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101. [request] all people a little tired by playing same maps - in Feedback/Requests [original thread]
they said new build in coming in april? shesh another month and then some change because i doubt it will be on april first.
- by Adstellarum - at 2013.02.24 23:39:00
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102. Bug: Dmg mods give 1% damage bonus per complex dmg mod - in Feedback/Requests [original thread]
so i can use a type 2 logi suit which has 3 high powered slots for simplicity sake i'm just going to use a charged sniper rifle... and then in the High powerd slots i load the 3 complex dmg into the high, now i go to check the suits stats and it w...
- by Adstellarum - at 2013.02.24 23:37:00
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103. Request: Corp Saved Fittings - in Feedback/Requests [original thread]
just like it is in eve where there are personal fits and corporation fits... I believe Dust should get this feature as well... also able to group fits together would be nice... like say i'm a logi for me I may want to group my suits according to w...
- by Adstellarum - at 2013.02.24 23:31:00
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104. [Request} Calendars. - in Feedback/Requests [original thread]
i like this idea but not just for that they should also allow for corpmatches to be planned weeks or even up to a month in advanced.
- by Adstellarum - at 2013.02.24 23:17:00
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105. change spawning in Ambush - in Feedback/Requests [original thread]
here is how they can fix the game and still have it be ambush... instead of just randomly placing you in a spot... you spawn above the map and fall into a zone (inertial dampner use required) you select which could very well give you a behind the ...
- by Adstellarum - at 2013.02.24 23:11:00
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106. Broken Positional Awareness - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Meeko Fent wrote: 3.Various sounds do not get softer when you go away, and when a Walking Armor plate walks up behind me, he should me some noise, as dropsuits have to be very heavy. I think heavies should make more...
- by Adstellarum - at 2013.02.23 23:17:00
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107. one REALLY useful request - in Feedback/Requests [original thread]
you will know when there is an eve player ready for orbital bombardment although at this time it is called Tactical strike.. when it lands it is red and has a larger area of effectiveness i've been told and can only be called in corp matches at th...
- by Adstellarum - at 2013.02.23 00:06:00
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108. Medium class vehicle suggestions - in Feedback/Requests [original thread]
for the artillery ammo they could make it so once the round hits the highest point in its arc to activate a rocket on it which would kill the fall time greatly making the rounds more reliable all that would be needed then is for the artillery mast...
- by Adstellarum - at 2013.02.23 00:03:00
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109. Request: Customizable Merc Quarters - in Feedback/Requests [original thread]
bump
- by Adstellarum - at 2013.02.22 19:50:00
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110. (request) damage mod stacking - in Feedback/Requests [original thread]
if and when ccp implements it, it will most likely be something like full, 50%, 25% and then 12% or something like that i think ccp has an even harsher one where it is full, 50%, 3% and then very marginal after that..... but actually right now whi...
- by Adstellarum - at 2013.02.22 01:25:00
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111. Request: Customizable Merc Quarters - in Feedback/Requests [original thread]
Give us the chance to change the way our merc quarters look and feel some things could be bought with either isk or aurum and some items maybe collectible kind of memorbila could be aurum only but not only just add decorations but also change the ...
- by Adstellarum - at 2013.02.21 22:51:00
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112. [ request] time clock - in Feedback/Requests [original thread]
+1... and it should display EVE time since that is when all corp battles are presented as
- by Adstellarum - at 2013.02.21 19:06:00
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113. [Request] Quick end to unbalanced matches. - in Feedback/Requests [original thread]
Natalia Romanov wrote: Ok, so let me get this straight. You want the ability for a team, that is already steamrolling, to be able to steam roll faster because its boring to wait? I'll tell you it's boring having your entire team red-lined and ...
- by Adstellarum - at 2013.02.21 18:55:00
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114. FIX THE FING COLLISION DMG - in Feedback/Requests [original thread]
well that maelstrom is after all a tier 3 BS, then i imagine you put on a few pieces of faction mods because i know a fully fitted t2 Mega is about 200 mil though it is a tier 2 BS... but that is completely off topic of this thread..a drop ship sh...
- by Adstellarum - at 2013.02.21 06:37:00
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115. FIX THE FING COLLISION DMG - in Feedback/Requests [original thread]
first i had to wait an additional 30 seconds for the RDV (which was almost destroyed by its ****** flying mechanics) to even place my dropship than it normally should have... then while i'm trying to get off the ground because the RDV placed it on...
- by Adstellarum - at 2013.02.21 06:13:00
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116. REQUEST: popup to enter game lobby - in Feedback/Requests [original thread]
what is this you ask.... ever get those pesky infinite dropsuit load screens... ever try and update a skill to be wisked away to the WB... well with this popup giving you 3 options enter(square), delay(triangle), or exit(circle) x would be a bad c...
- by Adstellarum - at 2013.02.21 06:08:00
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117. Shield, Armor, Hull - in Feedback/Requests [original thread]
here are the points i think should be used add in hull to all vehicles.. there is no hull for dropsuits because dropsuits are a more advanced form of the armor Knights used to wear...a vehicle should not blow till Hull is depleted but once hull is...
- by Adstellarum - at 2013.02.21 05:34:00
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118. Armor Burn - in Feedback/Requests [original thread]
i can put more swarms on a drop ship after it goes into burning and at 0HP and it still doesn't blow up... what about the fuel that is onboard the ship why doesn't that explode i want my destruction points and the points for the kill on the pilot....
- by Adstellarum - at 2013.02.21 04:42:00
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119. Request: ARC weapons & Remote dropsuit shield transporters - in Feedback/Requests [original thread]
they have 2 functions and i think would work better for me... on friendly's they would repair and on hostiles obviously damage them.... my reason for this request is because i suck at shooting... usually takes me a full clip of the laser rifle to ...
- by Adstellarum - at 2013.02.21 04:17:00
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120. [REQUEST] Friendly Fire - in Feedback/Requests [original thread]
Severus Smith wrote: XANDER KAG wrote: YourDeadAgain76 wrote: Im ok with FF as long as it is not in PUB's. There will be to many imature duechebaggs shooting blue dots. Hisec or FW will be ok cause it will be corps working together anyway...
- by Adstellarum - at 2013.02.19 06:41:00
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