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Chief-Shotty
Planetary Response Organization Test Friends Please Ignore
6
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Posted - 2013.08.03 23:22:00 -
[1] - Quote
I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff.
Breach Rifle High Damage but slow rate of fire with a tight hip spread
Sounds good on paper but slow rate of fire is not CQC friendly . High damage is nice but at close range its all bout putting more bullets into your opponent than he can do to you. Now if I'll be frank because im not sure how to deal with this gun but......its garbage to me. I say get rid of the gun altogether because the Tac is a high damage slow Rof but it covers the long range while being weak up close. The standard AR has full auto for the short range while the burst is great mid. The breach is akin to the tac but no scope and a full-auto mode. I think the gun is obsolete and the other variants cover the short-mid-long range categories easy and the breach has no place in it
Burst Rifle Semi-auto AR with short burst of controlled fire
I actually love the premise of this gun as its supposed to be an alternate to the standard assault. You trade full-auto for a lethal faster firing burst for the mid range game. Since uprising i was disappointed with it being reduced to a 3-round burst as the 6 burst gun at least gave some flexibility up close However something was off, at close range its difficult to get a good burst on a close range moving target, but i'll take it as a weakness as the standard version is better at short range. I can get kills with it but i finally realized what was holding it back. EFFECTIVE RANGE IS TOO SHORT. I was shooting a target no more than 30 to 50 meters away using the new and improved range efficiency system and i realized at that range it was only 30%. This gun rewards a precision shooter with a lethal burst but its range is equivalent to the breach. I think the effective range should be more or less equal to the standard version or just short of the Tac range. At mid to long range the gun doesn't do much. Many users opt away from the burst because it requires good aiming to kill and up close hitting a moving target with 3 rounds just leads to frustration but at where it should shine you lose the lethality of the burst and then your either better off with a tac for mid to long while the standard is for a general purpose role.
So CCP remove and refund any breach rifles and boost effective range of the burst rifles......and make it a 5 round burst that 3 round burst is horrible. At least increase range though that is the biggest issue
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Arkena Wyrnspire
Turalyon Plus
2298
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Posted - 2013.08.03 23:29:00 -
[2] - Quote
I agree. But there will be some 'AR 514' QQers along shortly to complain about how OP the assault rifle is.
This is, however, an intelligent thread. |
Jimthefighter
Ostrakon Agency Gallente Federation
4
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Posted - 2013.08.03 23:47:00 -
[3] - Quote
Chief-Shotty wrote:I am an avid assault rifle user because of their infinite uses. The jack of all trades but master of none. However I believe each variant is unique but their are 2 guns in the assault category that i believe need a buff.
Breach Rifle High Damage but slow rate of fire with a tight hip spread
Sounds good on paper but slow rate of fire is not CQC friendly . High damage is nice but at close range its all bout putting more bullets into your opponent than he can do to you. Now if I'll be frank because im not sure how to deal with this gun but......its garbage to me. I say get rid of the gun altogether because the Tac is a high damage slow Rof but it covers the long range while being weak up close. The standard AR has full auto for the short range while the burst is great mid. The breach is akin to the tac but no scope and a full-auto mode. I think the gun is obsolete and the other variants cover the short-mid-long range categories easy and the breach has no place in it
Burst Rifle Semi-auto AR with short burst of controlled fire
I actually love the premise of this gun as its supposed to be an alternate to the standard assault. You trade full-auto for a lethal faster firing burst for the mid range game. Since uprising i was disappointed with it being reduced to a 3-round burst as the 6 burst gun at least gave some flexibility up close However something was off, at close range its difficult to get a good burst on a close range moving target, but i'll take it as a weakness as the standard version is better at short range. I can get kills with it but i finally realized what was holding it back. EFFECTIVE RANGE IS TOO SHORT. I was shooting a target no more than 30 to 50 meters away using the new and improved range efficiency system and i realized at that range it was only 30%. This gun rewards a precision shooter with a lethal burst but its range is equivalent to the breach. I think the effective range should be more or less equal to the standard version or just short of the Tac range. At mid to long range the gun doesn't do much. Many users opt away from the burst because it requires good aiming to kill and up close hitting a moving target with 3 rounds just leads to frustration but at where it should shine you lose the lethality of the burst and then your either better off with a tac for mid to long while the standard is for a general purpose role.
