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Sinboto Simmons
SVER True Blood
870
|
Posted - 2013.08.04 08:57:00 -
[1] - Quote
Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future.
Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance.
1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area.
2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim)
More ideas as I wake up |
BL4CKST4R
WarRavens League of Infamy
903
|
Posted - 2013.08.04 10:51:00 -
[2] - Quote
Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up
Doesn't need any of this, what it needs is its range reduced, DPS increased, and clip increased. The AR is a short range high DPS weapon so increasing is clip is necessary, or reducing its reload speed. |
v4victory
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2013.08.04 11:23:00 -
[3] - Quote
Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up
okay first off the ar where to start i agree highly with most peoples statements the ar is the go to gun its reliable in med to close range combat while also having the ability to shot at long ranges with deadly accuracy if you need a education on the ar look up specs for the m16 one of the most trusted reliable and cheap guns in use next to the ak
the ar is the fps trademark along with pistols sub machine guns grenades and rocket launchers thus these weapons are the fall to
now that said dust did something most fps games don't do they break the ar into 3 guns full auto burst and single fire most fps games give this as an option to the same gun making the ar have different game play
now with that being said since it is the go to gun of choice most people scream nerf change this change that when really this gun needs to be newbie friendly as its the first gun people pick up even look at all the new players suits they come with the ar and pistol or ar and sub machine gun
the higher level of ar the higher the dispersion is so until fully speced into ar skills the higher tier ar inst as good as some of the lower tier versions
i over all believe the ar is perfectly balanced as far as ammo and damage is concerned now range can be annoying but that is what the gun is for as it does lose its accuracy at a distance so really to change one of the few things in the game that is actually at where it is posta be is kinda foolish now looking into other guns that need some love and fixing is a far more better use of time
remember just cause you get killed by so many people using an ar its not cause the gun is oped its cause its reliable to use and the other guns aren't try looking at what needs fixing to make other guns just as appealing as the ar and you find alot more diversity in the guns you get killed with also giving maps more diversity to what weapons excel in what areas of the map makes for what guns you will be getting killed by |
Sinboto Simmons
SVER True Blood
882
|
Posted - 2013.08.04 12:44:00 -
[4] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up Doesn't need any of this, what it needs is its range reduced, DPS increased, and clip increased. The AR is a short range high DPS weapon so increasing is clip is necessary, or reducing its reload speed. As I said not trying to nerf but to balance the weapon I'll add your suggestion shortly |
Sinboto Simmons
SVER True Blood
882
|
Posted - 2013.08.04 12:52:00 -
[5] - Quote
v4victory wrote:Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up okay first off the ar where to start i agree highly with most peoples statements the ar is the go to gun its reliable in med to close range combat while also having the ability to shot at long ranges with deadly accuracy if you need a education on the ar look up specs for the m16 one of the most trusted reliable and cheap guns in use next to the ak the ar is the fps trademark along with pistols sub machine guns grenades and rocket launchers thus these weapons are the fall to now that said dust did something most fps games don't do they break the ar into 3 guns full auto burst and single fire most fps games give this as an option to the same gun making the ar have different game play now with that being said since it is the go to gun of choice most people scream nerf change this change that when really this gun needs to be newbie friendly as its the first gun people pick up even look at all the new players suits they come with the ar and pistol or ar and sub machine gun the higher level of ar the higher the dispersion is so until fully speced into ar skills the higher tier ar inst as good as some of the lower tier versions i over all believe the ar is perfectly balanced as far as ammo and damage is concerned now range can be annoying but that is what the gun is for as it does lose its accuracy at a distance so really to change one of the few things in the game that is actually at where it is posta be is kinda foolish now looking into other guns that need some love and fixing is a far more better use of time remember just cause you get killed by so many people using an ar its not cause the gun is oped its cause its reliable to use and the other guns aren't try looking at what needs fixing to make other guns just as appealing as the ar and you find alot more diversity in the guns you get killed with also giving maps more diversity to what weapons excel in what areas of the map makes for what guns you will be getting killed by
Ok so the AR is a plasma weapon the weapons that are supposed to have the shortest range in the game so no it's not where it should be, the ammo of the AR is a bit much in my opinion but to each his own right not saying you're wrong just seems alot to me.
As for being new guy friendly: Have you played this game?
As for getting killed by someone using an AR: I'm a scout EVERYTHING kills me, I've also be around for a long time and know what works where so this is not me being ignorant.
