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9501. Sniper range nerf - in Feedback/Requests [original thread]
Sleepy Zan wrote: Bullet drop and travel time is the answer my friend. Will never happen with Hit-scan in effect. There was a great deal of people who opposed hit scan in favor of ballistics but the lag monster doesn't work well with ballist...
- by Aeon Amadi - at 2013.01.14 19:02:00
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9502. No CAP, lower reward - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Aeon Amadi wrote: Y0UR NAME HERE wrote: I love how ppl just say no and shoot you down instead of giving an idea, course that one kid trolls the posts and never has feedback, just a no or long troll.......hmmm sp cap....
- by Aeon Amadi - at 2013.01.14 19:00:00
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9503. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Free Beers wrote: I dont have a heavy toon this build as I run assault and logi, but my all means continue to attack a fictious me you made up to try to destract from the fact that you have no real argurement. Wait, wasn't that the same reason...
- by Aeon Amadi - at 2013.01.14 18:53:00
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9504. Sniper range nerf - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Bro, I have an awesome kdr, I could care less what I die to, and I don't want this game to die like the rest, as I've stated before its trolls like you that kill games, this is an eve game, eve has survived many years and...
- by Aeon Amadi - at 2013.01.14 18:50:00
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9505. No CAP, lower reward - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: I love how ppl just say no and shoot you down instead of giving an idea, course that one kid trolls the posts and never has feedback, just a no or long troll.......hmmm sp cap. Atm its eh, in the original beta release we g...
- by Aeon Amadi - at 2013.01.14 18:48:00
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9506. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Free Beers wrote: Aeon Amadi wrote: Grenades? Powerful weapons that KILL? Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is. Seriously though, they're grenades and they're supposed to kill. Don't nerf ...
- by Aeon Amadi - at 2013.01.14 18:41:00
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9507. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
Qubot Sendai wrote: i like where you're going with this but for a front line guy such as myself switching ammo might as well be a skill in itself. the 2 seconds that it would take to change it might cost your team a clone. snipers are at range ...
- by Aeon Amadi - at 2013.01.14 18:37:00
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9508. [Request] Change-State Ammunition - in Feedback/Requests [original thread]
G Torq wrote: Aeon Amadi wrote: Ruin - EM - Mostly shield damage with some armor damage. Spoil - Thermal - Predominantly shield damage with more armor damage than ruin. Ravage - Kinetic - Predominantly armor damage with more shield damage t...
- by Aeon Amadi - at 2013.01.14 18:36:00
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9509. No CAP, lower reward - in Feedback/Requests [original thread]
Captain-Awesome wrote: Aeon Amadi wrote: No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons. what...
- by Aeon Amadi - at 2013.01.14 18:33:00
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9510. The Gameplay Paradigm - in General Discussions [original thread]
Skihids wrote: The "Something Else" that I'm looking for is a force composed of infantry, artillery, Armored core, and Air units under a coordinated command attacking a like force with complex strategy and tactics. Dust is promising a much dee...
- by Aeon Amadi - at 2013.01.14 18:23:00
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9511. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
Grenades? Powerful weapons that KILL? Man, I'd imagine every US Marine must be shaking their head at how unrealistic that is. Seriously though, they're grenades and they're supposed to kill. Don't nerf them, they're useful for a reason - this i...
- by Aeon Amadi - at 2013.01.14 18:20:00
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9512. Other Variants of Racial Dropsuits? - in General Discussions [original thread]
iceyburnz wrote: Really want to see some racial variant drop suits. And a "standard" sidearm, light weapon and heavy weapon for each race. Laser rifles, mass drivers, swarm launchers and sniper don't count as they are specialist weapons for a ...
- by Aeon Amadi - at 2013.01.14 18:17:00
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9513. Other Variants of Racial Dropsuits? - in General Discussions [original thread]
Liner ReXiandra wrote: How would this be handled skillwise, will the skills be simply renamed to generic role, or would there be a difference between a Caldari Assault dropsuit and a Minmatar Assault dropsuit? Actually all of the racialisation...
- by Aeon Amadi - at 2013.01.14 18:15:00
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9514. Other Variants of Racial Dropsuits? - in General Discussions [original thread]
Severus Smith wrote: I really am hoping they add them soon. My wife is Amarr and keeps complaining about having to wear "filthy Minmatar rust" to be a Logi. Really, I am not kidding. Man the bedroom must get intense with that one
- by Aeon Amadi - at 2013.01.14 18:12:00
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9515. No CAP, lower reward - in Feedback/Requests [original thread]
No. Trust fund kids should not be able - by any rhyme or reason - to surpass everyone else because their dad works for a Fortune 500 company and refuses to teach them responsible life lessons.
- by Aeon Amadi - at 2013.01.14 17:14:00
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9516. Sniper range nerf - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Qubot Sendai wrote: Y0UR NAME HERE wrote: Aeon Amadi wrote: Snipers shouldn't be snipers? Just saying, in terms of reality those are RAILGUNS and they're under-performing at what real-life snipers can do with Proj...
- by Aeon Amadi - at 2013.01.14 17:13:00
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9517. Sniper range nerf - in Feedback/Requests [original thread]
Knarf Black wrote: Easy solution to a lot of these issues: 50% WP penalty for actions inside the redline. That way randoms can still get some points while being obliterated by organized opposition, but the boosters and redline snipers will have...
- by Aeon Amadi - at 2013.01.14 17:12:00
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9518. The link between eve-dust interaction: boarding CRU's - in General Discussions [original thread]
Iron Wolf Saber wrote: Aeon Amadi wrote: Karl Koekwaus wrote: I think all the boarding ships ideas are dumb, they're just not as fun as getting a war barges killed with supplies traveling from system to system and actually losing them. It...
- by Aeon Amadi - at 2013.01.14 17:07:00
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9519. New build 22 ? - in General Discussions [original thread]
Big Popa Smurff wrote: What happened to the random generated maps we were promised? That's in-game right now... The terrain was never supposed to be randomly generated, just textures (grass/snow/sand) time of day (dawn/dusk/night) and buildi...
- by Aeon Amadi - at 2013.01.14 15:45:00
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9520. New build 22 ? - in General Discussions [original thread]
dust badger wrote: tribal wyvern wrote: No new build does not mean no new stuff, they added the new militia variant suits just a few days ago. They are now testing streaming content on the fly, so I would at leaste expect a few little surpri...
- by Aeon Amadi - at 2013.01.14 15:45:00
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