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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1437
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Posted - 2013.07.31 21:19:00 -
[1] - Quote
We've all been there. You look at a skill that certainly "sounds impressive", but on closer examination you find its load of benefits is shot well before the end of the line.
Most of us have already skilled into one such skill:
Dropsuit Command: Medium at 1, Light at 2, and Heavy at 3. You're covered with the skill's load of benefits at rank 3. The skill confers no passives (unlike in chromosome), and there's no point in leveling it past 3. Perhaps this just gives you an lower cost means of access suit types though (it is a 1x skill). This isn't the case for all skills though, and there's no reason they couldn't give the skill some sort of passive benefit.
Dropsuit Upgrades is similar... it unlocks no gear though, only other skills. At rank 4, it's unlocked every possible skill, and you get no passive for leveling it either.
Vehicle users get a much heavier dose of this:
Vehicle Command: This unlocks vehicles, but don't be looking for any continued pleasure or benefits past rank 3... everything will be unlocked any the skill will do nothing for you.
This is continued by pretty much every vehicle skill... nothing to unlock at later levels, and no passive bonuses from the skill. Caldari/Gallente dropships? You unlock the only one at rank 1 of the skill... you unlock the next skill at rank 3... there is no passive, and no other unlocks. The skills are immensely unsatifying.
Only when you get to "specialist" classes of vehicles does this change. An assault dropship grants a passive with each rank, but only has the one ship which is unlocked at rank 1.
Why is there such a complicated tree of skills which unlock single vehicles, then branch at the halfway point to skills which also unlock single vehicles?
How about Vehicle Upgrades? No passive, and it's load of benefits dribbles out at rank TWO!!! TWO!
How about Vehicle Maneuvering ? It has no passive benefit, and you've unlocked everything at rank 3.
This is also common for vehicle modules. Of the various modules, only Armor Adaptation, Engineering, and Turret Upgrades (with a limited set) have any unlocks past rank 3. Most of the skills confer passives, but most of the passives are just fitting bonuses on the items you're done unlocking at rank 3.
Very unsatisfying. What gives? |
Galvan Nized
Deep Space Republic Top Men.
187
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Posted - 2013.07.31 21:49:00 -
[2] - Quote
Most likely this leaves things open for when stuff will get added, but it is pretty stupid right now.
I think you could do a lot with the worthless skills that could act as a placeholder:
DSuit command-Lvl 4 7% reduction in dropsuit price, Lvl 5 15% reduction in DSuit price (just the suits themselves)
DSuit Upgrade-Lvl 5 10% reduction in Isk price for mods.
Vehicle Command-Lvl 5 10% reduction in vehicle hull price. Other more specific skills could convey the same to mods (hopefully not cumulative to the same thing ie like several skills for cheaper tank hulls). I think vehicle users would rejoice.
If they have a passive bonus for each level (like turrets as you mention) then a smaller isk % reduction past anything unlocked. Maybe like 3% for lvl 4 and 6% for lvl 5.
This would make these skills less worthless but still leaving them open for additions and doesn't require new passives that could imbalance the game.
Plus it opens up a business role where one could buy from market and then sell for slight profit once we get player trading. |
Kelrie Nae'bre
not in a corporation
63
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Posted - 2013.07.31 21:52:00 -
[3] - Quote
You're just rage-y about the skill system in general? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1449
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Posted - 2013.07.31 22:40:00 -
[4] - Quote
They both need addressing.
The secondary weapon skill thing is about completely worthless skills though. The skills have no unlocks, just passives, and the passives are frequently worthless for the cost. They said they were looking at that, and we got... Flaylock-only updates. Woo?
The half-done skills referenced in this OP are slightly different... it's more of a puzzling decision. You can still unlock vehicles, or whatever... it's just baffling that it's made so complex and the skills are frequently only half-populated.
Vehicle Maneuvering for example... why would you skill it past 3? There is no passive, and there is no item past 3. Why does it matter? Well, they could've reduced the multiplier on the skill and put spread out the items across 1 - 5. That would still make the skill silly for its lack of passive... but you wouldn't have a 5x skill (or whatever it is) that's pointless beyond 3. |
Jen Gelfling
Sinq Laison Gendarmes Gallente Federation
15
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Posted - 2013.08.01 20:22:00 -
[5] - Quote
Very mysterious. |
Namirial Kensai
Seituoda Taskforce Command Caldari State
3
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Posted - 2013.08.01 21:17:00 -
[6] - Quote
Galvan Nized wrote:Most likely this leaves things open for when stuff will get added, but it is pretty stupid right now.
