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21. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
lee corwood wrote: FYI: Hotfix Charlie "Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Same total of high and low slots as well per tier." Absolutely not.
- by 501st Headstrong - at 2014.07.10 17:21:00
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22. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
It truly depends on each logi. The Caldari Logi can stack shields as well as Armor extremely Well. As a result, use the Rail Rifle or Scrambler because you can tank damage. Keeping enemies at range is your best bet. Gallente is a Squad Logi. I wil...
- by 501st Headstrong - at 2014.07.09 01:31:00
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23. How am i supposed to make enough isk to use my proto gun? - in Rookie Training Grounds [original thread]
Never use a proto gun. The getting the proto weapons is a euphemism I use for GET PROFICIENCY. Wait to use the proto gun for when you have a proto suit, proto modules. You can always use adv weapons, and it makes your militia guns better. Get 25% ...
- by 501st Headstrong - at 2014.07.08 21:24:00
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24. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
It thouroughly depends. The Times have changed. I've been logiing since 1.4, and I still do not have my cores maxed out with 25 million SP. My Minmatar Logi does not need it. I have Engineering 4, Electronics 3. No more. Build as you need. As for ...
- by 501st Headstrong - at 2014.07.08 21:17:00
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25. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Any time, thanks for this amazing thread :)
- by 501st Headstrong - at 2014.07.08 20:08:00
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26. How am i supposed to make enough isk to use my proto gun? - in Rookie Training Grounds [original thread]
Cyzad4 wrote: Until you've got all your core skills up there's really no point in running proto anything ever. It's nothing but an isk sink at this stage. There's really nothing wrong w running basic Lt weapons and sidearms. I fail to see ...
- by 501st Headstrong - at 2014.07.08 20:07:00
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27. Tips and Tricks of the 501st [HUD] - in Rookie Training Grounds [original thread]
Your HUD is obviously the way you see the game. However, Dust is most certainly NOT about what you see. As a test, I've run countless open squads where the players I've picked up don't even use their Tacnet. This is a crippling Move. The Killfeed ...
- by 501st Headstrong - at 2014.07.07 17:44:00
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28. How Many Complex Dampers - in Rookie Training Grounds [original thread]
Bro there was fishy shiznit if he didn't display on a LOS. You cant dodge that if not cloaked, no matter what
- by 501st Headstrong - at 2014.07.07 06:34:00
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29. How can I be a better Logi? - in Rookie Training Grounds [original thread]
Amazing feedback all. My last tidbit on gun vs reps. The HMG optimal range is around 40 meters. If it is one hostile, and you have no cover, fire. They may aim for you and you can't hide. Outside, or 40 meters, tell your hvy to fall back, or ru...
- by 501st Headstrong - at 2014.07.07 06:32:00
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30. How am i supposed to make enough isk to use my proto gun? - in Rookie Training Grounds [original thread]
Zindorak wrote: 501st Headstrong wrote: Run an advanced gun. Don't invest into cores, if you have lvl 5 cores but no suit or gun then what exactly is the point? Upgrade as you need. I have 24 million SP, and my Electronics and Engineering is...
- by 501st Headstrong - at 2014.07.07 06:00:00
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31. How am i supposed to make enough isk to use my proto gun? - in Rookie Training Grounds [original thread]
Run an advanced gun. Don't invest into cores, if you have lvl 5 cores but no suit or gun then what exactly is the point? Upgrade as you need. I have 24 million SP, and my Electronics and Engineering is still not at Level 5. Also, run with a squad ...
- by 501st Headstrong - at 2014.07.04 23:00:00
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32. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
RedBleach LeSanglant wrote: AR - [b]the Assault Rifle is a standard piece of equipment on the battlefield that works better on armor than shields. It is simple to use and requires only moderate skill. The GEK or Exile/Dren/Toxin (BPO fr...
- by 501st Headstrong - at 2014.07.04 22:24:00
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33. Any way not to die somuch? - in Rookie Training Grounds [original thread]
For Snipers: Never run across an open field if you can help it. That is Rail Rifle and Sniper territory, or basically anything outside your range. If you are scanned, immediately start running away, hostiles are within around 100-150 meters of you...
- by 501st Headstrong - at 2014.03.12 10:55:00
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34. Minmatar Assault: SMG vs Flaylock vs ScP - in Rookie Training Grounds [original thread]
I use the normal SMG, sometimes the TT-3 Assault Pistol. I love using my flaylock, but not on my Proto Suit, not yet. I save that for my Nova knife scout, because you're dampened. The flaylock is great for surprise attacks. It is now just tricky t...
- by 501st Headstrong - at 2014.03.12 10:44:00
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35. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
This thread is amazing. Thanks to everyone here for educating me. :)
- by 501st Headstrong - at 2014.02.22 23:57:00
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36. Simple yet Vital( Using cover) - in Rookie Training Grounds [original thread]
I see it all the time. Getting caught up in the chase, bullets tearing into my shields. I fall back and you follow, battle lust making you vaguely aware of where we are. As a Minmatar, I am quick. By the time you turn the corner, I'm kneeling behi...
- by 501st Headstrong - at 2013.12.20 21:15:00
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