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121. Announcement:Extended server downtime - 7/18/13 [LAV CHANGES] - in Announcement and Events [original thread]
I'm not being funny, but please can you change the date format to YYMMDD ? This is the ISO 8601 data format that can be understood internationally WITHOUT confusion. https://en.wikipedia.org/wiki/ISO_8601 It's a well known phenomenon that the ...
- by Absolute Idiom II - at 2013.07.18 09:28:00
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122. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Why do you need it to be extended? You've had 7 evenings like everyone else has. That said, this took me about 6-8 hours more than the 14 or so required to reach my SP cap. It was tough to complete and fit around my social life :(.
- by Absolute Idiom II - at 2013.07.18 08:39:00
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123. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Holy ****; I just did it! Finally at 110+ for each of the 4 challenges. I just hope that I made my notes accurately and that CCP are able to correctly pull all the data. Looking forward to the ~140 mil in prizes :-D :-D
- by Absolute Idiom II - at 2013.07.17 22:59:00
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124. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
I only dislike the installation destruction one, the rest are p. cool.
- by Absolute Idiom II - at 2013.07.12 21:19:00
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125. Announcement:Dev Blog: Weapons free with DUST 514 Events in July and August - in Announcement and Events [original thread]
Musta Tornius wrote: In the offical mordus event news article it specifically says enemy. A dev did just say they thought that neutral would count too though
- by Absolute Idiom II - at 2013.07.12 15:16:00
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126. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
Quote: Are you the speedy Scout who dives in, hacks objectives, and then gets out? Quote: 100x Objective Hacks: Scout G/1 Series Dropsuit + GLU-5 Tactical Assault Rifle (all equipment Gallente themed) x50 Ah, makes sense. Quote: ...
- by Absolute Idiom II - at 2013.07.12 08:22:00
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127. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Kevall Longstride wrote: CCP Nullarbor wrote: Work on PC is not done at the exclusion of the other things you mentioned. In fact these changes took less than a days work, we are otherwise very busy working on the upcoming releases. Prioriti...
- by Absolute Idiom II - at 2013.07.11 20:43:00
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128. Sticky:EVENT: Mordu's Challenge - in Announcement and Events [original thread]
CCP Eterne wrote: You can discuss the event in this thread. Daily updates it is then
- by Absolute Idiom II - at 2013.07.11 15:14:00
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129. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Calroon DeVil wrote: All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself. Get things in order, better and faster. No one wants to listen to ex...
- by Absolute Idiom II - at 2013.07.11 13:48:00
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130. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
I think I have forgotten to give any positive feedback! I'd like to say I really like that the attacker is immediately rewarded with another attack if they win. And the counterside to this is that the defender gets a day off (and 2 RT reinforce...
- by Absolute Idiom II - at 2013.07.11 08:22:00
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131. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
CCP FoxFour wrote: Now in the proper thread... Hey guys! A quick update on the dev blog: We are aware that there may possibly be a way to lock a district indefinitely. We have discussed this with the CPM and internally. For now we are going f...
- by Absolute Idiom II - at 2013.07.10 19:11:00
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132. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Absolute Idiom II wrote: Laurent Cazaderon wrote: Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clo...
- by Absolute Idiom II - at 2013.07.10 14:39:00
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133. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Hmm, yes I'd say it's not something that is obviously needed right now. Actually, I have a general concern that each district has only a single pool of clones- and so sending out some clones to attack leaves the home district vulnerable to attack...
- by Absolute Idiom II - at 2013.07.10 14:33:00
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134. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own.
- by Absolute Idiom II - at 2013.07.10 13:57:00
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135. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
ZDub 303 wrote: CCP FoxFour wrote: Yes we are aware of the potential for corporations to lock a district and still make money. We will have an update for you guys as soon as possible for now please keep discussion of the Planetary Conquest u...
- by Absolute Idiom II - at 2013.07.10 13:43:00
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136. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Hell, might as well post this here too Absolute Idiom II wrote: Here's my proposed solution: Clones produced by a district whilst it is under attack cannot be sold to Genolution, and so once the clone count is up the district max of 300 or 45...
- by Absolute Idiom II - at 2013.07.10 13:24:00
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137. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Bendtner92 wrote: Absolute Idiom II wrote: (easy solution/stopgap is to reduce the isk reward for killed clones down to 50% - so 75,000 isk) No. If anything it's the passive income that should be lowered. Do not ever lower the rewards for...
- by Absolute Idiom II - at 2013.07.10 11:29:00
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138. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
(easy solution/stopgap is to reduce the isk reward for killed clones down to 50% - so 75,000 isk)
- by Absolute Idiom II - at 2013.07.10 11:19:00
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139. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 300/300clones. Attack by alt corp : 30 Million. ...
- by Absolute Idiom II - at 2013.07.10 11:13:00
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140. Announcement:Dev Blog: Balancing the Conquest of Planets - in Announcement and Events [original thread]
Laurent Cazaderon wrote: Copy pasting here : Laurent Cazaderon wrote: With those new numbers you can actually make money by self-locking your districts. But it will be boring to do. Here's how it goes. Status : District A mother corp. 3...
- by Absolute Idiom II - at 2013.07.10 10:15:00
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