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Marston VC
SVER True Blood
680
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Posted - 2013.08.09 02:11:00 -
[61] - Quote
Tectonic Fusion wrote:Okay, but this is to those AR elitists. I know you guys are right.
AR's have much less recoil and have much less of a damage penalty to shields. The trade for this (currently) is that an SR has more bullets in a clip (which is countered by higher recoil) and an aiming reticule (which is only a temporary advantage). AR's also have officer varients. I use the SR but the AR is equally as impressive if not better for the soul reason that it does major damage to armor tanked units as opposed to the SR which does MUCH less to armor. As for base damage the AR is only 1 or 2 damage less then the SR.
Honestly I think the AR is too good at its job.
Look at it like this. Its supposed to do "alright" against any type of enemy. The jack of all trades in weaponry. Yet it does sooo much damage. I really believe AR's should do less damage, but only when other assault weapon varients are released. For example, whenever they release an answer to armor tanking (the opposite of the SR) that's when they should think about reducing the base damage of the AR by a couple points. Now im not saying the AR is OP but I do think its a little too much of a crowd pleaser right now. Its the "safe" gun in the game, and I don't think any gun/suit load out should be "safe" in a game like this. |
Marston VC
SVER True Blood
680
|
Posted - 2013.08.09 02:12:00 -
[62] - Quote
THEAMAZING POTHEAD wrote:Well most people don't have the amarr assault proto to effectively use the standard SCRs, so they don't use them, however even the assault variant can't touch a duvolle, its simply too difficult and unreliable against moving targets, ya it'll melt a target standing still or slow, but so will an AR. Mainly it comes down to SP cost for effectiveness: The SCR needs proficiencys, an amarr assault dropsuit, and damage mods to perform really well and in only certain situations, whereas the duvolle, can be used as is, yet shines in a much larger variety of situations.
The amar suit doesn't benefit the ASR or SR right now, so it doesn't matter which suit you fit them on to. |
Marston VC
SVER True Blood
680
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Posted - 2013.08.09 02:14:00 -
[63] - Quote
Deluxe Edition wrote:imho the ASCR is better than the AR... the only reason I havn't made the switch is the fact I have AR Proficiency 5
The only thing I like about the ASR over the AR is that it feels like im actually firing a gun. and that's probably because of the recoil it has, not because its any more or less effective. When I shoot the AR it feels like a BB gun. |
Marston VC
SVER True Blood
680
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Posted - 2013.08.09 02:15:00 -
[64] - Quote
Deluxe Edition wrote:THEAMAZING POTHEAD wrote:Well most people don't have the amarr assault proto to effectively use the standard SCRs, so they don't use them, however even the assault variant can't touch a duvolle, its simply too difficult and unreliable against moving targets, ya it'll melt a target standing still or slow, but so will an AR. Mainly it comes down to SP cost for effectiveness: The SCR needs proficiencys, an amarr assault dropsuit, and damage mods to perform really well and in only certain situations, whereas the duvolle, can be used as is, yet shines in a much larger variety of situations. The duvolle faces the same issue, hip fire is comeplete rng these days with a massive kick compared to the ASCR
Your insane if you think the AR has more kick then the ASR...... |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
510
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Posted - 2013.08.09 02:15:00 -
[65] - Quote
I won't crossover. Gek and Duvolles all day |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
108
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Posted - 2013.08.09 03:32:00 -
[66] - Quote
U can pretty much instra kill shields at point blank range while strafing with one complex damage mod. Also I use an SMG. Which pretty much insta kill armor if you have good aim. |
Meeko Fent
Seituoda Taskforce Command Caldari State
554
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Posted - 2013.08.10 14:08:00 -
[67] - Quote
Tectonic Fusion wrote:Meeko Fent wrote:I don't use the ScR for 2 Reasons.
It OHs right as I'm about to drop someone, just cause the gun likes laughing at me
The Tact Has Longer Range.
Oh, and The Gun ends up mauling your arm off if your in a Firefight with it. That's coupled with the fact that it Locks the Gun Up makes it unusable in my Playstyle. Once Aiming is Patched, and HD is fixed, Shotgun/SMG combo for me! Assault Scrambler Rifle dude... although they work equally effective for me, the fully auto one is more noob friendly. Try it out! From what I hear, ADSing with the thing blinds you, and hip fire is ****, so it just seems less then desirable. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.08.11 16:25:00 -
[68] - Quote
Meeko Fent wrote:Tectonic Fusion wrote:Meeko Fent wrote:I don't use the ScR for 2 Reasons.
It OHs right as I'm about to drop someone, just cause the gun likes laughing at me
The Tact Has Longer Range.
Oh, and The Gun ends up mauling your arm off if your in a Firefight with it. That's coupled with the fact that it Locks the Gun Up makes it unusable in my Playstyle. Once Aiming is Patched, and HD is fixed, Shotgun/SMG combo for me! Assault Scrambler Rifle dude... although they work equally effective for me, the fully auto one is more noob friendly. Try it out! From what I hear, ADSing with the thing blinds you, and hip fire is ****, so it just seems less then desirable. You would have to suck at fps games if that's a problem. It took me a few minutes to get use to it. Try it. |
Deluxe Edition
TeamPlayers EoN.
703
|
Posted - 2013.08.11 16:48:00 -
[69] - Quote
Personally I think the ASCR is better than the AR. The only reason I use the AR still is because I have proficiency level 5 invested into it.
The ASCR seems to have tighter hip fire spread (with no sharpshooter skill), far better scope, larger clip with more damage per bullet. The only down side is it is 50RPM slower than the AR which in all honesty I think is a strength because it is easier to control the kick and overall wastes a lot less rounds.
It does suck vs armor but for an assault plyer this is a non issue as a submachinegun side arm is all that is needed. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
115
|
Posted - 2013.08.11 16:50:00 -
[70] - Quote
Deluxe Edition wrote:Personally I think the ASCR is better than the AR. The only reason I use the AR still is because I have proficiency level 5 invested into it.
The ASCR seems to have tighter hip fire spread (with no sharpshooter skill), far better scope, larger clip with more damage per bullet. The only down side is it is 50RPM slower than the AR which in all honesty I think is a strength because it is easier to control the kick and overall wastes a lot less rounds.
It does suck vs armor but for an assault plyer this is a non issue as a submachinegun side arm is all that is needed. Exacto. |
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