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21. Ccp server question. - in Technical Support/Bugs [original thread]
This rant is so informative and helpful it should be rasied as a service ticket and sent directly to the CCP CEO for him to take immediate action! Here, use this link: https://dust514.com/user/help-tickets/
- by Absolute Idiom II - at 2013.08.21 12:51:00
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22. [Bug] Neo Commando movement speed - in Technical Support/Bugs [original thread]
Thor McStrut wrote: I'm not sure if this has reported, search came up blank. Yes, I purchased a Neo Commando suit. I fit a GLU and EXO, with a K-2 nanohive. My movement speed reads 3.95 in the fitting window. I tried unfitting each item, no...
- by Absolute Idiom II - at 2013.08.21 12:49:00
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23. corporation transaction bug missing 20 millions - in Technical Support/Bugs [original thread]
Raise a petition at https://dust514.com/user/help-tickets/
- by Absolute Idiom II - at 2013.08.16 15:39:00
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24. Consistent Bug: cant kill or spawn if killed - in Technical Support/Bugs [original thread]
when this happens to me I find I get DCd from the PSN network a minute or so later. So I surmise it is a connection issue; probably local.
- by Absolute Idiom II - at 2013.08.02 10:28:00
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25. red 198 is cheating - in Technical Support/Bugs [original thread]
Raise a petition about it, with evidence and details about when/which maps. You should also report the locations of the objects that he is hiding inside, in the map threads. Calling specific individuals out on the forums is actually against foru...
- by Absolute Idiom II - at 2013.08.02 09:28:00
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26. Missing SP - in Technical Support/Bugs [original thread]
It's a known issue connected to boosters ending.
- by Absolute Idiom II - at 2013.08.01 12:04:00
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27. first mod starts stack penalty - in Technical Support/Bugs [original thread]
ratamaq doc wrote: Absolute Idiom II wrote: It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect. For example: You have 25% resistan...
- by Absolute Idiom II - at 2013.08.01 11:50:00
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28. first mod starts stack penalty - in Technical Support/Bugs [original thread]
843 nerfnut96 wrote: I can verify this, my tank has a passive shield resistance of 6% and a ward amp (15%) that should come to 21% but instead comes to 18.2, i'm glad someone else saw this. That would mean that your module is getting the sta...
- by Absolute Idiom II - at 2013.08.01 11:18:00
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29. first mod starts stack penalty - in Technical Support/Bugs [original thread]
It is worth noting, however, that if you already have some resistance due to skills/vehicle then the module won't add resistance in the manner you might expect. For example: You have 25% resistance due to skills. You apply a module that gives yo...
- by Absolute Idiom II - at 2013.07.31 14:40:00
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30. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Taurion Bruni wrote: Oso Peresoso wrote: Taurion Bruni wrote: when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one aft...
- by Absolute Idiom II - at 2013.07.31 14:33:00
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31. [Bug] Spawning Delays on Line Harvest - in Technical Support/Bugs [original thread]
This happens to me too. I can actually often still cancel the delployment and attempt to redeploy. I suspect the delay is due to there being too many players (friendly and hostile) around the deploy point. Similar to how there is often a delay in...
- by Absolute Idiom II - at 2013.07.31 10:37:00
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32. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Btw, if you'd like to use a spreadsheet I created to calculate resists (with stacking penalties) then feel free to use: https://docs.google.com/spreadsheet/ccc?key=0AploM5dd7fuEdElBQ1V2c1Z1MlhkMFR5b00xTGdvREE#gid=4 Just place your resist module...
- by Absolute Idiom II - at 2013.07.30 11:16:00
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33. Unintentional Crouching - in Technical Support/Bugs [original thread]
Does this occur on all controllers that you are using?
- by Absolute Idiom II - at 2013.07.30 11:00:00
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34. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Oso Peresoso wrote: Taurion Bruni wrote: when placing a shield amplifier on my dropship, The first ward amplifier is supposed to add 15%, but it only adds 80% of the total effect. this continues to affect each one after, causing a massive ch...
- by Absolute Idiom II - at 2013.07.30 08:58:00
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35. first mod starts stack penalty - in Technical Support/Bugs [original thread]
In eve though, the stacking penalty only occurs from the 2nd module - regardless of the skills applying to the hull. So it does appear to be a bug if this is not the case here.
- by Absolute Idiom II - at 2013.07.29 15:48:00
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36. Why does my screen look sort of like the old one? - in Technical Support/Bugs [original thread]
All your games will look a lot better if you upgrade though, so well worth it even if you get a 2nd hand one!
- by Absolute Idiom II - at 2013.07.29 15:46:00
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37. first mod starts stack penalty - in Technical Support/Bugs [original thread]
Is there a shield amp incorporated into the dropship? Or perhaps because of skills? Can you post some numbers?
- by Absolute Idiom II - at 2013.07.29 14:40:00
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38. Why does my screen look sort of like the old one? - in Technical Support/Bugs [original thread]
You appear to be using SD settings, which is for ordinary old televisions. You need an HD TV in order to have 720p screen resolution settings.
- by Absolute Idiom II - at 2013.07.29 14:38:00
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39. Equipment Switching Sluggish - in Technical Support/Bugs [original thread]
+1 on sticky selection when choosing an option on the wheel
- by Absolute Idiom II - at 2013.07.29 11:19:00
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40. Mordu's Challenge - in Technical Support/Bugs [original thread]
Actually, we had confirmation that they could be either neutral or red. Clearly event tracking is still going to much improve such event. Along with not having such grind-fest events in the future either.
- by Absolute Idiom II - at 2013.07.25 15:40:00
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