is the future so . . ." really doesn't hold much weight. In real life, things are designed to be over powered, why wouldn't they if they could? It's not like y...
- by Aero Yassavi - at 2014.01.16 10:54:00
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2891. Proto can't stay proto forever. - in General Discussions [original thread]
Ploo-Koon wrote: Meee One wrote: What happens to proto gear when all the 'bugs' are fixed and it becomes mass produced? What will it be classified as? Elite advanced gear? And what replaces it? What about gear that reaches the 100% threshold...
- by Aero Yassavi - at 2014.01.16 10:27:00
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2892. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
CCP Saberwing wrote: Aikuchi Tomaru wrote: Give us a devblog about some new feature which will probably be in 1.8. Please! PLEASE! I'm desperate! We're planning for a few dev blogs about the upcoming features nearer the time to release wh...
- by Aero Yassavi - at 2014.01.16 09:03:00
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2893. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
Justicar Karnellia wrote: Well at least you confirmed the 2.0 expansion will be release at fanfest. I was wondering how you would manage the uptick to 2.0... 1.9 will be just a balance/polish/fix patch with minimal content and the last sprint...
- by Aero Yassavi - at 2014.01.16 08:50:00
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2894. 1-Day Active boosters... - in General Discussions [original thread]
THE GREY CARDINAL wrote: I sacrifice the savings of the smaller boosters for the convenience of playing when I want and getting bonus SP. I've tried to go to the 3 day one but hate feeling pressed to play in those 3 days when I could choose fr...
- by Aero Yassavi - at 2014.01.16 08:43:00
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2895. 1.8 Pushed Back: Mid Feb - Mid March. - in General Discussions [original thread]
CCP Saberwing wrote: Lt Royal wrote: You got any evidence on that or is that just another Troll? He's trolling. Yes, we're hoping for a mid February / March release for 1.8. The Dev teams are still working on the patch, and generally thin...
- by Aero Yassavi - at 2014.01.16 08:30:00
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2896. Dust 575: Haiku Time!!! - in General Discussions [original thread]
We had Haiku Day And I don't want to retype So here is a link
- by Aero Yassavi - at 2014.01.16 06:10:00
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2897. Whats happening to the CORPS in Dust514? + Personal info - in General Discussions [original thread]
I'm still really sad about how Scions of Athra went down. So many people left right when they realized it was going to take a little more than showing up to win Amarr FW.
- by Aero Yassavi - at 2014.01.16 06:03:00
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2898. Commando Registry // Scouts only think they got it bad - in General Discussions [original thread]
Normal Reload | Reload at Lv5 | Reload at Lv5 and Rapid Reload 5 Assault Rifle: 3 s | 2.25 s | 1.688 s Combat Rifle: 2.6 s | 1.95 s | 1.463 s Laser Rifle: 4 s | 3 s | 2.25 s Mass Driver: 4 s | 3 s | 2.25 s Plasma Cannon: 3.5 s | 2.625 s | 1.969 s...
- by Aero Yassavi - at 2014.01.16 03:52:00
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2899. [1.8 Skills] NEW, Easy-To-Understand Format! (Logi/Assault/Sentinel) - in General Discussions [original thread]
For Commandos Normal Reload | Reload at Lv5 | Reload at Lv5 and Rapid Reload 5 Assault Rifle: 3 s | 2.25 s | 1.688 s Combat Rifle: 2.6 s | 1.95 s | 1.463 s Laser Rifle: 4 s | 3 s | 2.25 s Mass Driver: 4 s | 3 s | 2.25 s Plasma Cannon: 3.5 s | 2.6...
- by Aero Yassavi - at 2014.01.16 03:50:00
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2900. Regarding the Singularity posted Logi bonuses - in General Discussions [original thread]
Pokey Dravon wrote: Except the Minmatar have the lowest stamina, so while their speed is very high, its only for short distances. This is good for ducking in and out of cover, moving around short distances to provide reps to multiple units in a...
- by Aero Yassavi - at 2014.01.16 03:23:00
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