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bacon blaster
BIG BAD W0LVES Eternal Syndicate
96
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Posted - 2013.07.31 02:59:00 -
[1] - Quote
How about a mortar, or some form of light artillary?
it doesn't need to reach across the map, and it shouldn't do stupid amounts of damage. The idea here is to deal with those hard to reach snipers and sniper tanks that everyone loves to ***** about.
Make it a weapon that has to be deployed, removing mobility during deployment, and requiring undeployment to restore mobility, each taking a few seconds to complete. Projectiles should light up and be visible to anyone half awake, forcing the artillery infantry to get up and move every few shots. This prevents having an invisible ******* randomly bombarding people with impunity. Also, limit ammo capacity to help reduce long standing arty runners. It should take a few seconds for a round to reach its target, allowing people who are awake and smart to haul their butts and get out before getting nuked. These weapons should not be an easy, instant, FUCKYOU cannon, or else all manner of abuse will occur.
The arts should come in two flavors: av and ap.
Av should have a reduced blast radius, but better accuracy and higher damage (possibly a faster projectile speed, but that's up for debate). Another idea might be to reduce damage vs infantry, to help prevent abuse and one shotting (forge nightmares coming to mind
AP should have reduced damage vs vehicles, but a wider blast radius. the idea is to be able to clear out multiple infantry units in a given location, like the tops of spires in line harvest.
When firing, it should bring you to the map screen like orbitals do, only with a bit more zoom. Areas that are out of range should be marked as being so, and you should have a targeting reticule that lights up the area that the round(s) will land.
Anything short of a direct hit should not get any one-shot kills. That said, say something like 3 rounds fired off in rapid succession should kill most suits of equal level.
Ammo should be limited to something like 2 clips, maybe 3 at proto.
Now, the ideal mode of operation for this weapon should be to fire off a few rounds and then move. With the rounds lighting up for all to see, the gunner's location will be compromised. You either move after that, or folks come by and MOTHER TRUCKING KILL YOU! I'm assuming that these units would be high value targets for a couple of reasons: !: the afore mentioned removal/harassment of sniper/armor support 2: this could be used to force out defenders of some locations before a push into it. 3: easy kills. with these weapons taking up a heavy or light weapon slot, the units would be handicapped in their ability to fight back. Also, if made into a heavy weapon, it would mean reduced mobility for the unit, making an even easier kill.
Now, before we go and complain about how this is a bad idea because it would be op, let's look at some of the handicaps I've mentioned: 1: set up and take down time 2: no forward visibility and no mobility while set up. sneaking up on you would be stupid easy, if requiring a tad bit of luck 3: no direct fire. If you have no side arm, you're hosed if someone walks up to you. 4: light up rounds, like a flare. acts like a big neon sign, saying, "SHOOT THIS MOTHER TRUCKER" 5: delay between firing and impact. Combined with #4, and anyone who is half way awake can avoid getting killed 6: Cover. Shooting at targets close to the other side of a tall building or inside of something would face the issue of how walls are all solid and such. Pesky walls. 7: It takes up a primary weapon slot. Combined with #3, this causes problems. 8: severely limited ammo capacity, creating limits on extended engagements and limiting the amount of damage you can do without a resupply. 9: while possible, extremely unlikely one shot kills. aoe should certainly wake you the crap up, and 2 or 3 should kill you, but no one shot bullpucky. Except for lavs. **** lavs. and 10: limited range. It should give a good reach across the redzone from just outside of it, forcing the gunners to get out and about the battle field to be effective. No redzone sniping for these guys.
That's a good list of handicaps. I'm sure the CCP MK1 Variant will need some adjusting before they make it not abusable while still being something that would make people get out of their hidey holes and move, but the concept seems like a good idea in my head. Now, if anyone has any good reasons why this would be op, or ideas that might be good to implement, I'll reserve the top two slots on this post for expansions and thoughts on the matter. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
96
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Posted - 2013.07.31 02:59:00 -
[2] - Quote
reserved |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
96
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Posted - 2013.07.31 03:00:00 -
[3] - Quote
reserved |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
929
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Posted - 2013.07.31 03:18:00 -
[4] - Quote
When Maps are bigger artillery and artillery vehicles would be amazing. I would love to call in arty support if I cant rely on OB support specifically because they will be guy in the match that I can direct to fire on the right targets. |
DISGRUNTLEDev
Internal Error. Negative-Feedback
28
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Posted - 2013.07.31 03:21:00 -
[5] - Quote
Sounds like a great scout weapon. Run to distant area, but can still provide support to the squad. Similar to the sniper, but you don't need LOS.
Would you shoot via the map ( like the morter on BF3)?
