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7401. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Varoth Drac wrote: I don't agree that scouts should avoid proto scanners without a profile dampener. However, one complex profile dampener should definitely hide you from at least the proto quantum scanner. Scouts should be able to avoid basic ...
- by Aeon Amadi - at 2013.09.05 19:43:00
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7402. New FOTM? - in General Discussions [original thread]
Assault Scrambler Rifles. Same DPS as an Assault Rifle, longer range and higher damage to shields which many players are stuck with as they previously used other FotM options. ... But some of us prepared for that.
- by Aeon Amadi - at 2013.09.05 07:04:00
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7403. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Toby Flenderson wrote: Krom Ganesh wrote: Edit: Also, please put m^2 as it is referring to an area not a distance. (I'm know I'm nitpicking) Haha nice eye. Useless, redundant information that has no effect on the conveyance on what i...
- by Aeon Amadi - at 2013.09.05 07:02:00
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7404. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Shotty GoBang wrote: Thanks, Aeon. Seriously, thanks for everything. In the short run, the Devs could hotfix us in any number of ways to keep us in the game. Doing so wouldn't be sufficient to curb our performance decline, but it'd help to sta...
- by Aeon Amadi - at 2013.09.05 02:58:00
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7405. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Krom Ganesh wrote: Aeon Amadi wrote: There's a Focused Active Scanner with a precision of 15. The only suit that can fit enough profile dampeners is the Prototype Gallente Gk.0 because it has enough low slots to do that, the Minmatar one doe...
- by Aeon Amadi - at 2013.09.05 02:00:00
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7406. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Billi Gene wrote: wait a minute... so fitting dampeners to get around without being scanned works? unless its a proto scanner... to which the direct counter is a proto suit? /end_sarcasm btw.. your squad can see your targets was the impress...
- by Aeon Amadi - at 2013.09.05 01:57:00
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7407. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
On the left we have a Gallente Scout with base stats. On the right we have a Gallente Scout with all skills level five. Base All Lvl 5 Profile: 45 30 Precision: 45 41 Range: 10 23 Alright, so now that we know that - throw all that ****...
- by Aeon Amadi - at 2013.09.05 01:51:00
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7408. Speed Tanking - in General Discussions [original thread]
Iron Wolf Saber wrote: Speed is out, stealth is in. Lmfao, Aurum/Prototype Active Scanner will pick up any Scout that doesn't have profile dampeners, even with all skills level 5. Speed tanking is dead Stealth tanking is dead Scout is dea...
- by Aeon Amadi - at 2013.09.05 01:33:00
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7409. New Stuff Not Listed - in General Discussions [original thread]
Zahle Undt wrote: It seems to me that ISK payouts have been increased Believe CCP FoxFour said something about that. Played a match earlier that was 12 v 0 Easiest 300,000 ISK I've ever made and we still lost because someone dropped off a ...
- by Aeon Amadi - at 2013.09.05 01:00:00
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7410. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
F7-8 Sprinting (directly) along the side of the fencing around that socket will cause you to have super speed.
- by Aeon Amadi - at 2013.09.04 18:39:00
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7411. New Stuff Not Listed - in General Discussions [original thread]
Maximus Stryker wrote: please double space your bullet points, it's a cluster. Sorry mate.
- by Aeon Amadi - at 2013.09.04 18:15:00
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7412. Sticky:Impact Ridge Skirmish Feedback! - in Skirmish Gamemode [original thread]
Love how this map looks like a giant crater - flows really nicely for it's shape too.
- by Aeon Amadi - at 2013.09.04 18:03:00
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7413. Sticky:Border Gulch Skirmish Feedback! - in Skirmish Gamemode [original thread]
LOVE looking over the ridge on the north side of this map and seeing the distant district. Keep up the good work guys.
- by Aeon Amadi - at 2013.09.04 18:02:00
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7414. Smiling at all the LAV drivers..... - in General Discussions [original thread]
Takahiro Kashuken wrote: LAV got nerfed because you dont know the green cross code Nearly at full speed half the time and what happens? the infantry player is pushed to the side even tho i hit em smack in the middle of my hood and they get pu...
- by Aeon Amadi - at 2013.09.04 17:24:00
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7415. put armor and ar back to the way it was - in Feedback/Requests [original thread]
ritslight umarn wrote: Aeon Amadi wrote: ritslight umarn wrote: oh I know ccp lets buff armor plates butnoh wait I know , lets buff the ar by an extra 30% to armor which completely cuts out the whole point of bufing the armor an extra 10 ...
- by Aeon Amadi - at 2013.09.04 17:12:00
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7416. Announcement:Uprising 1.4 Known Issues - in General Discussions [original thread]
CCP Frame wrote: UPDATE: We are planning on addressing Matchmaking and Ashland map issue in today's downtime. We are also investigating the Squad issue and are aiming to address it as soon as possible - potentially during today's downtime...
- by Aeon Amadi - at 2013.09.04 06:16:00
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7417. [Request] Add this to the new Updates board - in Feedback/Requests [original thread]
Active SP remaining. Hate having to play a game to see how much of my cap I have left to hit.
- by Aeon Amadi - at 2013.09.04 06:15:00
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7418. Smiling at all the LAV drivers..... - in General Discussions [original thread]
ladwar wrote: Dexter307 wrote: ladwar wrote: i'll still push you out into the red zone and watch you die out there I dont think you can push people, when you run into someone in damages them then pushes them to the side you can push f...
- by Aeon Amadi - at 2013.09.04 06:12:00
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7419. put armor and ar back to the way it was - in Feedback/Requests [original thread]
ritslight umarn wrote: oh I know ccp lets buff armor plates butnoh wait I know , lets buff the ar by an extra 30% to armor which completely cuts out the whole point of bufing the armor an extra 10 to 15 %, AR's ar the most used wepon in the gam...
- by Aeon Amadi - at 2013.09.04 04:09:00
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7420. Nova Knives Still Need Fixed Hit Detection - in General Discussions [original thread]
CCP Wolfman wrote: Beyond Creation wrote: In the patch notes of the 1.4 update it was said that problems with hit detection were going to be fixed. Apparently from reading other forums the hit detection is better for weapons like the assault...
- by Aeon Amadi - at 2013.09.04 04:05:00
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