I think you could do a lot with the worthless skills that could act as a placeholder:
DSuit command-Lvl 4 7% reduction in dropsuit price, Lvl 5 15% reduction in DSuit price (just the suits themselves)
DSuit Upgrade-Lvl 5 10% reduction in Isk price for mods.
Vehicle Command-Lvl 5 10% reduction in vehicle hull price. Other more specific skills could convey the same to mods (hopefully not cumulative to the same thing ie like several skills for cheaper tank hulls). I think vehicle users would rejoice.
If they have a passive bonus for each level (like turrets as you mention) then a smaller isk % reduction past anything unlocked. Maybe like 3% for lvl 4 and 6% for lvl 5.
This would make these skills less worthless but still leaving them open for additions and doesn't require new passives that could imbalance the game.
Plus it opens up a business role where one could buy from market and then sell for slight profit once we get player trading. skills that reuce amrket rpices for things would be stupid, especially since CCP has stated that their endgame goal for DUST is to be like EVE, in that a majority fo equipment can and will come from other players who made it. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1696
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Posted - 2013.08.01 21:21:00 -
[7] - Quote
I'd prefer passives that improve player performance - fitting, stats, etc. |
Galvan Nized
Deep Space Republic Top Men.
196
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Posted - 2013.08.01 23:01:00 -
[8] - Quote
Namirial Kensai wrote: skills that reuce amrket rpices for things would be stupid, especially since CCP has stated that their endgame goal for DUST is to be like EVE, in that a majority fo equipment can and will come from other players who made it.
Well I did say 'placeholder.' And we are likely years from Eve players doing anything for Dust players when it comes to equipment... hell we are probably years away from player trading just for Dust.
Even still market price will always be there to stabilize prices even if Eve players can make our equipment so it would never be completely worthless and could make a quick buck.
The point is to not make skilling into these skills worthless. Just adding a 1% to skill doesn't make it very appealing. I think adding a price reduction would appeal to a lot of people at least until something better comes along. |
Beeeees
KILL-EM-QUICK RISE of LEGION
57
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Posted - 2013.08.01 23:07:00 -
[9] - Quote
I will just repeat the above, those are all placeholders.
Dropsuit Control levels 4 and 5 are most propably reserved for MTACs. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1704
|
Posted - 2013.08.01 23:35:00 -
[10] - Quote
Beeeees wrote:I will just repeat the above, those are all placeholders.
Dropsuit Control levels 4 and 5 are most propably reserved for MTACs.
Even if that is the case, there's no reason not to put passive bonuses on the various kills in the meantime.
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Draco Cerberus
Hellstorm Inc League of Infamy
234
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Posted - 2013.08.02 00:30:00 -
[11] - Quote
What you are describing are placeholder skills. Yes I would like some passive benefit from skilling skills up (that dropsuit upgrades one particularly irks me) but I imagine that the reason they are there is for future modules and suits as well as weapons yet to be released. The vehicle skills are especially noticeable as placeholders because they have yet to put more than 1/4 of the vehicles into the game that I personally have heard may be included at some future point in the game. Wait, read the dev blogs and enjoy the anticipation that not having the items builds. This is what I keep hearing but the flip sipe of this is that I am already wanting the new stuff. I never anticipated a constant stream of nerf this buff this threads and I am almost positive that once people stop complaining about every time someone shoots them with something in the head and insta-kills them we may start getting new mods/suits/vehicles/modes in this game so help out by stopping the QQ and you may yet see a point in time that you have a use for dropsuit command to be a 5 or many of the other placeholder skills.
Once again SOON tm prevails. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
531
|
Posted - 2013.08.02 00:52:00 -
[12] - Quote
Most vehicles skills are like that because there are currently no prototype (or advanced) vehicles/modules
The dropsuit skills however don't make any sense to me. I mean, why even have them in the game if their only point is to make it harder for players who don't want to use assault suits? Whatever. |
low genius
the sound of freedom Renegade Alliance
241
|
Posted - 2013.08.02 01:30:00 -
[13] - Quote
Zeylon Rho wrote:We've all been there. You look at a skill that certainly "sounds impressive", but on closer examination you find its load of benefits is shot well before the end of the line.