I agree that the other weapons need fixing and if that happens then there is no reason for the AR to be balanced but with the way ccp dose buffs/balance I'm not counting on it.
I most likely missed something cause I'm tired ya.... |
broonfondle majikthies
P.O.N.A.G.S. D.E.F.I.A.N.C.E
87
|
Posted - 2013.08.04 12:56:00 -
[6] - Quote
As a Logi with no access to a sidearm I need the clip size to remain the same. Its about right - I can take a max of 1 (not stupidle jumping) guy out at mid range then need to reload when I'm vulnerable. And before you say anything about it YES the scrambler rifle is very good but I can't stand the gold etching |
Sinboto Simmons
SVER True Blood
887
|
Posted - 2013.08.05 08:20:00 -
[7] - Quote
bump
|
Sinboto Simmons
SVER True Blood Public Disorder.
1547
|
Posted - 2013.10.21 19:32:00 -
[8] - Quote
Old thread, point still stands |
CLONE117
Planetary Response Organization Test Friends Please Ignore
422
|
Posted - 2013.10.21 20:27:00 -
[9] - Quote
for the extremely long times these pointless nerf ar threads of been on the forums.
all of this is not necessary right now.
and not needed.
one day it maybe needed but its not needed this or or any other day this yeah.
when ccp manages to release all of the other weapon variants then something might be done about the gun u start with and r always hating on.
but for now...that day has not come yet.
so STOP BRINGING THESE STUPID THREADS UP..
its not important right now.
there r bigger problems currently.. |
Cosgar
ParagonX
6270
|
Posted - 2013.10.21 20:49:00 -
[10] - Quote
CLONE117 wrote:for the extremely long times these pointless nerf ar threads of been on the forums.
all of this is not necessary right now.
and not needed.
one day it maybe needed but its not needed this or or any other day this yeah.
when ccp manages to release all of the other weapon variants then something might be done about the gun u start with and r always hating on.
but for now...that day has not come yet.
so STOP BRINGING THESE STUPID THREADS UP..
its not important right now.
there r bigger problems currently.. Translation: Wahhhh! Don't touch my crutch! Bawwwww! |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
422
|
Posted - 2013.10.21 22:43:00 -
[11] - Quote
how can u translate if your an idiot to begin with in the first place?
now try and think before u try to troll next time. |
Shinobi MumyoSakanagare ZaShigurui
Kinsho Swords Caldari State
26
|
Posted - 2013.10.21 22:52:00 -
[12] - Quote
v4victory wrote:Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up okay first off the ar where to start i agree highly with most peoples statements the ar is the go to gun its reliable in med to close range combat while also having the ability to shot at long ranges with deadly accuracy if you need a education on the ar look up specs for the m16 one of the most trusted reliable and cheap guns in use next to the ak the ar is the fps trademark along with pistols sub machine guns grenades and rocket launchers thus these weapons are the fall to now that said dust did something most fps games don't do they break the ar into 3 guns full auto burst and single fire most fps games give this as an option to the same gun making the ar have different game play now with that being said since it is the go to gun of choice most people scream nerf change this change that when really this gun needs to be newbie friendly as its the first gun people pick up even look at all the new players suits they come with the ar and pistol or ar and sub machine gun the higher level of ar the higher the dispersion is so until fully speced into ar skills the higher tier ar inst as good as some of the lower tier versions i over all believe the ar is perfectly balanced as far as ammo and damage is concerned now range can be annoying but that is what the gun is for as it does lose its accuracy at a distance so really to change one of the few things in the game that is actually at where it is posta be is kinda foolish now looking into other guns that need some love and fixing is a far more better use of time remember just cause you get killed by so many people using an ar its not cause the gun is oped its cause its reliable to use and the other guns aren't try looking at what needs fixing to make other guns just as appealing as the ar and you find alot more diversity in the guns you get killed with also giving maps more diversity to what weapons excel in what areas of the map makes for what guns you will be getting killed by
You make since. If you reduce the range of the A.R you need to do it to the scrambler rifle as well. I would say the lazar too but it's a lazar rifle and it's said that it's better at long range. And if you reduce it too much you won't even need that , all you would need is some grenades and nova knives. The A.R is fine as is to me. But what do I know ??? Nothing. |
abarkrishna
The Elysian Knights
20
|
Posted - 2013.10.21 23:25:00 -
[13] - Quote
If you do the math on dps of all guns in the game they all sit between 400 DPS and 600 DPS
except the scrambler rifle. it has 900 dps
and if you extrapolate DPS over time its still very even. while i would like to see a heat build up i do not really feel it is necessary.
