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hooc order
Deep Space Republic Top Men.
791
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Posted - 2013.08.01 01:16:00 -
[1] - Quote
I hope to see you when Elite Dangerous comes out in March.
and if you don't like that there is always Star Citizen which will come out in full like a year later. |
hooc order
Deep Space Republic Top Men.
791
|
Posted - 2013.08.01 01:26:00 -
[2] - Quote
cedz636 wrote:dear sir eos,
if the devs of 514 built the game based on YOUR guidelines, you'd still find something to whine about. nerf this, nerf that, SP takes too long to accrue, i want a respec..............so instead of starting another one of these threads, why don't you just contribute to one of the hundred other threads just like this one.
This is incorrect. MMOs that forgo the whole RPG style XP/leveling system do not have much of a "nerf that buff this" problem.
When was the last time you read someone bitching to jeb about a cobblestone nerf in minecraft?
With Dayz the biggest issues even coming close are the players say the some items are too common and the game should be harder....of course they mean harder actual game play...not longer pointless grinds.
So many problems come from CCP's choice to use SP in EvE/Dust it makes me think the OP is correct in pointing out that the reason for this is not for compelling game play but to milk players for money. |
hooc order
Deep Space Republic Top Men.
794
|
Posted - 2013.08.01 02:56:00 -
[3] - Quote
Mobius Wyvern wrote:gbghg wrote: The fail in this post is just too much, how can you comment on something when you have spent so little time on them. I've never played eve myself but is 40 days not only slightly longer than the trial period? And 2 games of dust? That's not even half an hours playing, you can't judge something off such a shallow experience.
And there's something you need to understand, CCP aren't "too lazy" to regulate PvP, it's unregulated as a deliberate design choice, the "HTFU" and "Don't fly what you can't afford to lose" mentalities didn't come about by accident. You could say that eve is somewhat like real life in that regard, sometimes **** happens and you have no choice but to deal with the consequences.
And did you really say "only half a million people" you say that like its a bad thing. This game has over 500,000 accounts paying a monthly fee of what? -ú15? That comes to -ú7,500,000 a month!!! It's more than enough for CCP to keep on going. And unlike every other game out there, every single one of those accounts exist on the same server. Sure WoW might have the higher numbers but they're split across hundreds of servers, eve is different, eve is unique. The fact that it has unregulated PvP is one of its most important features, by the way, how can you say "a little unregulated PvP is fine" but then call for regulation for PvP in the same post?
The fact is Eve doesn't suffer fools, if you fly a bling ship you have no right to complain when someone ganks you, if your inexperience makes you wander into a system you should have avoided, well it's tough luck but you live and you learn. One of the things that attract me to eve is how the game doesn't hold your hand like pretty much everything else out there, as soon as I get a PC I'm gonna download the trial for it, will probably even subscribe to it.
In other words, if you want to play eve you have to have a "HTFU" mentality, not because your an *******, because their are assholes out there, both in real life and in games, accept it, deal with it, move on having learnt something from the encounter.
Self-entitled OP is hilariously self-entitled. hooc order wrote:cedz636 wrote:dear sir eos,
if the devs of 514 built the game based on YOUR guidelines, you'd still find something to whine about. nerf this, nerf that, SP takes too long to accrue, i want a respec..............so instead of starting another one of these threads, why don't you just contribute to one of the hundred other threads just like this one. This is incorrect. MMOs that forgo the whole RPG style XP/leveling system do not have much of a "nerf that buff this" problem. When was the last time you read someone bitching to jeb about a cobblestone nerf in minecraft? With Dayz the biggest issues even coming close are the players say the some items are too common and the game should be harder....of course they mean harder actual game play...not longer pointless grinds. So many problems come from CCP's choice to use SP in EvE/Dust it makes me think the OP is correct in pointing out that the reason for this is not for compelling game play but to milk players for money. Yes, the ONLY reason the game could have this kind of design is to try and coerce people into spending all their money. Somewhere along the line this "murder in every face" mentality stopped being funny and got to the point of being ******* pathetic.
If we were talking about WoW then i would say they were not milking as leveling in that game you get to see the huge library of content that WoW has accumulated over the years.
for Dust there is no content. You learn the maps in a week and the that is it. EvE has a crap load of grinding content but it is mining and exploring....how long does it take to get the hang of that? a month?
What reason if not to milk money from players is there this huge gap of time in both games between mastering its mechanics and then moving on to end game?
With DayZ the game is the end game.
With minecraft you have to actually do stuff to get to end game....and the end game is jus a boss fight...the end game is not an end to itself but doing the stuff to get there is the game....and in fact in most servers that end game is removed and there is no end game.
With Dust or with EvE there is no reason in terms of actual game play to put up that gate. |
hooc order
Deep Space Republic Top Men.
794
|
Posted - 2013.08.01 03:07:00 -
[4] - Quote
gbghg wrote:Sir Eos wrote:I don't think you understand.
I never played Ultima Online for the very fact it had nearly unregulated PVP. Runescape.... uhhhh.... NO! I've dealt with these kinds of games before. They are, all the same.
You play, for the sole purpose that one day, you can take your advantage and camp at a bottleneck to the "Good Parts of the game" use it against someone at a disadvantage,( usually an extreme disadvantage) for the sole purpose of pissing that random person off.
