IAmDuncanIdaho II
The Southern Legion
20
|
Posted - 2013.07.31 17:05:00 -
[1] - Quote
My gut instinct is that respecs should never be allowed. But a thought then arrives that says it's not quite fair that the stuff I got got changed, and not in a way I like.
However, I know this can happen, and maybe it's coz I'm more a casual dust player (although I play a lot), but I don't really care that much, it just means I have something to reconsider and adjust to, and potentially spend quite a while accruing enough SP to get to where I want to be.
That said, I also understand how it could be really annoying, to the point of quitting, for others. So a mad thought came to mind: what if we said that when the stats of stuff are changed / removed / added / etc., that they only affect *new* items (purchases) of those items.
For example: assume suit 'A' has 20 CPU removed from it in a rebalance of some sort. Before the rebalance, If I have 10 suits of 'A' with 100 CPU lying around, then those suits do not take on the new values. But new suits I buy do, and have only 80 CPU.
This might serve as a buffer for those who are hardest hit by changes, and also allow them to have bought up a bunch of items in bulk to tide them over, so-to-speak (if they knew what was coming).
I suspect there are some flaws to this, but it does feel like it might reflect what happens in the real world a little, where the latest model supercedes my current model, but if I prefer my current model, then I still have it (until I lose it).
Mad? |
IAmDuncanIdaho II
The Southern Legion
21
|
Posted - 2013.07.31 17:24:00 -
[2] - Quote
Chunky Munkey wrote:IAmDuncanIdaho II wrote:My gut instinct is that respecs should never be allowed. But a thought then arrives that says it's not quite fair that the stuff I got got changed, and not in a way I like.
However, I know this can happen, and maybe it's coz I'm more a casual dust player (although I play a lot), but I don't really care that much, it just means I have something to reconsider and adjust to, and potentially spend quite a while accruing enough SP to get to where I want to be.
That said, I also understand how it could be really annoying, to the point of quitting, for others. So a mad thought came to mind: what if we said that when the stats of stuff are changed / removed / added / etc., that they only affect *new* items (purchases) of those items.
For example: assume suit 'A' has 20 CPU removed from it in a rebalance of some sort. Before the rebalance, If I have 10 suits of 'A' with 100 CPU lying around, then those suits do not take on the new values. But new suits I buy do, and have only 80 CPU.
This might serve as a buffer for those who are hardest hit by changes, and also allow them to have bought up a bunch of items in bulk to tide them over, so-to-speak (if they knew what was coming).
I suspect there are some flaws to this, but it does feel like it might reflect what happens in the real world a little, where the latest model supercedes my current model, but if I prefer my current model, then I still have it (until I lose it).
Mad? I don't think this would work. Although I'm amused by a potential black market for such items in the future, it would also mean that the attempt at balance would be undermined by those with enough isk to stockpile these items. I myself bought an enormous number of Saga-IIs and Hacked AVs when they inadvertently appeared on the market. Anybody hearing about the Flaylock nerf would have rightly spent every last isky on these weapons that have dominated PC. And the nerf would be in vain.
Yah I though of that, and guess I just thought, well, why shouldn't you be able to spend all your money on that. It's still a finite resource that allows you to do it. But your money is gone, invested, if you will, into something that you might grow tired of anyway. Dunno. You have a good point. |