
Alena Ventrallis
Osmon Surveillance Caldari State
45
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Posted - 2013.08.05 19:45:00 -
[1] - Quote
Armor rep is fine, honestly. The issue is that shields can't match armor in any field. MY suggestions to balance tanks is
1. The way the tanks handle should be flipped, with shields handling as armor does now and armor handling as shields do. Armor is HEAVY, and the fact that an armor tank can outrun a shield one, and turn faster, makes no logical sense. Don't nerf armor tanks to be lower than shields are now, because then they will be quite useless, even with the armor rep bug. Just flip their performance.
2. Keep the armor rep "bug." Everything in game pretty much wrecks armor, they need the help. Plus it fits in with how armor should perform. Lots of hp with a slow, steady repair rate.
3. Either return the pg increase to vehicle engineering skill, or give vehicle shield extension a pg reduction instead of cpu reduction. I have tried to max out my cpu as much as possible, with only 2 ranks in the skill, and the only way possible for me to go over my cpu limit takes me over my pg limit first.
4. Keep the ten second active time and 30 second recharge on shield modules, but make them have much greater effect. Shield should go from empty to full in that ten seconds, with the long recharge to offset this huge amount of rep. Perhaps repping 650hp a pulse, for ten pulses over ten seconds. Active shield should do 50% damage resistance for ten seconds with a 30 second cooldown.
Shields should be about getting in fast, doing lots of damage with heat sinks and damage mods in the lows, and getting out of dodge. Armor is supposed to be in the thick of things, taking the hits and keeping on trucking. Currently armor does both, and shield can do neither.
But I do agree that the solution is not to bring armor tanking down, but pull shield tanking up. CCP, DON'T NERF ARMOR INTO OBLIVION. I'm fully invested in shield tanking, so I'm not trying to be self-serving. Vehicle balance needs attention, severe attention, but armor is fine where it is, save for the speed thing mentioned in no. 1. Instead, bring shields up to armor's level.
Positive reinforcement is better than negative. :) |