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Stands Alone
Ultramarine Corp
55
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Posted - 2013.08.06 04:55:00 -
[1] - Quote
Cat Merc wrote:Meeko Fent wrote:Cat Merc wrote:Meeko Fent wrote:RINON114 wrote:But why, oh why, is the Gallente suit worse than the Caldari one in every way. Worse in every way? Base stats are exactly the same, exempt the HP swaps between the shield and armor, only thing that differs is slot layouts. Armor does need fixing however, I'll agree with you there. Nope. We get lower shields recharge delay and regen and we gain nothing in return. Hmm, maybe the Gallante get a smaller profile? Hang on, I'll check in a sec..... No. You're right, them gals get royally faqed. After armor gets fixed, give the gals a smaller profile. Or they can give us a small inherent regen. 3hp/s for armor. Or increased speed to compensate for plates. 7.1m/s sprint 5.1m/s walk
lore-wise, gallente are known for being slow. but tanky... |
Stands Alone
Ultramarine Corp
55
|
Posted - 2013.08.06 06:07:00 -
[2] - Quote
amarr are second fastest in EVE, gallente are slow, thats why they rely on electronic warfare and drones... minnie are fastest, followed by amarr, then caldari, then gallente... just because gallente have one fast frigate doesnt mean they are the second fastest overall...
gallente are known to be slow, tanky, and rely on other factors. Amarr are medium speed heavy tank, caldari is close to the same by stats. minnie has speed and is ok at everything |
Stands Alone
Ultramarine Corp
56
|
Posted - 2013.08.06 06:18:00 -
[3] - Quote
depending on what class i guess... frigs... amarr ships are actually pretty fast... idk... its an endless argument i think because you have to factor in agility and max velocity and bla bla bla |
Stands Alone
Ultramarine Corp
56
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Posted - 2013.08.06 06:32:00 -
[4] - Quote
maybe since they usually rely on electronic warfare to support them, add an equipment slot and tweak the cpu/pg? |
Stands Alone
Ultramarine Corp
57
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Posted - 2013.08.06 14:13:00 -
[5] - Quote
BL4CKST4R wrote:RINON114 wrote:In EVE, Gallente have the second fastest base speeds (generally) but then armour makes them slower.
As for increasing our speed, it'll take a lot more than a 0.1 increase to even make the slightest difference. I think the inherent regen should be 3hp/s with the speed boost. Minmatar should then get 3hp/s which would mean they're still the fastest and they keep their regen.
Amarr can... I dunno. I don't know much about them. +3 armour save?
Edit: So I looked at the Amarr suit, GTFO LOL. You get an extra FIFTY stamina, as well as a better recovery rate, more base hp AND higher PG/CPU. Your suit is fine! Minmatar should get 1 HP/s and the Caldari get 0 HP/s, and give the Gallente and Amarr 3 HP/s. Minmatar are shield tanks so to them its more of a novelty, for us it is a necessity. Stands Alone wrote:amarr are second fastest in EVE, gallente are slow, thats why they rely on electronic warfare and drones... minnie are fastest, followed by amarr, then caldari, then gallente... just because gallente have one fast frigate doesnt mean they are the second fastest overall...
gallente are known to be slow, tanky, and rely on other factors. Amarr are medium speed heavy tank, caldari is close to the same by stats. minnie has speed and is ok at everything Gallente are the second fastest in EVE with base speed, but because armor tanking slows you down they become the slowest, but they are also great active tanks which technically makes them the second fastest, to bad active armor tanking is Dust is crappy compared to active shield tanking, which can go all they way to 64.18. The amarr are the third fastest in base speed but also they can have a lot more armor HP than the Gallente.
in EVE Minmatar are definitely not shield tanks. most ships can be set up as either. most of my and everyone elses solo pvp fits must be wrong then
as for speed, like i said, velocity vs agility vs versatility.... its not a black and white argument. which is faster? Formula One or Drag Cars? well that can only be answered with, in a straight line or on curves? lets say curves... well are they using different fuel than everyone else or the most common mix? (the fitting)
there is no winning that argument... too many factors... Base speed gallente are second, factor in more stuff, it changes... thats why i said what i said |
Stands Alone
Ultramarine Corp
62
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Posted - 2013.08.06 17:01:00 -
[6] - Quote
Jacqueline Duvolle wrote:Stands Alone wrote:amarr are second fastest in EVE, gallente are slow, thats why they rely on electronic warfare and drones... minnie are fastest, followed by amarr, then caldari, then gallente... just because gallente have one fast frigate doesnt mean they are the second fastest overall...
