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5521. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
SO EXCITED -Now reads-
- by Aeon Amadi - at 2014.01.17 07:37:00
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5522. 10x my PS3 has froze in 2 hrs - in Technical Support/Bugs [original thread]
Generally never want to go above five. Try deleting some channels and see if it helps.
- by Aeon Amadi - at 2014.01.16 19:13:00
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5523. I am so ****** sick of getting thrown in to a match that is almost over. - in Technical Support/Bugs [original thread]
Roofer Madness wrote: Four tries in a row sent me to matches where my team or the other team were down to half armor or less. This problem is so common and every single time it makes me want to punch a baby. Please fix your game. I only have an...
- by Aeon Amadi - at 2014.01.16 19:10:00
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5524. [Bug] Weird invisible wall - in Technical Support/Bugs [original thread]
CCP Delamorui Eddy wrote: Hi, thank you for contacting us. You helped us pinpoint the problem of tank turret damage not splashing. We made a bug report for this. Videos: http://www.youtube.com/watch?v=VwwAC6znbtY&feature=youtu.be http...
- by Aeon Amadi - at 2014.01.16 17:25:00
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5525. Ok CCP, ur aware of the Tank issue. How are u resolving it? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Kevall Longstride wrote: The elimination of tanks in ambush pub matches. Or at the very least a tank free version of the ambush mode available to players to choose. Nah, vehicles and OB's in ambush just need t...
- by Aeon Amadi - at 2014.01.16 10:35:00
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5526. Vehicle Quotas - Ambush higher than Skirmish - in General Discussions [original thread]
Most of these parts are sped up because no-one wants to watch me call in vehicle after vehicle one at a time for ten minutes. The first segment is a domination match, the second is a skirmish (four LAVs plus vehicles on field) and the third being ...
- by Aeon Amadi - at 2014.01.16 10:34:00
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5527. Hilarious bug - in General Discussions [original thread]
CCP Delamorui Eddy wrote: SteelDark Knight wrote: I was the flying tanker shown Just to add a bit more detail for the QA team: I was traveling through the red "C" socket and across its center platform which is similar in appearance to a ...
- by Aeon Amadi - at 2014.01.16 09:46:00
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5528. [Screenshots from Singularity] I just chanced on the mother lode. - in General Discussions [original thread]
Sgt Kirk wrote: Roy Ventus wrote: SOOOOOOOOOOOO CLOSE YET SO FAR AWAY It's so devastating that it can easily overheat. And what's more? The gun can actually be charged. That's perfect for the AR combo. Spray with the AR and precision ...
- by Aeon Amadi - at 2014.01.16 04:42:00
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5529. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Cat Merc wrote: So let me get this straight, if I put on a couple of precision enhancers, I get an active scanner with 75m range on to whatever I'm looking in the direction of? Even through walls? O_O Guy above me pretty much nailed it. I w...
- by Aeon Amadi - at 2014.01.15 18:39:00
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5530. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Cyrius Li-Moody wrote: Welcome to the plight of the scouts where LOS is ridiculous and your passive scans are unreliable. LOS is so over powered it's easy to spin around and look at your tacnet for blips to check for enemies rather than actuall...
- by Aeon Amadi - at 2014.01.15 14:43:00
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5531. [Bug?] Passive Scanning vs Tanks - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=OH4fXPkWpRQ&feature=youtu.be They show up pretty reliably but only from the center of the tank. A 10m Passive scan range won't detect them unless you're closer to the center of the tank itself, resulting in th...
- by Aeon Amadi - at 2014.01.15 12:57:00
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5532. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
I'm curious as to how this is going to affect cloaking, really. If they're cloaked and it will still show their chevron/icon on the minimap just by having them on your screen within 75m, could be a major factor.
- by Aeon Amadi - at 2014.01.15 12:12:00
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5533. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Grit Breather wrote: Aeon Amadi wrote: Grit Breather wrote: Just to put this into some more technical terms for CCP. Suits have 2 scan capabilities. Passive 360 scan and passive forward cone scan. The former works to 10m on most suits (1...
- by Aeon Amadi - at 2014.01.15 11:53:00
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5534. [Bug] Platform lacks collision - in Technical Support/Bugs [original thread]
http://www.youtube.com/watch?v=p4JqXte8VJI&feature=youtu.be Ashland - Domination, platform right over the null-cannon. Can't shoot through it but you can certainly fall through it !
- by Aeon Amadi - at 2014.01.15 11:39:00
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5535. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Grit Breather wrote: Just to put this into some more technical terms for CCP. Suits have 2 scan capabilities. Passive 360 scan and passive forward cone scan. The former works to 10m on most suits (16m on scouts) and gives you almost everything...
- by Aeon Amadi - at 2014.01.15 11:29:00
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5536. [Bug] Psuedo-Random Invincibility - in Technical Support/Bugs [original thread]
Known issue. There was a thread regarding this but I can't seem to find it. It's the result of a lag spike server-side. Here's a video I made: http://www.youtube.com/watch?v=ojHlaSHN1nc Edit: Note the ammo counter.
- by Aeon Amadi - at 2014.01.15 11:26:00
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5537. [Bug] High-pitch buzzing noise in Merc Quarters - in Technical Support/Bugs [original thread]
McFurious wrote: Occasionally after a match, the same high-pitch buzzing noise that you hear when the end of round screen is calculating your kills etc. will be playing continuously once I'm back in the merc quarters and the only way to stop it...
- by Aeon Amadi - at 2014.01.15 11:21:00
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5538. So CCP has no way to internally test anything - in General Discussions [original thread]
Ghosts Chance wrote: CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur THATS the purpose of a Q/A department.... they are paid for it because they have the abili...
- by Aeon Amadi - at 2014.01.15 11:11:00
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5539. Passive Scanning Discussion: "Screen" Scanning - in General Discussions [original thread]
Alright, I've brought this up two or three times but I have re-done my testing videos to provide a more clear demonstration of what I'm getting at. I'd like to bring this up for discussion and see what the rest of you think about this, whether it ...
- by Aeon Amadi - at 2014.01.15 11:05:00
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5540. Vehicles do NOT show up on passive scans - in Technical Support/Bugs [original thread]
The-Errorist wrote: Enemy vehicles such as LAVs, dropships, and tanks that are within your scan radius do NOT show up on passive scans. I even tried putting on precision and range amps on my gal scout to see if that would help and was still not...
- by Aeon Amadi - at 2014.01.15 10:23:00
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