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4001. Scout Registry / Killboard - in General Discussions [original thread]
Ghalags Destroyer wrote: I'm new to dust and I'm a scout do i need to worry about kd per battle dieing 15 times per battle how do I stop dying? Early career is all about dying alot. With each death, you learn what not to do next time :-) For...
- by Adipem Nothi - at 2015.03.06 14:37:00
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4002. Hotfix Echo - Top 3 Jumpers (with maths!) - in General Discussions [original thread]
Billy Jr wrote: LUGMOS wrote: Kira Lannister wrote: Froggers I will help you make this the official term For the love all things unholy, make it so! Agreed!
- by Adipem Nothi - at 2015.03.06 12:58:00
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4003. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: Kincats won't affect jump height. He said it's a factor of speed, not sprint speed. Plates affect speed which is why they affect jump height. Sprint speed is a speed. So is walk speed. If I jump while walking, I travel ...
- by Adipem Nothi - at 2015.03.06 02:03:00
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4004. Hotfix Echo - Top 3 Jumpers (with maths!) - in General Discussions [original thread]
John Psi wrote: Yes, now it's mario. saxonmish wrote: 190 = 5x myofibs (there's no stacking penalty on anything atm) CCP Rattati wrote: we are scaling at 3 stacked pro myofibs on minmatar scouts being able to jump on top of the bi...
- by Adipem Nothi - at 2015.03.06 01:12:00
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4005. Hotfix Echo - Top 3 Jumpers (with maths!) - in General Discussions [original thread]
CCP Rattati wrote: jump height is a factor of speed Top 3 Jumpers #1 - MN Assault #2 - MN Scout #3 - CA Assault Speculative Maths!
- by Adipem Nothi - at 2015.03.06 00:39:00
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4006. Scout Registry / Killboard - in General Discussions [original thread]
Murt Lesp wrote: So let me see if I understand this: Kin Cats and Myofibs are the key to insane jumping in the near(ish) future. Assault suits have the potential for higher jumps, but scout suits are confirmed to jump further. High jump vs Lon...
- by Adipem Nothi - at 2015.03.06 00:24:00
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4007. Scout Registry / Killboard - in General Discussions [original thread]
Man of Spade wrote: I suppose the thinking is "Who in the world is going to be using more than three Myofs?" Or "Who in the world is going to run straight MyoFibs and KinCats?" ^ Hoping this is how they tested, or we might be in for som...
- by Adipem Nothi - at 2015.03.06 00:01:00
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4008. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: we are scaling at 3 stacked pIto myofibs on minmatar scouts being able to jump on top of the big containers. CCP Rattati wrote: jump height is a factor of speed, which is a factor of plate stacking, therefore, bricks jum...
- by Adipem Nothi - at 2015.03.05 23:51:00
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4009. Scout Registry / Killboard - in General Discussions [original thread]
Eruditus 920 wrote: Will jumpy myo's replace your precision enhancers in your highs? Does anyone other than me still use them? I run 1 precision enhancer on all of my Assault suits. I've dropped precision for shields on my Scouts.
- by Adipem Nothi - at 2015.03.05 23:45:00
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4010. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Adipem Nothi wrote: Yes, that math is ugly and inappropriate ... the 46.73% should probably read +46.73% (or 146.73%). Gotcha, that checks out with the hypothetical numbers This is weird! Here's the maths: https://docs...
- by Adipem Nothi - at 2015.03.05 23:32:00
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4011. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: How does sprint speed play into Jump height? Edit: Not sure I get your maths. Whatever way I do it I wind up with 7.487 on the Galscout. Rattati mentioned that jump height a factor of sprint speed, and that the MN Scout w/3 i...
- by Adipem Nothi - at 2015.03.05 22:46:00
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4012. Scout Registry / Killboard - in General Discussions [original thread]
Put together a makeshift AV nade fit after respec'ing out of swarms. Just got the chance to try it out thoroughly ... Seems 2 REs + 2 Lai Dais isn't enough for even a MLT tank. Hadn't run these grenades in a awhile; they feel pretty weak, and the...
- by Adipem Nothi - at 2015.03.05 22:42:00
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4013. Scout Registry / Killboard - in General Discussions [original thread]
Eruditus 920 wrote: I am curious to see which benefits more: my Gal scout (2H) or MinAss (4H)? Hmm ... could play with make-believe numbers :-) Make Believe Assumption Jump Quotient = 2x * Myo Bonus, where x = sprint speed Maths 4xMN-...
- by Adipem Nothi - at 2015.03.05 22:25:00
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4014. Scout Registry / Killboard - in General Discussions [original thread]
Pseudogenesis wrote: You know I didn't think it was possible to complain about the myofibril changes, but the forums have proven me wrong. Here's hoping nobody notices the backpedal changes enough to complain. I'm afraid I have bad news, Pseu...
- by Adipem Nothi - at 2015.03.05 20:52:00
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4015. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Kaeru Nayiri wrote: Adipem Nothi wrote: [...] Edit: The better Assault players jump forward when they detect an incoming attack from behind and pirouette mid-air; wonder if backpedal movement speed will take into acc...
- by Adipem Nothi - at 2015.03.05 20:01:00
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4016. Scout Registry / Killboard - in General Discussions [original thread]
TritusX wrote: I hate when I'm running BPO 3k ISK fits to make money. I know I need the money. But I can't help myself when I am getting killed my nova knife scouts in proto non stop. Then I show them the real Minja in the game Feels like wo...
- by Adipem Nothi - at 2015.03.05 17:59:00
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4017. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Scout backpedal is still faster than their corresponding sentinel forward movement though. If we were shooting for Nova Knife viability for Heavy Frames, that might be a problem. I suspect they'll stick with their mid-range,...
- by Adipem Nothi - at 2015.03.05 15:52:00
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4018. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: Rattati already came here and said he wouldn't be doing these changes if NKs weren't underperforming. If it becomes a problem, the backpedal speed can always be increased some until we find the sweet spot. Another optio...
- by Adipem Nothi - at 2015.03.05 15:44:00
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4019. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: You need the snipers Mantra. All good points. But it certainly wouldn't hurt to have a not-terrible rifle.
- by Adipem Nothi - at 2015.03.05 14:15:00
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4020. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Suggestion for changes to Active Scanner mechanics: * Make Active Scanners have a cap similar to Cloak Fields * While active, active scanners increase its users Scan Profile by xx% * For each X.x sec an Active Scanner is scanning ...
- by Adipem Nothi - at 2015.03.05 14:10:00
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