gallente are known to be slow, tanky, and rely on other factors. Amarr are medium speed heavy tank, caldari is close to the same by stats. minnie has speed and is ok at everything Um, no. Check out cruisers. My Thorax will take you down with ease. Augoror: 153 m/s, 10.730.00 kg Arbitrator: 159 m/s, 11.200.000 kg Maller: 164 m/s, 11.550.000 kg Omen: 181m/s, 11.650.000 kg Compared to the Gallente Vexor: 159 m/s, 10.310.000 kg Exequror: 159 m/s, 11.020.000 kg Thorax: 170 m/s, 11.280.000 kg Celestis: 181 m/s, 12.070.000 kgs Gallente are lighter (the EVE equivalent of kincats are the MicroWarpdrive and afterburners) which means mods make them faster when equipped, Gallente can speed tank. The drones and EW just make them more aggressive. Amarr just like to soak up damage
what about frigates? what about BS's? and it depends on fitting. depends on class.
gallente frigates are slow as **** after being fitted with the "norm"...
Battleships are different order as well
how about all the other classes?
what about the out of the box fits that are specialized to fight a specific ship?
its not a black and white argument... it never will be... thats the vision behind EVE Online... i can make a T1 frigate faster than an interceptor for the single purpose of just killing interceptors... i can make a ship that is made specifically to kill caldari and gallente ships... unless that pilot changes their fit and make their ship faster. or with more damage. or longer range...
raw numbers without the whole fitting do not mean that much |
Stands Alone
Ultramarine Corp
62
|
Posted - 2013.08.06 19:11:00 -
[7] - Quote
Tallen Ellecon wrote:Vickers S Grunt wrote:i love my gall suit ..shields are for pussys real men armor tank LOL, you call yourself a real man? Hull tanking is where it's at.
psh... that aint nothin... skin tanking is for real men |
Stands Alone
Ultramarine Corp
67
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Posted - 2013.08.07 22:18:00 -
[8] - Quote
D legendary hero wrote:BL4CKST4R wrote: Minmatar should get 1 HP/s and the Caldari get 0 HP/s, and give the Gallente and Amarr 3 HP/s. Minmatar are shield tanks so to them its more of a novelty, for us it is a necessity.
Minmintar are NOT shield tanks. minmintar are the fastest but have the LOWEST ehp. they are also the MOST versitile. that said, their shields and armor are lower so their reps should be higher. the minmintars 3 specialties are SPEED, VARIABILITY, and REPAIRS. so a 3hp/s, with their current speed and a more evenly distributed slot load out would make them work how they do in EVE. which is perfectly fine. Amar DO NOT repair. They hybrid tank, the shield and armor tank as much as they can so they have the higest overall ehp but the lowest speed. Caldari = shield tank galente = armor tank. since the galente and minmintar are allied and share tech, self repairing suits are perfectly viable for them. a higher base speed is also desirable for a galente. since the galente have almost no shields an Armor rep of 4hp/s wouldn't be too much (ie. the flux nade is a galente invention)
i agree with pretty much all of this....
i still cant figure out why they made the minnie assault exclusively shield tanking though |
Stands Alone
Ultramarine Corp
67
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Posted - 2013.08.07 22:23:00 -
[9] - Quote
Johnny Guilt wrote:Does anyone in Eve Hull tank? why do it in dust?
lol... Dropsuits dont have hulls.... heh |
Stands Alone
Ultramarine Corp
68
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Posted - 2013.08.07 22:41:00 -
[10] - Quote
BL4CKST4R wrote:Stands Alone wrote:Johnny Guilt wrote:Does anyone in Eve Hull tank? why do it in dust? lol... Dropsuits dont have hulls.... heh Well the way hull works in EVE and how armor works in Dust we, the Gallente and Amarr, are hull tanks.
the way hulls work in EVE is they have to get thru your shields and armor, to get to the hull... dropsuits dont have hulls, why? because they are not structures. your merc without armor or shields is the structure... so when you have 0 hp and are still alive, you are effectively hull tanking lol |
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Stands Alone
Ultramarine Corp
68
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Posted - 2013.08.07 23:46:00 -
[11] - Quote
BL4CKST4R wrote:Stands Alone wrote:BL4CKST4R wrote:Stands Alone wrote:Johnny Guilt wrote:Does anyone in Eve Hull tank? why do it in dust? lol... Dropsuits dont have hulls.... heh Well the way hull works in EVE and how armor works in Dust we, the Gallente and Amarr, are hull tanks. the way hulls work in EVE is they have to get thru your shields and armor, to get to the hull... dropsuits dont have hulls, why? because they are not structures. your merc without armor or shields is the structure... so when you have 0 hp and are still alive, you are effectively hull tanking lol In eve hull is your last line of HP, in dust Armor is your last line of HP. This is what we tank with therefore in dust armor tanking is hull tanking :P when your hull HP is lost your ship is lost, when your armor is lost your suit is lost.
when your ship is lost. you are still in a pod. because you were inside a hull... a structure
is far as i know, you dont get your armor blown off yet... so if i go get a suit of armor and put it on right now. i would be inside a hull? or would i be in armor?
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