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Thread Statistics | Show CCP posts - 1 post(s) |
Mobius Kaethis
Molon Labe. League of Infamy
419
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Posted - 2013.08.04 19:43:00 -
[1] - Quote
I discovered yesterday that quickly tapping the fire button for the standard (not breach, burst, or Tac.) AR causes its fire to be much more accurate than even short bursts of fire. The rate of fire did not seem to take a noticeable hit but the rate at which I could take targets down did.
I suspect the reason for this is that tapping the fire button resets the cone of dispersion effect, and eliminates kick, which in turn makes the AR a much more deadly weapon. Using this technique I was easily able to land multiple headshots on moving targets in quick succession causing them to go down much faster than would have been possible with short bursts.
I would like to suggest that CCP remedy this by making the cone of dispersion/kick recovery being tuned to be slower than its build up. If that wasn't clear enough let me explain.
Just using these numbers for the sake of argument imagine that an AR when constantly firing would take 2 seconds to reach is maximum dispersion and kick. Under my proposed fix the AR would take 3 seconds of not firing to go back to its base state (what you get for your first few shots). This would encourage players to burst then wait a bit to achieve maximum accuracy.
I will continue to investigate this today to see if the increased accuracy and damage was the result of a spike in hit detection (something that seems to happen) or is a consistent issue. |
Mobius Kaethis
Molon Labe. League of Infamy
441
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Posted - 2013.08.07 10:31:00 -
[2] - Quote
Technically you need to shut the heck up! No no, just kidding. It is true. This is both a bug and a requested fix. I saw that it could go into either area of the forums and choose to put it here, to decrease the trolling. |
Mobius Kaethis
Molon Labe. League of Infamy
449
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Posted - 2013.08.10 17:56:00 -
[3] - Quote
Wait a minute your really going to complain about a Dev who is willing to look into something. I for one appreciate Logibro's support. |
Mobius Kaethis
Molon Labe PC RISE of LEGION
929
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Posted - 2013.11.15 03:47:00 -
[4] - Quote
JDEZ09 wrote:This is vintage FPS tactical aiming, so no need to fret about this yo.
Take the new caldari rifle for instance, it's flaw is it's spool up time. But!! it has excellent range, and it may even scare me in my laser rifle fitting. But as far as the Gallente Assault rifle, the range on the weapon is substantially more less than the Caldari rail rifle. So if you were to encounter a caldari rail rifle at a decent range, then you would definitely need to fire in more controlled bursts to compensate for the bullet spread at certain ranges. ARs are going to need this mechanic, it would be foolish to subtract this simple FPS mechanic just because it works well. Plus, whether you realize it or not, your DPS maximum does decrease when you do this, which further balances the effect that the Rail rifles flaw has during the firefight. (spool up)
Do this same tactic with the Scrabler AR, and you will see that it's dispersion is perfectly okay, though there isn't a sharpshooter skill for the weapon. We have to compensate and adapt to survive. This isn't about spray n pray.
Ha! That OP was so old that it is now irrelevant. The issue with it at the time was that it completely circumvented the TTK mechanic that was in place shaving multiple seconds off of the time required to kill an opponent. It did, at the time, make a huge difference in your killing potential thus my issue with it.
In the current state of the game however this is totally not an issue. Feathering the fire button would do little to increase your accuracy and would definitely reduce your dps.
Just a thought. Perhaps you should think about the age of postings before replying to them. This one has been dead for over two months.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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Mobius Kaethis
Molon Labe PC RISE of LEGION
936
|
Posted - 2013.11.16 06:47:00 -
[5] - Quote
Bethhy wrote:CCP Logibro wrote:I'll see if I can bring this up with some of the other devs later when I get a chance. While it sounds like it's "working as mechanically intended", I'll see if I can find out if this is actually working as intended or not. The problem isn't players ability to feather the fire button to reduce recoil.. It's that done fast enough or with a macro it negates all of CCP's recoil mechanics on all semi and full automatic guns... https://forums.dust514.com/default.aspx?g=posts&t=121423&find=unread <---- proof
Just saw that video earlier today, which explains why this thread is being revived. That is definitely an issue that CCP needs to look into. No one should be able to avoid a core mechanic of FPS games (recoil in this case) by using a macro mouse or a modded controller.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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