The AR is fine |
Jacques Cayton II
Eternal Beings
49
|
Posted - 2013.10.21 23:31:00 -
[14] - Quote
v4victory wrote:Sinboto Simmons wrote:Oh I know the amount of hate coming my way but I'll keep on trying to improve this game regardless of haw many assault players get in my way just as I have before and just as I'll do in the future. Below I'm going to list some things to help balance the Gallente AR as it is too effective at multiple situations, mind you that not all of these should be put in place as that would be more akin to a nerf rather then balance. 1: Overheating mechanic: considering the weapon that shoots white hot plasma doesn't overheat (despite having the visuals for it) and has a 60 round clip it give a major advantage against weapons like say the Scrambler Rifle and the HMG in this regard because of it's lack of a downside in this area. 2: 60 rounds is unnecessary: Having used all variants of the AR in all tiers I can honestly say the high amount of ammo in the clip is unnecessary for some types of the weapon (excluding a few that I'm not going to bother listing here) a reduction to the clip size by 20 rounds (leaving it at 40 for the standard AR) still more then enough to put down a target.(if you can aim) More ideas as I wake up okay first off the ar where to start i agree highly with most peoples statements the ar is the go to gun its reliable in med to close range combat while also having the ability to shot at long ranges with deadly accuracy if you need a education on the ar look up specs for the m16 one of the most trusted reliable and cheap guns in use next to the ak the ar is the fps trademark along with pistols sub machine guns grenades and rocket launchers thus these weapons are the fall to now that said dust did something most fps games don't do they break the ar into 3 guns full auto burst and single fire most fps games give this as an option to the same gun making the ar have different game play now with that being said since it is the go to gun of choice most people scream nerf change this change that when really this gun needs to be newbie friendly as its the first gun people pick up even look at all the new players suits they come with the ar and pistol or ar and sub machine gun the higher level of ar the higher the dispersion is so until fully speced into ar skills the higher tier ar inst as good as some of the lower tier versions i over all believe the ar is perfectly balanced as far as ammo and damage is concerned now range can be annoying but that is what the gun is for as it does lose its accuracy at a distance so really to change one of the few things in the game that is actually at where it is posta be is kinda foolish now looking into other guns that need some love and fixing is a far more better use of time remember just cause you get killed by so many people using an ar its not cause the gun is oped its cause its reliable to use and the other guns aren't try looking at what needs fixing to make other guns just as appealing as the ar and you find alot more diversity in the guns you get killed with also giving maps more diversity to what weapons excel in what areas of the map makes for what guns you will be getting killed by Hey dont bring in logic to this game for example if logic were applied the hmg would be able to shoot like an sniper rifle do high damage and put godly amounts of bullets at its target which it does not so shut up you cod player |
Cosgar
ParagonX
6287
|
Posted - 2013.10.21 23:34:00 -
[15] - Quote
CLONE117 wrote:how can u translate if your an idiot to begin with in the first place?
now try and think before u try to troll next time. Try writing in complete sentences. |
Cosgar
ParagonX
6294
|
Posted - 2013.10.22 00:10:00 -
[16] - Quote
And so I don't look like a complete troll, the AR is going to get re-balanced.
CCP Logibro wrote:Status: We are going to release some changes to ranges, and additionally, 1.7 will give players new rifles to play with, and we will keep monitoring their performance on TQ. Just got to take your lumps for now. AR tears are going to be so delicous when it finally happens. |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
333
|
Posted - 2013.10.22 03:08:00 -
[17] - Quote
abarkrishna wrote:If you do the math on dps of all guns in the game they all sit between 400 DPS and 600 DPS
except the scrambler rifle. it has 900 dps
and if you extrapolate DPS over time its still very even. while i would like to see a heat build up i do not really feel it is necessary.
The AR is fine How much damage is a HMG capable of? Granted the dispersion of a HMG means that a good deal of it wont actually be applied but whats the math actually say? If its anything near a AR then the AR either needs a nerfhammer or the HMG needs a buff. A nerfhammer would be better since the TTK is already pretty low even for a heavy. |
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