A bigger splash damage AOE, with little to no direct damage would be great. |
SponkSponkSponk
The Southern Legion
126
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Posted - 2013.07.31 03:38:00 -
[6] - Quote
I would love to drive a howitzer MAV. |
TheEnd762
Algintal Core Gallente Federation
114
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Posted - 2013.07.31 03:51:00 -
[7] - Quote
It better have a slow rate of fire, leave a significant trail, high CPU/PG cost (to avoid pairing it with complex damage mods and/or nanohives), a short enough range to keep player from setting it up behind a supply depot (providing them with cover and infinite ammo), and when it's fired it should be heard across the entire map. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
931
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Posted - 2013.07.31 03:56:00 -
[8] - Quote
TheEnd762 wrote:It better have a slow rate of fire, leave a significant trail, high CPU/PG cost (to avoid pairing it with complex damage mods and/or nanohives), a short enough range to keep player from setting it up behind a supply depot (providing them with cover and infinite ammo), and when it's fired it should be heard across the entire map. I would Imagine that it is entirely possible for it to be paired with Nano Hives. Think every other FPS where all you need is a never ending ammo bag to drop so you can get ammo.
TBH I cant imagine ever setting up an artillery emplacement with out massive stores of ammo. |
Meeko Fent
Seituoda Taskforce Command Caldari State
434
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Posted - 2013.07.31 03:58:00 -
[9] - Quote
I see the next equipment we'll get coming.....
And it looks fun!
Give it a reserve ammo of 10 with one in the chamber.
Plas One for you. |
Doshneil Antaro
SVER True Blood
106
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Posted - 2013.07.31 05:24:00 -
[10] - Quote
I'd rather see it as a WP reward rather than bought and overly abused. There should be leadership skills that required to use it, combined with wps. |
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Nocturnal Soul
Immortal Retribution
301
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Posted - 2013.07.31 05:31:00 -
[11] - Quote
this is what the plasma canon should be |
Doyle Reese
OSG Planetary Operations Covert Intervention
353
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Posted - 2013.07.31 05:40:00 -
[12] - Quote
you know what would be cool? having racial Warbages that deliver racial Orbital Strikes! A Gallente Warbage will have a Plasma Precision Strike, the Caldari Warbage a Missile Precision Strike, the Minmitar Warbage a Bombardment Strike, and the Amarr a Laser Precision Strike |
TechMechMeds
Swamp Marines
123
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Posted - 2013.07.31 05:54:00 -
[13] - Quote
I really like this, maybe have it so you have a laser designator as equipment and you paint the target then set up but need a logi to drop a nanohive for ammo, I used to like using the mortar in wolfenstein enemy territory |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
180
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Posted - 2013.07.31 06:12:00 -
[14] - Quote
Having a guy with a mortar in your squad would make for some tactical game play... especially if you a sniper AND squad leader.
Find the target and place kill order. Watch the fireworks!
I think CCP said they wanted to add alt fire to weapons and for the MD it would be mortar rounds (AR would get grenade launcher).
`Sigh. Just another fun game of DUST . |
Draxus Prime
BurgezzE.T.F
1324
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Posted - 2013.07.31 06:19:00 -
[15] - Quote
fear not my friends! CCP mentioned a secondary fire mode for the mass driver to use it as a mortor |
Absolon Gainne
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.07.31 06:23:00 -
[16] - Quote
If CCP implemented a mortar like what you described, that would be amazing. Unfortunately, I think they would prefer to make he MassDriver act like as a mortar instead of creating one from scratch. Still, it was a well-thought out idea. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
180
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Posted - 2013.07.31 06:23:00 -
[17] - Quote
Draxus Prime wrote:fear not my friends! CCP mentioned a secondary fire mode for the mass driver to use it as a mortor
oh so I was right then? awesome ^_^
I'm curious what alt fire will be for other weapons though.... would be a good topic for new thread I suppose.
`Sigh. Just another fun game of DUST . |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
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Posted - 2013.07.31 06:34:00 -
[18] - Quote
Nice idea. |
Draxus Prime
BurgezzE.T.F
1324
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Posted - 2013.07.31 06:51:00 -
[19] - Quote
Draxus Prime wrote:fear not my friends! CCP mentioned a secondary fire mode for the mass driver to use it as a mortor This week the dev team discussed the following gameplay issues and player feedback:
[SUGGESTION] High Orbit Pulse Scan - revealing enemies where they are for a short period of time Update: Features like this are something we will be looking at for the "Commander" role. We also have an improved active scanner that will be out in a future update that will fill this gap on the squad level.
[SUGGESTION] Anti-Vehicle turrets - turret variation Update: We are working on clearer definition of roles for turrets, including anti-vehicle specializations. We are also experimenting with mounts that will allow the use of infantry weapons. However, additional testing/balancing is required.
[REQUEST] Variation of the current LAV - LTV (Light Transport Vehicle) Update: We have some ideas for a module that when fitted would make vehicles be similar to an APC. Although for now our focus is to optimize existing vehicles.
[REQUEST] Low ammo icon, nanohive carrier symbol, and ammo requests Update: The dev team will be looking at how to implement this in future updates.
[REQUEST] Mortar-like weapons Update: We have a design that will give the Mass Driver a secondary fire mode that is very similar to a mortar and other designs for "area of effect" weapons as well. For now we are focusing on imporving existing weapons first.
[FEEDBACK] Gameplay: gunplay, movement, and ADS Update: In our next update there are a number of improvements to the controls in and out of ADS including new sensitivity tuning options. We will be doing more work on this and making improvements to the aim assist system in future updates.
That's it for this week, thank you for your interest and we'll be back next week with more updates! |
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