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![Telleth Telleth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Telleth
DUST University Ivy League
91
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Posted - 2013.08.04 17:01:00 -
[1] - Quote
These ideas are bit long term and would require a lot of work from the EVE devs too, but would go a long way to increasing the interaction between EVE and DUST.
Currently there is little motivation for an EVE player to get mixed up in DUST. Faction warfare is one thing that will help this move along, especially in the shorter term, but all the real action, large battles, and stories that make news happen in null sec with the large alliances and coalitions. We want to get mixed up in that.
I think first off we should start on enhancing PI from EVE side. At the moment it is mostly seen as a source of passive income, a big chunk of change, but not worth going into war over. PI should have more buffs and perks that go with having installations on the planet. Let EVE players build more meaningful facilities on the planets like jump bridges, cyno blockers, cannons that fire on capital ships within range of the planet, shield/armor generators that rep their stations and POS's, a reason for them to really want to hold the planet, and a reason for an attacking alliance to want to take them out.
The amount and size of districts could dictate what could be built on the planet. A planet with a few, but large districts would have a cannon, one with more but smaller districts could have the generators/hardeners. These are not destructible from space though, only through DUST, but are not so overpowering that a large enough fleet couldn't overcome not taking them out first.
With that in place, an alliance would send in its DUST branch into an area to wreck a planet's installations before it starts to move in its fleets. An attack from the DUST side would work like the current PC method, with mercs only able to attack within a certain range of jumps without losing too many clones to travel losses. That would mean the attacking alliance would have to work its way into a region, holding planets as a chain to move into a strategically important system. A defending alliance would want to try and break this chain and push back the DUST-side advance.
An EVE player has little motivation for assisting DUST merc's with OB's and a DUST merc has no way of assisting an EVE player, let alone a full alliance of them. There really needs to be a reason for them to interact because this is what makes the game unique and why people want to play this instead of another FPS
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![Den-tredje Baron Den-tredje Baron](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Den-tredje Baron
ParagonX
181
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Posted - 2013.08.04 17:43:00 -
[2] - Quote
Telleth wrote:These ideas are bit long term and would require a lot of work from the EVE devs too, but would go a long way to increasing the interaction between EVE and DUST.
Currently there is little motivation for an EVE player to get mixed up in DUST. Faction warfare is one thing that will help this move along, especially in the shorter term, but all the real action, large battles, and stories that make news happen in null sec with the large alliances and coalitions. We want to get mixed up in that.
I think first off we should start on enhancing PI from EVE side. At the moment it is mostly seen as a source of passive income, a big chunk of change, but not worth going into war over. PI should have more buffs and perks that go with having installations on the planet. Let EVE players build more meaningful facilities on the planets like jump bridges, cyno blockers, cannons that fire on capital ships within range of the planet, shield/armor generators that rep their stations and POS's, a reason for them to really want to hold the planet, and a reason for an attacking alliance to want to take them out.
The amount and size of districts could dictate what could be built on the planet. A planet with a few, but large districts would have a cannon, one with more but smaller districts could have the generators/hardeners. These are not destructible from space though, only through DUST, but are not so overpowering that a large enough fleet couldn't overcome not taking them out first.
With that in place, an alliance would send in its DUST branch into an area to wreck a planet's installations before it starts to move in its fleets. An attack from the DUST side would work like the current PC method, with mercs only able to attack within a certain range of jumps without losing too many clones to travel losses. That would mean the attacking alliance would have to work its way into a region, holding planets as a chain to move into a strategically important system. A defending alliance would want to try and break this chain and push back the DUST-side advance.
An EVE player has little motivation for assisting DUST merc's with OB's and a DUST merc has no way of assisting an EVE player, let alone a full alliance of them. There really needs to be a reason for them to interact because this is what makes the game unique and why people want to play this instead of another FPS
Very funny just as i saw the headline of this topic my first thought was "you are very right and why in the world haven't CCP included dust into eve's PI system ??" So yeah why haven't they. What DUST really needs is a much much stronger link to eve as you say. Something like th PC battles, why do they still have warbarge orbitals ?? If you invest in PC battles you should be forced to go all the way and only way to call down an OB is via an eve ship in orbital of the planet.
When it comes to further tightening to bond yes PI would be a logical way to go ( OOHH **** !! logic !!). Having all planets dealt into different regions and then the eve guys will only be able to build on the regions that are held by a friendly dust corp / alliance is something i've thought of. Could also be that an eve alliance has to own all regions on a planet to be able to set up customs offices at that planet and to do that they either have to hire some mercs or have some in their alliance ![Question](https://forums.dust514.com/Images/Emoticons/ccp_questionmark.png)
But ok talking about the DUST should have a bigger impact on eve we also gotta look the other way around. Like moval of clones can only be done be eve players, so players in eve will be able to intercept the clones and avoid an attack. Eve players should maybe also have the duty of ferry around fittings and vehicles of dust mercs ??? So going into a PC battle the attackers have to choose what they want to bring in vehicles and such, the more they want the more space it takes up in the haulers hold.
And of course biggest impact factor making the eve guys build all dust items ![Attention](https://forums.dust514.com/Images/Emoticons/ccp_attention.png) |
![Waruiko DUST Waruiko DUST](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Waruiko DUST
G I A N T EoN.
118
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Posted - 2013.08.04 18:15:00 -
[3] - Quote
We've had a few threads about this here.
In putting it in the right forum it's going to fade to obscurity unfortunately. |
![Telleth Telleth](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Telleth
DUST University Ivy League
93
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Posted - 2013.08.04 18:22:00 -
[4] - Quote
I was debating wether or not the installations would be built and controlled but DUST or EVE, but couldn't really decide, think I was leaning toward EVE side control, requiring sov for that system to build it. Would be interesting to have maps of those installations include a 25%, 50%, 75%, and 100% complete versions so fighting at a half built version would be different from fighting at a fully complete version.
As far as moving of clones, I think that general everyday moving and battles should still work on the current system, that way dust corps without a lot of eve support could still be relevant. On the other hand, an idea for further future ideas would be using the same idea of eve pilots to shuttle a clone pack, MCC, and vehicles to a battle location for a surprise attack, maybe a 30 minute timer before the battle starts. |
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