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Mobius Wyvern
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2750
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Posted - 2013.07.31 13:26:00 -
[1] - Quote
Noticing the thread posted earlier on magazine size made me want to bring up a point I've made before:
I don't believe the magazine size is an issue, or that the weapon needs some kind of jamming feature or overheat to balance it out.
The only issue there seems to be with that weapon is the very low rate of dispersion build. With the way the weapon functions right now, and especially with the AR skills and Sharpshooter skill, at higher levels you can shoot through your entire magazine with no major loss of accuracy. Even at lower skill levels you can still fire for quite a while before your accuracy starts to suffer.
I think the only change that they Gallente Assault Rifle needs is an increase to the rate of dispersion increase in order to incentivize firing in long bursts as opposed to just holding down the trigger.
Also, to reiterate another point I made in that thread:
Mobius Wyvern wrote: I'll tell you one thing: when Wolfman and his team finish up the new aim-assist system and we get performance updates to keep the framerate stable to help it work properly, GD is going to be DROWNING in OP AR threads.
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Mobius Wyvern
BetaMax.
2752
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Posted - 2013.07.31 13:33:00 -
[2] - Quote
Cosgar wrote:Just to clarify, this should only be on the full auto AR as a way to encourage people to use the TAC, breach, and burst AR. Agreed. |
Mobius Wyvern
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2757
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Posted - 2013.07.31 14:00:00 -
[3] - Quote
Beren Hurin wrote:Cat Merc wrote:Cosgar wrote:Just to clarify, this should only be on the full auto AR as a way to encourage people to use the TAC, breach, and burst AR. Nobody will use the Breach. 100 less DPS than the normal AR. :| It just baffles me that there is this much disparity. Although the breach will eventually be the combat rifle right? But of all the racial variant AR clones you'd think the Gallente AR would have the best close range ARs. No, the Breach is the equivalent of the Rail Rifle. The Burst AR is the equivalent of the Combat Rifle. |
Mobius Wyvern
BetaMax.
2761
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Posted - 2013.07.31 14:11:00 -
[4] - Quote
Beren Hurin wrote:Mobius Wyvern wrote:Beren Hurin wrote:Cat Merc wrote:Cosgar wrote:Just to clarify, this should only be on the full auto AR as a way to encourage people to use the TAC, breach, and burst AR. Nobody will use the Breach. 100 less DPS than the normal AR. :| It just baffles me that there is this much disparity. Although the breach will eventually be the combat rifle right? But of all the racial variant AR clones you'd think the Gallente AR would have the best close range ARs. No, the Breach is the equivalent of the Rail Rifle. The Burst AR is the equivalent of the Combat Rifle. Okay, that really makes no sense then that the Gallente's shortest range AR would be a clone of what supposedly will be the longest range rifle variants... I think the idea is to offer a similar rate of fire and dispersion, but with a more Gallente focus of doing heavy damage up close.
The only problem is that it has been nerfed into being useless ever since the E3 build ended. Uprising improved it, but not enough. |
Mobius Wyvern
BetaMax.
2767
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Posted - 2013.07.31 17:32:00 -
[5] - Quote
Knightshade Belladonna wrote:Wait until we all running around with ASCR
only need lvl 1 skill to unlock the aur lvl 4 ASCR , the SCR skill itself is basically no factor in it's use whatever.. and is already stronger and more accurate than any AR we got.
Only a few more matches and I will have mine trained to lvl 4 and no more using the aur version. It will be all I run now since my AR seems to be overpopulating and you want to die by something else I don't see an issue with that. That weapon is more accurate, but can overheat if you fire it too long, and has a different damage profile over range.
Basically, I see ARs in the following way:
All ARs get an absolute range of 250m, just like the Gallente one.
All ARs have a different curve for how much their damage output declines toward that range, but also differences in dispersion based on weapon mechanics.
The Gallente AR has the most dispersion with sustained fire, and the highest damage falloff, in exchange for having higher DPS at closer range than any of the other ARs.
On the opposite side, the Caldari Rail Rifle has the lowest damage with very low dispersion and a low rate of fire, but has the least falloff out to 250m.
The other ARs can be set up to fit in between based on their own roles. |
Mobius Wyvern
BetaMax.
2767
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Posted - 2013.07.31 17:48:00 -
[6] - Quote
Knightshade Belladonna wrote:Mobius Wyvern wrote:Knightshade Belladonna wrote:Wait until we all running around with ASCR
only need lvl 1 skill to unlock the aur lvl 4 ASCR , the SCR skill itself is basically no factor in it's use whatever.. and is already stronger and more accurate than any AR we got.
Only a few more matches and I will have mine trained to lvl 4 and no more using the aur version. It will be all I run now since my AR seems to be overpopulating and you want to die by something else I don't see an issue with that. That weapon is more accurate, but can overheat if you fire it too long, and has a different damage profile over range. Basically, I see ARs in the following way: All ARs get an absolute range of 250m, just like the Gallente one. All ARs have a different curve for how much their damage output declines toward that range, but also differences in dispersion based on weapon mechanics. The Gallente AR has the most dispersion with sustained fire, and the highest damage falloff, in exchange for having higher DPS at closer range than any of the other ARs. On the opposite side, the Caldari Rail Rifle has the lowest damage with very low dispersion and a low rate of fire, but has the least falloff out to 250m. The other ARs can be set up to fit in between based on their own roles. dude if you overheat an ASCR.. something is seriously wrong That would say you're good with it, and watch your heat meter.
I've seen people overheat those. It's hard, but you can do anything when you hold down the trigger and don't pay attention. |
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