So CCP remove and refund any breach rifles and boost effective range of the burst rifles......and make it a 5 round burst that 3 round burst is horrible. At least increase range though that is the biggest issue
Pretty much. There probably shouldn't be a Breach variant, since the Assault Rifle now is actually the Blaster Rifle (BR), the SHORT RANGE primary dps monster rifle of the Gallente. The breach variant would basically be the short range, cqc variant of the short range, cqc focused AR. Kinda redundant.
I also agree with the burst having more range in line with the TAC, however, all of the AR's NEED a good looking at when the rest of the racial AR's come out. They need to be balanced and fit into their roles (the BR now is probably a bit too good at mid-range, it shouldn't win most fights it gets into with a Scrambler Rifle (SR) at mid-range). The BR should be able to work out to the beginning/middle of mid-range (however that's defined), but that shouldn't be included into it's niche of killing primarily.
Also side note, what do you think the variants of the Combat Rifle and Scrambler Rifle should be? We have the Assault Scrambler, which is a kinda knock-off of the BR. What do you think the tactical and burst versions would be like? What about the yet to be released Combat Rifle (no burst variant of course)? |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1326
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Posted - 2013.08.03 23:57:00 -
[4] - Quote
Jimthefighter wrote: Also side note, what do you think the variants of the Combat Rifle and Scrambler Rifle should be? We have the Assault Scrambler, which is a kinda knock-off of the BR. What do you think the tactical and burst versions would be like? What about the yet to be released Combat Rifle (no burst variant of course)?
IIRC the naming convention of the variants is as follows
Tactical - imitating the scrambler rifle Breach - imitating the Caldari Rail rifle Burst - imitating the combat rifle Assault - Imitating the AR.
So we probably won't be seeing a Tactical scrambler rifle or an assault assault rifle as awesome a name as that would be.
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D legendary hero
THE WARRIORS OF LEGEND
548
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Posted - 2013.08.04 00:00:00 -
[5] - Quote
as much as I hate ARs because they are in fact OP i love diversity more. I have used the breach AR, its dps is 340. its pointless. the damage per shot needs to be increased to perhaps 65, to give it the same dps as a regular AR. the head shot bonus should be smaller due to the high damage per shot.
the burst AR is kinda pointless too. it needs better range. with less damage, but a higher headshot multiplier. that way headshots at range are rewarde, but it can't be spammed up close, or at mid.
most AR users however, don't understand we don't want to nerf ARs per say, we just want our weapons buffed, because they have been consistantly nerfed out of existence basically every gun except ARs. honestly, tell me otherwise. |
Chief-Shotty
Planetary Response Organization Test Friends Please Ignore
8
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Posted - 2013.08.04 00:30:00 -
[6] - Quote
Quote:imthefighter wrote:
Also side note, what do you think the variants of the Combat Rifle and Scrambler Rifle should be? We have the Assault Scrambler, which is a kinda knock-off of the BR. What do you think the tactical and burst versions would be like? What about the yet to be released Combat Rifle (no burst variant of course)?
I don't think their will be a tactical variant of the Scrambler Rifle as it has a charged capability that increases its damage and having to charge it up slows RoF both of those guns seem just fine to me but perhaps a gun that fires much slower and with a zoomed sight. A burst scrambler would be odd to me for some reason. Although, i hate the muzzle flash and kick of the assault scrambler, half the time i feel like im getting a seizure but closing your eyes usually helps because you can't see your target through the flash anyway. Its a good thing i watched Dragonball Z as a kid.
As for the Combat Rifle its a toss up. I can only speculate but i wished i didn't waste my skills with the scrambler rifle because i suck with them. I kinda hope the combat rifle will be like a heavy machine gun but in the light category. Im thinking how the Minmatar SMG is like but a rifled version so slightly more damage with the effective range of a typical AR with a slight debuff in RoF. I would totally invest in that and complete my Minmatar Assault soldier kit. An all Minmatar suit with light and side weapons like a boss
IN RUST WE TRUST! |
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