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![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
413
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Posted - 2013.07.31 13:35:00 -
[1] - Quote
Are turrets dropped to fixed points on the map (small sockets?) or is their position random when they begin to drop?
What will hapen when i stand in wrong place or park vehicle there? Will the clone/vehicle get squashed? |
![Bojo The Mighty Bojo The Mighty](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Bojo The Mighty
Zanzibar Concept
1365
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Posted - 2013.08.05 16:33:00 -
[2] - Quote
It's fixed. You can learn their locations easily enough, and do so, I've had a turret land on me (didn't kill though), I got stuck... |
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![CCP LogicLoop CCP LogicLoop](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP LogicLoop
C C P C C P Alliance
344
![](/images/icon_dev.gif)
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Posted - 2013.08.06 01:12:00 -
[3] - Quote
He is correct. They are on fixed locations with timers. Coincidentally we currently can not have them drop inside sockets. |
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![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
418
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Posted - 2013.08.06 08:13:00 -
[4] - Quote
Can part of the turret, the shooting head, be fixed to other structures? Say, roof or wall of buildings? Or on RDV? |
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![CCP LogicLoop CCP LogicLoop](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
CCP LogicLoop
C C P C C P Alliance
346
![](/images/icon_dev.gif)
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Posted - 2013.08.06 08:34:00 -
[5] - Quote
Robert JD Niewiadomski wrote:Can part of the turret, the shooting head, be fixed to other structures? Say, roof or wall of buildings? Or on RDV?
"Technically" that is exactly what is happening. Turrets are all mounted pieces on vehicles and turret bases. |
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![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2374
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Posted - 2013.08.06 09:17:00 -
[6] - Quote
CCP LogicLoop wrote:Robert JD Niewiadomski wrote:Can part of the turret, the shooting head, be fixed to other structures? Say, roof or wall of buildings? Or on RDV? "Technically" that is exactly what is happening. Turrets are all mounted pieces on vehicles and turret bases.
._.
Turrets on the MCC |
![Robert JD Niewiadomski Robert JD Niewiadomski](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Robert JD Niewiadomski
NULLIMPEX INC
418
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Posted - 2013.08.06 09:36:00 -
[7] - Quote
Thanx for the reply ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) So "technically" you could arm RDVs with turrets? Cos you know, RDVs have some autonomy (it looks like) and could make for dronez if armed... |
![Aeon Amadi Aeon Amadi](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2376
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Posted - 2013.08.06 10:44:00 -
[8] - Quote
Robert JD Niewiadomski wrote:Thanx for the reply ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) So "technically" you could arm RDVs with turrets? Cos you know, RDVs have some autonomy (it looks like) and could make for dronez if armed...
That's actually a really kick ass idea. |
![S Park Finner S Park Finner](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
S Park Finner
Guardian Solutions
196
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Posted - 2013.08.06 11:45:00 -
[9] - Quote
Aeon Amadi wrote:Robert JD Niewiadomski wrote:Thanx for the reply ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png) So "technically" you could arm RDVs with turrets? Cos you know, RDVs have some autonomy (it looks like) and could make for dronez if armed... That's actually a really kick ass idea. CCP LogicLoop acknowledged that turrets fit in a socket on the base. Socket is a general name for a place where a (possibly movable) thing is hooked to another thing. The two things have to be set up with those places when they are designed.
I didn't see him say an appropriate socket existed on the RDV. I suspect it doesn't. So to make this happen there would have to be changes to the RDV model and then a bunch of programming to make the RDV a full-fledged actor in the game.
The point being that the level of work for the programming and the re-design might be a bit less for the RDV but then it would be a patched together solution, there would only be one type of opponent and it wouldn't be a lot less work. Doing it right from the start might produce a much better product.
And as an aside, those RDV pilots do enough damage just the way they are now. ![Smile](https://forums.dust514.com/Images/Emoticons/ccp_smile.png)
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![Garth Mandra Garth Mandra](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Garth Mandra
The Southern Legion
68
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Posted - 2013.08.06 12:15:00 -
[10] - Quote
Who knows what would happen to the poor turret AI if it was moving too?
Well hopefully the Devs know but I don't. It could just work or the AI could spaz out or just be useless. |
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![Halador Osiris Halador Osiris](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Halador Osiris
Dead Six Initiative Lokun Listamenn
545
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Posted - 2013.08.06 13:04:00 -
[11] - Quote
*imagines a small city falling from the sky onto a socket* |
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