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Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.08.04 04:16:00 -
[1] - Quote
Lillica Foster wrote:Howdy fellas. This is me throwing around ideas on Amarr scout skill bonuses based on existing scout suits. The first idea is giving an increase to scrambler pistol headshot damage per each level. This is like the damage bonus for nova knives on the min. scout. It makes potent sidearm damage for a weapon resembling the race of the suit. Surely, someone wants to shout "OP! Needs a nerf! just look at shotgunners!" Heres the thing, this damage bonus only affects headshots, which are certainly hard to get with a scrambler pistol when doing the standard scout sidestep and hop. A second nifty idea would be bonuses to drop uplinks, either max active or spawn time. Drop uplinks feel very Amarr style. On account of I'm no mathemagician anyone feeling frisky can throw down suitable numbers/stats, rave about the Amarr scouts hopefully bright future, or reject the idea altogether. I just want to see some General Discussion on Amarr scout possibilities!
Active scanner bonus might be interesting.
Edit for clarification: I'm thinking range and speed of reuse here rather than signal strength. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
|
Posted - 2013.08.04 04:21:00 -
[2] - Quote
Lillica Foster wrote:Active scanner would be pretty nifty, but I feel that plays to the gallente more than the Amarr. Looking at existing Amarr stuff, they're fairly combat oriented. Assault bonus is to their weapons, logi suit is the only with a sidearm, and we have yet to see another heavy frame in the game.
True enough, however as a Gall scout user at present, the whole stealth/scan strength situation at present is far from satisfactory. Maybe CCP needs to consider an extra dedicated equipment slot for scouts, with Gallente getting scanners and Amarr uplinks, as an example. |
Decasor
The Unholy Legion Of DarkStar DARKSTAR ARMY
35
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Posted - 2013.08.04 04:23:00 -
[3] - Quote
Nix Vulken wrote:would it matter? who uses active scanners? i mean really..?
Yeah, I trained in a few levels before realizing it was basically useless for what I wanted it for (and not enough equipment slots). However it looks like the scanner may be getting a new lease of life with some of the tacnet changes, amongst other things. |
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