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561. Whats better for a medic Assault? - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: I would say armor repair. If you're running medic,there will probably be meatshields to hide behind and take damage for you, so you might as well be able to repair what damage you do take. I personally go with both, b...
- by 0 Try Harder - at 2013.01.25 02:19:00
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562. Shotgun Scout Militia fit guide - in Rookie Training Grounds [original thread]
Arramakaian Eka wrote: Shotgun Scout is a very agile and fast role. It's for those who are good at twitch FPS gameplay, want to play stealthy or sneaky roles, want a challenge, and are versatile. Actually, shotgun scout is for noobs who can'...
- by 0 Try Harder - at 2013.01.25 02:11:00
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563. How to not die in a FPS - in Rookie Training Grounds [original thread]
Oh, and I think this thread should be renamed: How to be Successful and Kill in a FPS Game It's a FPS game. You're going to die.
- by 0 Try Harder - at 2013.01.25 01:59:00
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564. How to not die in a FPS - in Rookie Training Grounds [original thread]
Treemugger wrote: The run-into-a-tank strategy is a Battlefield thing involving C4. Other times, they're probably trying to get into the tank's deadzone. I've done this several times myself and have come to the conclusion that they don't have ...
- by 0 Try Harder - at 2013.01.25 01:57:00
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565. Assault Build help - in Rookie Training Grounds [original thread]
@ the rest of the other comments (kind of lazy and don't want to quote): - Don't go with any sidearm skills to start UNLESS you are making sidearms your primary anti infantry weapon, or are just getting smg or pistol skill to level 1 because ba...
- by 0 Try Harder - at 2013.01.25 01:51:00
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566. Assault Build help - in Rookie Training Grounds [original thread]
Pje96 2512 wrote: Keep with the miltia gear you have so far until you can buy some multiple stock of what you want (Unless blueprints or Mercenary pack gear) Good tip. Pje96 2512 wrote: Assault players are the "Jack of all trades" but "...
- by 0 Try Harder - at 2013.01.25 01:40:00
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567. Assault Build help - in Rookie Training Grounds [original thread]
Pje96 2512 wrote: NOTE: If you're going for prototype dropsuits then pick modules that you would find useful. Yes. Pje96 2512 wrote: Sidearm is a good option. ._. No. Pje96 2512 wrote: Equipment For type II dropsuit you can equi...
- by 0 Try Harder - at 2013.01.25 01:40:00
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568. Whats better for a medic Assault? - in Rookie Training Grounds [original thread]
Scoot Medic wrote: The armour repair module or the module that increases your armour or neither? If neither of them are great what would be best for an Assault medic wielding an AR? Medic needs nanite injector and rep tool. Nanohive is high...
- by 0 Try Harder - at 2013.01.24 21:36:00
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569. How to not die in a FPS - in Rookie Training Grounds [original thread]
Add: LEARN TO STRAFE
- by 0 Try Harder - at 2013.01.24 21:31:00
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570. Vehicle Collisions: How damage works - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Do taps from friendly tanks cause that much damage? Yes. Beren Hurin wrote: Should they? No. If you want to experiment, crash vehicles head-on or from the back. Hitting a vehicle on its side will almost never kill ...
- by 0 Try Harder - at 2013.01.24 02:46:00
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571. I finally got my mic working. - in Rookie Training Grounds [original thread]
KalOfTheRathi wrote: Today, I found two players with mics... Not even enough to make a squad. I never heard their voices. I usually stay in corp or squad chat. The game removes you from team every time you join, so you have to rejoin it and ...
- by 0 Try Harder - at 2013.01.24 02:41:00
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572. Me current stats and loadouts(noob) plus questions to the masters - in Rookie Training Grounds [original thread]
tbh all my guys went arbiter. It's better for most jobs, and all the skills are eventually needed for any build, minus a small amount in sniper. You should try all the starting fits yourself. Skill and level them towards one job. Once you figure ...
- by 0 Try Harder - at 2013.01.24 02:36:00
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573. HOWTO for N00bs: Gain Kills, Have Fun, Make Enemies - in Rookie Training Grounds [original thread]
Wouldn't it be best to start them in a scout or assault suit? Heavy is kind of lame, and getting nerfed. edit: Also, why would they not start with an Assault Rifle? If you want them to aim, that's a better option.
- by 0 Try Harder - at 2013.01.23 00:49:00
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574. Low Hanging Fruit or the Long Con? - in Rookie Training Grounds [original thread]
Breakin Stuff wrote: while specializing does have it's merits, the guy who takes the time to get essential skills to 3 is going to be overall more efficient than the guy who dumped all his points into one weapon and a proto suit but still using...
- by 0 Try Harder - at 2013.01.23 00:40:00
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575. Low Hanging Fruit or the Long Con? - in Rookie Training Grounds [original thread]
It's all about play style. Certain skills are worth more to different classes than others. There's a good link about starting fits here: https://forums.dust514.com/default.aspx?g=posts&t=50633&find=unread Zat Earthshatter wrote: Sta...
- by 0 Try Harder - at 2013.01.22 22:50:00
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576. Cost for Skill Books? Is there a decoder around here somewhere? - in Rookie Training Grounds [original thread]
You should have more isk than you need to buy skill books. SP cap is much smaller than how much you make. If you're dying so much that you don't have isk to spare, use the free suits. My alt runs around in a free suit with just militia gear and K...
- by 0 Try Harder - at 2013.01.22 03:17:00
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577. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Django Quik wrote: Also, yeah, GMs, this would be handy for the new bunnies... Cross Atu wrote: Can we get a friendly Dev or GM to sticky this? +1 I guess this doesn't have to do with starting class, but I haven't seen any info on w...
- by 0 Try Harder - at 2013.01.21 22:55:00
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578. Cost for Skill Books? Is there a decoder around here somewhere? - in Rookie Training Grounds [original thread]
They get even more expensive later on... Calamari HAV is over 900,000 isk.
- by 0 Try Harder - at 2013.01.21 22:47:00
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579. Character Creation - Starting Skills and Specialty BPO Fit - in Rookie Training Grounds [original thread]
Django Quik wrote: it really depends on whether you want to start out as a character more suited to offense or defense. Yes, but imo there are more offensive roles and fewer defensive. Arbiter allows you to quickly skill up complex shield ex...
- by 0 Try Harder - at 2013.01.20 23:51:00
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580. The Immortal Mercenary Press Dust514 Newspaper needs tutorials from people like ... - in Rookie Training Grounds [original thread]
Will the newspaper be on DUST forums only, or on a separate website? If it is on a separate website, what percentage of advertising revenue will the writers receive? Will they be compensated in some other way?
- by 0 Try Harder - at 2013.01.20 23:25:00
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