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3621. IMO, there is nothing worse at the moment than this... - in General Discussions [original thread]
Criteria Shipment wrote: Stop with the abbreveis'. What...?
- by Aeon Amadi - at 2014.04.18 04:01:00
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3622. IMO, there is nothing worse at the moment than this... - in General Discussions [original thread]
Canari Elphus wrote: Aeon Amadi wrote: Auris Lionesse wrote: if they fix it we need to add acoustic dampening and amplification modules for soundwhoring. Which I'm all for. Sure, I'd be down for it. At least then I'd know that ole boy ...
- by Aeon Amadi - at 2014.04.18 03:52:00
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3623. IMO, there is nothing worse at the moment than this... - in General Discussions [original thread]
Auris Lionesse wrote: if they fix it we need to add acoustic dampening and amplification modules for soundwhoring. Which I'm all for. Sure, I'd be down for it. At least then I'd know that ole boy is taking a hit to his survivability in order...
- by Aeon Amadi - at 2014.04.18 03:31:00
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3624. IMO, there is nothing worse at the moment than this... - in General Discussions [original thread]
https://www.youtube.com/watch?v=iAzWOhMtw60 This was confirmed by CCP to be an animation optimization. Essentially, you can't hear anything behind you - be it footsteps, gunfire, etc. You can hear the rounds bashing into the back of your skull ...
- by Aeon Amadi - at 2014.04.18 02:42:00
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3625. CCP Saberwing, Whiny Community, and Content - in General Discussions [original thread]
CCP Saberwing wrote: Ultimately, it all stems from people wanting this game to be awesome and fulfilling it's vision, so I'm happy to listen. However, I (and the team) agree that kneejerk reactions aren't the way forward to make that happen, an...
- by Aeon Amadi - at 2014.04.10 06:12:00
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3626. First two weeks in dust, recounting the experiance... - in General Discussions [original thread]
I understand the feelings you're going through with the game. I've been playing since June 2012 and, honestly, I still get frustrated with the game at times. I just recently won some ISK through Dust Lottery and being as I already have more ISK ...
- by Aeon Amadi - at 2014.04.10 02:59:00
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3627. Triple SP Week from April 16th to April 23th - in General Discussions [original thread]
Nirwanda Vaughns wrote: Aero Yassavi wrote: Aeon Amadi wrote: They need to chill with the constant SP rewards. Sentinel/Commando events, the two million clone challenge, the triple SP cap event we had just recently... They're handing out ...
- by Aeon Amadi - at 2014.04.10 02:33:00
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3628. Triple SP Week from April 16th to April 23th - in General Discussions [original thread]
They need to chill with the constant SP rewards. Sentinel/Commando events, the two million clone challenge, the triple SP cap event we had just recently... They're handing out SP faster than they're introducing content for it to be used on and pla...
- by Aeon Amadi - at 2014.04.09 14:37:00
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3629. Dust 514 Haikus - in General Discussions [original thread]
game designer joins relief from introduction some balance, perhaps (If you'd like to participate, you can use this: http://writeahaiku.com/# )
- by Aeon Amadi - at 2014.04.07 23:49:00
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3630. New CCP Devs inbound? - in General Discussions [original thread]
Ripley Riley wrote: Joseph Ridgeson wrote: CCP BladdityBlah: "PvE Drones will soon be attacking planets that you DUST mercs have been fighting for. /ejaculate my central nervous system from sheer joy Probably a long way off, fair warn...
- by Aeon Amadi - at 2014.04.06 21:39:00
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3631. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Jenza's Pants wrote: Aeon Amadi wrote: Caldari Production Facility. My bad if it's a repost - I've personally never seen the majority of these. The outpost itself Another shot of the main outpost Barracks Entrance Waste Disposal ...
- by Aeon Amadi - at 2014.04.06 21:38:00
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3632. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Lt Royal wrote: Kevall Longstride wrote: Like a lot of things that have been shelved in the game it looked cool but couldn't be done on the PS3 without a significant hit on performance. Again CCP doing stuff without thinking if it could be d...
- by Aeon Amadi - at 2014.04.06 14:26:00
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3633. New CCP Devs inbound? - in General Discussions [original thread]
A month ago there were quite a few job openings with CCP Shanghai. Most notable of those, were an AI Programmer and Game Designer, both of which have been filled, apparently. With only three openings left, I'm curious as to when (and if) we'll get...
- by Aeon Amadi - at 2014.04.06 14:11:00
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3634. 13 Screenshots for the New Outpost - in General Discussions [original thread]
Caldari Production Facility. My bad if it's a repost - I've personally never seen the majority of these. The outpost itself Another shot of the main outpost Barracks Entrance Waste Disposal Ground floor Another of the ground floor ...
- by Aeon Amadi - at 2014.04.06 13:52:00
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3635. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
aden slayer wrote: Aeon Amadi wrote: aden slayer wrote: This is a very hard topic to reply to but there is one thing you can relate to when it come to this issue. And that is the people who made this a problem. The Redline snipers, the ...
- by Aeon Amadi - at 2014.04.06 12:33:00
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3636. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
aden slayer wrote: This is a very hard topic to reply to but there is one thing you can relate to when it come to this issue. And that is the people who made this a problem. The Redline snipers, the Players killed over and over again by redli...
- by Aeon Amadi - at 2014.04.06 12:11:00
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3637. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
xxwhitedevilxx M wrote: So, don't you think there's another problem? Any other game has some kind of limitation on range, or at least falloff, window of opportunity in BF etc. Wouldn't it be one of many problems? Battlefield 3 had a lot of b...
- by Aeon Amadi - at 2014.04.06 12:07:00
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3638. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
Alright so, lemme just iron this out right now. Redline sniping wasn't always a problem. In fact, it never actually became a problem until after two separate accounts: The build where we first saw Manus Peak and the second implementation of Ashlan...
- by Aeon Amadi - at 2014.04.06 11:55:00
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3639. Why Redline Sniping Ever Became A Problem - in General Discussions [original thread]
Reserved
- by Aeon Amadi - at 2014.04.06 11:55:00
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3640. The Problem with Closed Beta Sights - in General Discussions [original thread]
Vrain Matari wrote: I for one liked the camera sights and was sad to see them go. They were great for immersion and set DUST apart from the pack a little. Never had any trouble aiming with them. CCP did change them without consulting the commu...
- by Aeon Amadi - at 2014.04.06 00:27:00
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