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5301. Anti-Testers - in General Discussions [original thread]
ChribbaX wrote: How would they know you are testing? And like said some people do play there so you telling them that they "can't" doesn't feel super. "Testing" is one round away from screwing others over for easy kills too lol This is New Ede...
- by Aeon Amadi - at 2013.08.06 08:12:00
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5302. Anti-Testers - in General Discussions [original thread]
Malik loves Love wrote: Goes to Oceania to test. Complains when people come to play. Gonna need a fresh tear bucket. There's a big difference between coming to play and surrounding a friendly so he can't move and calling a vehicle to FF ki...
- by Aeon Amadi - at 2013.08.06 07:57:00
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5303. Anti-Testers - in General Discussions [original thread]
Logi Bro wrote: Some people have to use those servers to get their best connection, you know. Okay? No reason to actually make a vendetta against testers when they're on the very edge of the red-line doing their own thing. Play your game, wi...
- by Aeon Amadi - at 2013.08.06 07:54:00
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5304. Anti-Testers - in General Discussions [original thread]
Alright, so - I'm throwing this out there to everyone. There are easier ways to boost in this game than to fire one round and have someone repair the damage. So, when you see three people on the Oceania server (because, yanno, we don't have a t...
- by Aeon Amadi - at 2013.08.06 07:49:00
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5305. Random Installation kills - in General Discussions [original thread]
I've actually been killed by a AI Railgun from 417m away (presumably the enemy base) as soon as I dropped out of the MCC. Yes, it actually killed me as I was falling from the sky.
- by Aeon Amadi - at 2013.08.05 22:05:00
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5306. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
Alright - look people. This thread wasn't made for discussion of AV vs HAVs, nor was it made for idea proposals. We'll have everything outlined on our own and if we feel the need for something to be brought up we'll look into it. So, thanks for ...
- by Aeon Amadi - at 2013.08.05 21:43:00
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5307. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
Alright, let's do it this way - anyone interested just get ahold of me on Skype. Username: mrsmm1991 Don't be offended if I don't respond right away, I use that username to contact a wide variety of people for anything from Testing to general Eve...
- by Aeon Amadi - at 2013.08.05 20:30:00
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5308. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
daishi mk03 wrote: Aeon Amadi wrote: I slightly disagree with this because HAVs are actually not that expensive when put up against someone in a Prototype suit with all complex mods, which can run in the 100,000 - 200,000 ISK range. Regard...
- by Aeon Amadi - at 2013.08.05 17:59:00
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5309. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
Scheneighnay McBob wrote: I'm not going to be a part of this one, but I good idea to bring up right away is simply making HAVs cheaper to match their effectiveness. HAV drivers will be able to profit, and AVers will be able to actually make WP ...
- by Aeon Amadi - at 2013.08.05 16:36:00
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5310. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
daishi mk03 wrote: This is a great idea and might lead to a fruitful discussion. It would be important to make a list / script during the conference and upload it later for publicity. Will definitely consider this. Will definitely be a long ...
- by Aeon Amadi - at 2013.08.05 16:16:00
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5311. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
Scheneighnay McBob wrote: Forgot this one guy's name, but there's someone who will volunteer, but won't give a logical argument- they want nothing short of the old HAVs that required an entire team of proto AV to destroy. Edit: I remember now:...
- by Aeon Amadi - at 2013.08.05 16:15:00
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5312. Putting Together a AV vs HAV 'Think Tank' - in General Discussions [original thread]
Essentially what I'm looking for are six players. Three players who are dedicated AV who have at least some form of Proto AV option. Three players who are dedicated Tankers who have sufficient skills in HAVs with experience to boot. It is prefe...
- by Aeon Amadi - at 2013.08.05 15:44:00
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5313. Variable hitbox sizes. The most important issue IMO, no word from CCP? - in General Discussions [original thread]
For extensive testing, reproduction methods, results, videos and more dev responses - see here: https://forums.dust514.com/default.aspx?g=posts&m=1079159#post1079159
- by Aeon Amadi - at 2013.08.05 07:46:00
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5314. Tournament Participants, a Request - in General Discussions [original thread]
How much ISK would I have to pay the winning team of the Prime League tournament to title Amamake II what it was called in the Eve Online novel, Templar One, what it was actually called in the novel; Pike's Landing? Albeit, Pike's Landing was a d...
- by Aeon Amadi - at 2013.08.04 08:57:00
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5315. New Logistics Dropships are bizarre - in General Discussions [original thread]
Aizen Intiki wrote: These mystery DS's are the (for fucks sakenly), the bomber Dropships, the last terrible thing that Blam! did. "dey gets a bonus ta misser launchurs!"
- by Aeon Amadi - at 2013.08.03 05:41:00
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5316. New Logistics Dropships are bizarre - in General Discussions [original thread]
Oso Peresoso wrote: Iron Wolf Saber wrote: Gallente - Old Mythology Entities/Animals/Warriors (Babylonian, Greek, Roman) Caldari - Eastern/Western Mythology/Non Mythos Animals Minmatar - Weapons, Acts of Violence, Predatory Land Animals. Am...
- by Aeon Amadi - at 2013.08.03 04:21:00
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5317. New Logistics Dropships are bizarre - in General Discussions [original thread]
Guinevere Bravo wrote: Dude you need a job. Going to school for Game Design - job would interview (edit: derp. Interfere) with that. But I do agree that I may have a bit too much time on my hands when I'm not studying.
- by Aeon Amadi - at 2013.08.02 14:33:00
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5318. New Logistics Dropships are bizarre - in General Discussions [original thread]
Panther Alpha wrote: I just give you a "like" because the great mythology lesson... i'm not really that interested in Dropships yet... 'ey, no problem... Just kinda creeped out that this thread got revived out of no where.
- by Aeon Amadi - at 2013.08.02 13:00:00
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5319. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CCP Wolfman wrote: Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection. It looks like the hit ...
- by Aeon Amadi - at 2013.08.02 10:56:00
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5320. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
CommanderBolt wrote: CCP Wolfman wrote: Ok, this is caused by the collision box changing shape when the player sprints to better fit the mesh. We'll change this so you don't catch on stuff. It isn't related to any issues with hit detection...
- by Aeon Amadi - at 2013.08.02 10:53:00
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