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1. My yearly Redline solution - in Feedback/Requests [original thread]
Pokey Dravon wrote: The top of the diagram is towards the objectives, bottom is the blue spawn. Blues are trying to move up towards the objectives. And yes you could group up in the DMZ...but honestly that isn't going to make much of a differe...
- by 8213 - at 2015.11.14 00:43:00
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2. My yearly Redline solution - in Feedback/Requests [original thread]
On the right you display the team running into the DMZ. Remember, they only have 20 seconds to run in, and kill someone coming out of the safe zone. They would need to stand outside of the DMZ mostly. That 50m range should take enough of en edge o...
- by 8213 - at 2015.11.13 02:43:00
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3. My yearly Redline solution - in Feedback/Requests [original thread]
No, because you can go dep into the redline and call in a vehicle. Or, you can still sneak out the side with a scout like you can now.
- by 8213 - at 2015.11.13 01:36:00
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4. My yearly Redline solution - in Feedback/Requests [original thread]
No. It means if you are beyond 50m in nothing can hurt you and you can't hurt anything from that point. It's fairly simple. You can camp at 49 meters if you'd like, but at 49 meters, you're putting yourself at risk, unlike people who sit 300m deep
- by 8213 - at 2015.11.13 01:19:00
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5. My yearly Redline solution - in Feedback/Requests [original thread]
Short and simple. The redline exists for a reason, but often is subject to abuse from either team. In a perfect match-making world, it wouldn't be a problem, but stomps happen. The redline has also been abused by snipers, tanks, AFKers, and so on....
- by 8213 - at 2015.11.12 19:24:00
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6. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
Maken Tosch wrote: Reserve your judgment until Judge Rhadamanthus posts his professional critique on the subject matter. Judge is a classic example of smoke & mirrors. His videos are still subjective, opinionated, and only serve informat...
- by 8213 - at 2014.03.29 19:41:00
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7. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
Dunce Masterson wrote: @Psychotic Shooter this game is built on balance not real life deal with it would you like a lucky rail gun hit to kill you in your tank? or infantry tracking you so you cant move? or another tank destroying your turret s...
- by 8213 - at 2014.03.29 19:39:00
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8. Railgun Range Nerf is Bad - in Feedback/Requests [original thread]
So, the railgun range nerf is a double edged sword. Its nice not having to even think about some smuck in the redline trying to snipe the map, however it has allowed ADSes to much freedom in the game. I'm seeing more, and more, ADS spam with every...
- by 8213 - at 2014.03.29 11:55:00
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9. Possible stealth buff to Mk.0 Assault - in Feedback/Requests [original thread]
I always saw the Mk.0 as a hybrid Assault/Scout... However, this build, Scouts have become the new Assaults and they serve no purpose.
- by 8213 - at 2014.03.29 09:11:00
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10. Scout HP Balance - in Feedback/Requests [original thread]
Honestly, I see no exception that a Scout should be over 600HP, period. Especially with the fact that their HP regen is through the roof.
- by 8213 - at 2014.03.29 09:08:00
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11. Scout HP Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Or you leave them alone, fix the module balance and buff the Medium suits... you might be nerfing the high HP brick scouts with this but what about the squishy ewar scouts? you know those scouts that tank with their base HP... ...
- by 8213 - at 2014.03.28 11:13:00
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12. Scout HP Balance - in Feedback/Requests [original thread]
As of right now, with the talk about possibly nerfing HP for certain Sentinel Dropsuits, I feel this attention should be more shifted towards Scouts. As it stands right now, Scouts do not have balance as far as their pros/cons. The model we were...
- by 8213 - at 2014.03.28 10:44:00
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13. Asset reimbusement - in Feedback/Requests [original thread]
If we can prove that an asset was lost due to malfunctioning of the game code, can/should we get reimbursed for said asset?
- by 8213 - at 2014.03.27 08:51:00
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14. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
True Adamance wrote: 8213 wrote: So, you want CCP to purposely break another gun? Why not just remove the CR all together? Cheaters will always cheat, you can't stop them. DUST 514 is the most toxic playerbase of any FPS ever made, by far....
- by 8213 - at 2014.03.24 11:13:00
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15. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: TheEnd762 wrote: Nocturnal Soul wrote: Umm a rifle snipe duuuh Exactly, I was being sarcastic. So was he. Some of those snipers are tanked (such as heavy snipers) meaning they could just move out of sight, ...
- by 8213 - at 2014.03.23 10:09:00
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16. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
So, you want CCP to purposely break another gun? Why not just remove the CR all together? Cheaters will always cheat, you can't stop them. DUST 514 is the most toxic playerbase of any FPS ever made, by far. Cheating is just something that comes ...
- by 8213 - at 2014.03.23 10:08:00
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17. Change the enemy redline timer to 10 seconds - in Feedback/Requests [original thread]
I shouldn't be able to run into a redline, get 3-4 kills and still have time to get out. If it's supposed to be a safety/regrouping zone, make it so the enemy can't hang around in it.
- by 8213 - at 2014.03.23 02:09:00
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18. Question for Devs concerning Uplinks and Amarr Logi Suit - in Feedback/Requests [original thread]
8ump
- by 8213 - at 2014.03.18 18:19:00
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19. A Proper Match Countdown Timer - in Feedback/Requests [original thread]
A huge problem with this game, is every player enters a match, loads, and spawns at different times. Every player should be loaded into the game ready to spawn at the SAME TIME. There should be no waiting at 0 during deployment. Nobody should be ...
- by 8213 - at 2014.03.09 08:31:00
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20. Nanite Injector OPTIONAL - in Feedback/Requests [original thread]
I understand that 60WP is more than 50WP, and tapping the circle button next to a fallen teammate is a lot easier than trying to kill an enemy. However, we have the option to commit suicide at any point in battle, why not have the option to stay...
- by 8213 - at 2013.12.23 07:57:00
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