IE. You play so that one day you can just start greifing other players.
Most News Bulletins coming out of your game, are a testament to this fact.
This game is advertised based on that fact.
I pity all of you. You have just described every single game in existence, and life as well tbh. I pity you, are you sure you should be playing games? The goal of games is to win, you do that by maximising your advantage, the same thing happens in life, you do your best to get yourself in the best position you can, with little regard how getting to that position will affect others around you.
Minecraft and DayZ are not like that. I guess in dayz you can get the better weapons but you can still be killed by a noob with an ax. In Minecraft if you play PvP a noob could set a trap and kill you...it also depends on how the server is configured.
I think he is talking about an SP advantage which has nothing to do with smarts or game play....you get it simply by being here longer then the players you gank.
This really comes down to how bad the whole SP/leveling system is for Dust...for EvE already sucks in my mind because you don't actually pilot your ship....how boring is that....but yeah if i actually liked the game play of EvE the SP/leveling system would be pile of crap as well. |
hooc order
Deep Space Republic Top Men.
795
|
Posted - 2013.08.01 03:16:00 -
[5] - Quote
Mobius Wyvern wrote:[ So I assume the fact that I don't feel like I'm gated means I'm just a scrub and my thoughts don't matter?
The intent of both of these games is to provide a sandbox where the players do whatever they wish. Dust doesn't have that right now, but EVE has had it in spades for years, and that's part of why I never played another MMO up until last year.
I still prefer EVE over the others I play because it doesn't try to force people to play a certain way or "play nice with each other". It's an open world for all of us to do with as we see fit, and that's what makes it different.
Does that make it harder for new players to get into? Yes.
Does that make it automatically bad? No.
Huh?
I am specifically talking about the SP/levelng system which is causing the OP so much grief and causes a whole host of other problems as well. Everything you mentioned is found in lots of games...in fact Elite and Star Citizen will have them in spades...both look to out sandbox EvE by orders of magnitude. Yet both those games will not have XP/leveling systems meant to milk players for money...in fact both use this fact to sell the game!!! They view not having XP and levels as a feature that adds to the choices and sandbox elements of the game. |
hooc order
Deep Space Republic Top Men.
795
|
Posted - 2013.08.01 03:21:00 -
[6] - Quote
gbghg wrote:hooc order wrote:gbghg wrote:Sir Eos wrote:I don't think you understand.
I never played Ultima Online for the very fact it had nearly unregulated PVP. Runescape.... uhhhh.... NO! I've dealt with these kinds of games before. They are, all the same.
You play, for the sole purpose that one day, you can take your advantage and camp at a bottleneck to the "Good Parts of the game" use it against someone at a disadvantage,( usually an extreme disadvantage) for the sole purpose of pissing that random person off.
IE. You play so that one day you can just start greifing other players.
Most News Bulletins coming out of your game, are a testament to this fact.
This game is advertised based on that fact.
I pity all of you. You have just described every single game in existence, and life as well tbh. I pity you, are you sure you should be playing games? The goal of games is to win, you do that by maximising your advantage, the same thing happens in life, you do your best to get yourself in the best position you can, with little regard how getting to that position will affect others around you. Minecraft and DayZ are not like that. I guess in dayz you can get the better weapons but you can still be killed by a noob with an ax. In Minecraft if you play PvP a noob could set a trap and kill you...it also depends on how the server is configured. I think he is talking about an SP advantage which has nothing to do with smarts or game play....you get it simply by being here longer then the players you gank. This really comes down to how bad the whole SP/leveling system is for Dust...for EvE already sucks in my mind because you don't actually pilot your ship....how boring is that....but yeah if i actually liked the game play of EvE the SP/leveling system would be pile of crap as well. By advantage I meant literally that, every thing you can get, be it numbers, level, sp, position, weapons, gear etc. I will admit that there are issues with the current gear and SP setup though, I made a whole thread on the gear side of things a week ago.
You are missing the point. Advantages can be earned and learned...SP is neither. it is a pointless brick wall that adds nothing to game play and designed only to line CCP's wallet. |
hooc order
Deep Space Republic Top Men.
798
|
Posted - 2013.08.01 06:09:00 -
[7] - Quote
The Robot Devil wrote:hooc order wrote:cedz636 wrote:dear sir eos,
if the devs of 514 built the game based on YOUR guidelines, you'd still find something to whine about. nerf this, nerf that, SP takes too long to accrue, i want a respec..............so instead of starting another one of these threads, why don't you just contribute to one of the hundred other threads just like this one. This is incorrect. MMOs that forgo the whole RPG style XP/leveling system do not have much of a "nerf that buff this" problem. When was the last time you read someone bitching to jeb about a cobblestone nerf in minecraft? With Dayz the biggest issues even coming close are the players say the some items are too common and the game should be harder....of course they mean harder actual game play...not longer pointless grinds. So many problems come from CCP's choice to use SP in EvE/Dust it makes me think the OP is correct in pointing out that the reason for this is not for compelling game play but to milk players for money. That's what businesses do. So I guess what I mean is "working as intended".
In the above posts i mentioned at least 5 different for profit games that don't do that.
I even mentioned WoW which has the same type of subscription model and how they are different as that game is full of content. |
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