EternalRMG wrote:Nguruthos IX wrote:gbghg wrote:A built on resistance would be nice, but what amount? Too much and a fix to turret aiming could make the ADS slightly overpowered, too little and well the pile of **** will be slightly shallower.
Enough that every conceivable fittings/build isn't easily 2-3 shot in under 2.5 seconds by assault forge guns would be a good amount I think.
Afterburner, armor reps and armor hardeners are they key
Activate those 3 when you get hit, you will be able to resist 3 shots from a fully spec-¦ ed forge guneer with the ishukone Assault forge and by the time they want to hit you a fourth timr you are way to far
I'd like to point out the time-frame.
You are hovering/landing/dropping/picking up/gunning or anything other than zooming around fast being useless*
1. Forge hits you out of nowhere. Assault CAN do 5000 damage if it hits weak spot, your ship will be dead if you have no defenses on. So lets assume you had all hardeners running fresh.
2. From the moment of impact you now can take perhaps 2 more hits before being dead. Takes you a split second to activate AB and REP and start moving fast to evade.
3. The charge time of assault forge gun has already finished. He was half way charged when the first bullet hit you, When you turned on modules and started to build momentum he already had the second shot lined up and its in the air. It hits you because you simply cannot move that fast.
4. After burner still takes a second to boot up. Also takes time to build momentum. Can you move even one ship-space away before the third shot kills you now? Depends on a few variables but often times not.
From the moment the first shot hits you out of nowhere you have about a total of 2.5 seconds to react and evade the remaining 3 shots in his clip, of which only 2 are needed to kill you.
2 seconds is enough time to realize you've been hit, activate an after burner, activate a rep.
the remaining 0.5 seconds is not enough time to move out of FG's tracking on you. Momentum can't be built that fast.
Can't you should constantly be moving because everyone knows this means you are a wasted player flying around looking pretty. All of the DS functions require some slowing down or stabilization at points.