Most of us have already skilled into one such skill:
Dropsuit Command: Medium at 1, Light at 2, and Heavy at 3. You're covered with the skill's load of benefits at rank 3. The skill confers no passives (unlike in chromosome), and there's no point in leveling it past 3. Perhaps this just gives you an lower cost means of access suit types though (it is a 1x skill). This isn't the case for all skills though, and there's no reason they couldn't give the skill some sort of passive benefit.
Dropsuit Upgrades is similar... it unlocks no gear though, only other skills. At rank 4, it's unlocked every possible skill, and you get no passive for leveling it either.
Vehicle users get a much heavier dose of this:
Vehicle Command: This unlocks vehicles, but don't be looking for any continued pleasure or benefits past rank 3... everything will be unlocked any the skill will do nothing for you.
This is continued by pretty much every vehicle skill... nothing to unlock at later levels, and no passive bonuses from the skill. Caldari/Gallente dropships? You unlock the only one at rank 1 of the skill... you unlock the next skill at rank 3... there is no passive, and no other unlocks. The skills are immensely unsatifying.
Only when you get to "specialist" classes of vehicles does this change. An assault dropship grants a passive with each rank, but only has the one ship which is unlocked at rank 1.
Why is there such a complicated tree of skills which unlock single vehicles, then branch at the halfway point to skills which also unlock single vehicles?
How about Vehicle Upgrades? No passive, and it's load of benefits dribbles out at rank TWO!!! TWO!
How about Vehicle Maneuvering ? It has no passive benefit, and you've unlocked everything at rank 3.
This is also common for vehicle modules. Of the various modules, only Armor Adaptation, Engineering, and Turret Upgrades (with a limited set) have any unlocks past rank 3. Most of the skills confer passives, but most of the passives are just fitting bonuses on the items you're done unlocking at rank 3.
Very unsatisfying. What gives?
you left out the benefits of having those skills, as if they have none... which is wrong.
also... is test still around? lol
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
1709
|
Posted - 2013.08.02 02:01:00 -
[14] - Quote
low genius wrote:
you left out the benefits of having those skills, as if they have none... which is wrong.
also... is test still around? lol
I explicitly tell you what the benefits are actually, and check the first line:
"its load of benefits is shot well before the end of the line" - this is where I'm suggesting that there aren't benefits to later levels of the skills.
You see, in English we have these things called "words" that we put together into sentences to express ideas. We can use multiple sentences to express more complex notions.
I'll let this one slide, as literacy clearly isn't your thing. If you can't finish the first sentence, then discourse involving a brain doesn't suit you. Have your social worker wheel you into your next jello meal after they're done reading this to you. |
RINON114
B.S.A.A. General Tso's Alliance
373
|
Posted - 2013.08.03 04:17:00 -
[15] - Quote
I'm fairly sure EVE has a skill that reduces market prices. Some items are sold by NPC's... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
320
|
Posted - 2013.08.03 04:23:00 -
[16] - Quote
Actually, There are some items (that are priced already) that are not even in the game. vehicle wise that is. automated armor rep anyone? |
Delenne Arran
Ivory Hounds
55
|
Posted - 2013.08.03 05:08:00 -
[17] - Quote
Better to leave the skills with no bonus until there's something that they can unlock than to hastily give them some placeholder skills just to tide people over. Take the price reduction example Galvan Nized suggested. Without even going into why I disagree with that specific suggestion, you'd have to take that away if you wanted the skill to actually do something. If, as an Assault suit user, they added in a 15% reduction to suit prices in 1.4, I'd probably level up to LV5 Dropsuit Command quick, fast, and in a hurry. But let's say, two patches later, they added some new suit types that use L5 Command that I'm not particularly interested in-- I've just wasted all that SP, not because of a nerf, but because new content came out necessitating the removal of a bonus. The last thing you want is for players to feel cheated because they're getting new content. That's the stuff six more months of " HURP DURP, I WANT A RESPEC" threads are made of, although those would at least have a leg to stand on besides "I was using an OP setup and you balanced it, give me a respec so I can be OP again." |
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