CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.07.31 23:39:00 -
[1] - Quote
Since we're all throwing around opinions, I'll throw mine in:
CCP should give resist modules to suits. A small percentage or something per module, but suits ought to be able to resist some damage. As for balance, I was thinking armour has some built-in damage resist, but shields don't. In exchange, shields regenerate and armour naturally doesn't [unless you're Minmatar, apparently].
Basically, make armour harder to get through than shields. That'll make it more balanced, as shields continually regenerate while you need modules to repair armour, and make it that armour naturally takes less damage while shields need modules for the same thing.
Then give Sentinel suits an added damage resist and Heavies will actually be tanks again! |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
46
|
Posted - 2013.08.01 00:06:00 -
[2] - Quote
Nalhe Saldana wrote:CAELAN Andoril wrote:Since we're all throwing around opinions, I'll throw mine in:
CCP should give resist modules to suits. A small percentage or something per module, but suits ought to be able to resist some damage. As for balance, I was thinking armour has some built-in damage resist, but shields don't. In exchange, shields regenerate and armour naturally doesn't [unless you're Minmatar, apparently].
Basically, make armour harder to get through than shields. That'll make it more balanced, as shields continually regenerate while you need modules to repair armour, and make it that armour naturally takes less damage while shields need modules for the same thing.
Then give Sentinel suits an added damage resist and Heavies will actually be tanks again! The idea is that armor tanks have more HP, just compare shield extenders to plates.
That extra HP is worth jackshit when you're moving slower because of it, which is part of the reason shields are so preferable. But if armour was naturally resistant to damage, suddenly it'd be worth moving slower for more health.
I don't think added armour plates should add to the resistance, though, unless it was a variant that offered less HP for bonus resistance.
But yeah, have all suits come with an innate albeit weak damage resistance on the armour, like 1% or something. Not much, but present. Have a skill that you level up make it able to reach 5%. Then have modules for both armour and shields that increase resistances.
But that's just my personal opinion. |