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![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
2959
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Posted - 2013.08.05 23:42:00 -
[1] - Quote
So I just did the maths on one of my ADS fittings. Out of a total cost of 887,000 ISK, 724,000 is accounted for by the dropship hull and 1 proto accelerated turret. That's just ridiculous, that so much of the cost is in 2 items. |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
2959
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Posted - 2013.08.05 23:49:00 -
[2] - Quote
G Groenenstein wrote:ER-Bullitt wrote:Underpowered.
They need a HP buff, or massive ISK reduction, or both. Also they need some way to provide some sort of WP/SP reward to the pilot.
If this is a troll post, then gawsh. You got me! Massive HP buff, PG buff,CPU buff and thruster /Speed buff(once you hover and a forge gunner or tank has u ure done for because of poor thrust). more WP,ISK,SP and kill assists that show for flying them. Less collision damage with MCC and RDV. This is what needs to be fixed. All they good for now is getting u on a high building and crashing into tanks and other dropships if ure lucky. Lol, I remember when the MCC did no collision damage, you could use it as speed brake when AB'ing. |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
2959
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Posted - 2013.08.06 00:14:00 -
[3] - Quote
Nguruthos IX wrote:FATPrincess - XOXO wrote:Wolfman will make them perfect. I have faith in him.
-XOXO I had faith in Blam. Now I feel like a swindled sucker Wolfman has proved that he is competent and can fix things, blam did not. I'll give him a little trust at least. |
![gbghg gbghg](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
gbghg
L.O.T.I.S. RISE of LEGION
2959
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Posted - 2013.08.06 00:55:00 -
[4] - Quote
Xender17 wrote:Against AV they're underpowered. But swarms are pretty useless against them tbh. Tanks are only a threat if they are behind the redline. In other cases we have to hide from them now.
FGs are the only problem. They can fire at DS directly above them. Tanks can't/ Swarm will most likely only hit once/ plasma cannon.... lol. DS needs a buff to they're controls, stability and HP. Swarms need to be visible. You can't tell where FGs are coming from to half the time too. Also by saying swarms are useless against them now. You will most likely disagree with me, but if dropships can outrun swarms... whats going to happen to swarms when jets are introduced? Maybe decrease their start up speed. They stay in the air for several seconds then launch faster. I'd split swarms into 2 varieties, a slow (current speed, maybe 10% slower) but high damage version (10% stronger than current damage) and a faster (10-20% faster) but weaker in damage (say 10%) variants. |
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